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	<title>Tindalos Interactive &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>EverSiege: Untold Ages is a New Action Strategy With Roguelite and Tower Defense Mechanics</title>
		<link>https://gamingbolt.com/eversiege-untold-ages-is-a-new-action-strategy-game-combining-roguelite-mechanics-with-tower-defense</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Sun, 08 Jun 2025 20:19:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dear Villagers]]></category>
		<category><![CDATA[EverSiege: Untold Ages]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Tindalos Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621632</guid>

					<description><![CDATA[In EverSiege: Untold Ages, players will try and take on the Evil Master by travelling backwards through time to beat him.]]></description>
										<content:encoded><![CDATA[<p>Developer Tindalos Interactive has unveiled its new game – an action strategy roguelite title dubbed <em>EverSiege: Untold Ages</em>. The game was announced with a trailer during PC Gaming Summer Showcase 2025, where quite a bit of gameplay was shown off. Check it out below.</p>
<p>In <em>EverSiege: Untold Ages</em>, players will take on the role of one out of three characters as they stand in defense of the lost stronghold – Bastion. Over the course of the game, players will have to gather resources to reinforce their defenses, and even head out and take on enemies in the world to get their hands on better equipment.</p>
<p>To win, players must backtrack through time and defeat every version of the primary antagonist of <em>EverSiege: Untold Ages</em> – the Evil Master. However, every leap back in time will have the players facing new and unique challenges.</p>
<p><em>EverSiege: Untold Ages</em> is coming to PC as an Early Access title. A playtest for the game is also slated to start soon.</p>
<p><iframe title="EverSiege Untold Ages reveal - PC Gaming Show 2025" width="500" height="281" src="https://www.youtube.com/embed/qcrJfhYxpBI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">621632</post-id>	</item>
		<item>
		<title>Aliens: Dark Descent is Now Available Via Game Pass</title>
		<link>https://gamingbolt.com/aliens-dark-descent-is-now-available-via-game-pass</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 27 Nov 2024 17:51:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[Aliens: Dark Descent full walkthrough]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=605176</guid>

					<description><![CDATA[Tindalos Interactive and Focus Entertainment's real-time tactics title is available with PS Plus in December, too. ]]></description>
										<content:encoded><![CDATA[<p>Tindalos Interactive and Focus Entertainment&#8217;s real-time tactics action title <em>Aliens: Dark Descent </em>is a better time than many would have expected ahead of its launch <a href="https://gamingbolt.com/aliens-dark-descent-is-out-now-on-pc-and-consoles">last year</a>, and for fans of the beloved IP in particular, it&#8217;s an easy game to recommend. Now, in fact, it&#8217;s become available to a potentially much larger audience. </p>
<p>Publisher Focus Entertainment has announced that <em>Aliens: Dark Descent </em>is available on Game Pass starting today. Subscribers on PC, Xbox Series X/S, and Xbox One will be able to access the game at no cost. Interestingly, it&#8217;s also been confirmed that <em>Aliens: Dark Descent </em>will be <a href="https://gamingbolt.com/it-takes-two-aliens-dark-descent-and-temtem-coming-to-ps-plus-essential-in-december">offered for free throughout December to all PlayStation Plus subscribers</a>, which means the tactics action title is likely to see a healthy bump in player numbers and engagement sooner rather than later.</p>
<p><em>Aliens: Dark Descent </em>is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. Read our review of the game <a href="https://gamingbolt.com/aliens-dark-descent-review-game-over-man">through here</a>, where we awarded it a score of 8/10, criticizing its story but praising the atmosphere and intense strategy gameplay. </p>


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		<post-id xmlns="com-wordpress:feed-additions:1">605176</post-id>	</item>
		<item>
		<title>Aliens: Dark Descent Guide &#8211; Full Walkthrough</title>
		<link>https://gamingbolt.com/aliens-dark-descent-guide-full-walkthrough</link>
		
		<dc:creator><![CDATA[Kaustab Das]]></dc:creator>
		<pubDate>Thu, 20 Jul 2023 11:04:59 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[Aliens: Dark Descent full walkthrough]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tindalos Interactive]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=559848</guid>

					<description><![CDATA[A complete walkthrough of Aliens: Dark Descent.]]></description>
										<content:encoded><![CDATA[<p><em>Aliens: Dark Descent</em> delves into the dark abyss of horrific exploration and nerve-wracking decision making. You’d expect that people would get tired of Xenomorphs, which first debuted over 30 years ago, but the overly positive reviews on Steam beg to differ. However, if you’re new to the franchise, familiarizing yourself with the game can be challenging. So we’ve put together this walkthrough to help you enjoy the newest harbinger of horrors.</p>
<h2><em>Aliens Dark: Descent</em> Chapter wise Walkthrough</h2>
<h3>Prologue</h3>
<p><iframe title="Aliens: Dark Descent - Prologue" width="500" height="281" src="https://www.youtube.com/embed/4NfNkeX0NeU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The Prologue is an introduction to <em>Aliens: Dark Descent</em>. There is no plot, nor are there any collectibles in this chater. It’s a simple stage where you learn the skills needed to overcome the upcoming chapters.</p>
<h3>Dead Hills</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Dead Hills" width="500" height="281" src="https://www.youtube.com/embed/thplD4NuEdc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 14</li>
<li><strong>Datapads </strong>&#8211; 19</li>
<li><strong>Materials </strong>&#8211; 300</li>
<li><strong>Xenotech </strong>&#8211; 2</li>
</ul>
<p>Dead Hills is the first mission after the Prologue. You are to visit one of the alien-filled colonies and rescue the civilians from danger. The missions aren&#8217;t too difficult and do a great job of walking you through the basic mechanics. Bring everything you gathered during the Prologue.</p>
<h3>Berkley’s Docks</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Berkley&#039;s Docks" width="500" height="281" src="https://www.youtube.com/embed/NaJgjz8z_mI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 6</li>
<li><strong>Secondary Objectives </strong>&#8211; 5</li>
<li><strong>Datapads </strong>&#8211; 11</li>
<li><strong>Materials </strong>&#8211; 160</li>
<li><strong>Xenotech </strong>&#8211; 1</li>
</ul>
<p>In this chapter, you have to liberate hostages from a group of enemies and find a comm repeater. Berkeley’s Docks also has a new enemy and a Queen right at the end. The chapter is quite challenging, so bring all marines that aren’t wounded/tired. Brining a Tecker also helps, as their hacking skills make short work of all the locked doors. If possible, bring along a sentry gun and any unlocked Xenotechs, as you’ll be facing the Queen.</p>
<h3>Harper’s Hell</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Harper&#039;s Hell" width="500" height="281" src="https://www.youtube.com/embed/QJf4ovZcu3k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 7</li>
<li><strong>Secondary Objectives </strong>&#8211; 1</li>
<li><strong>Datapads </strong>&#8211; 10</li>
<li><strong>Materials </strong>&#8211; 210</li>
</ul>
<p>Harper’s Hell is a difficult rescue mission that will demand a lot from you and your team. You’ll have to navigate past winding corridors and fight your way through hordes of Aliens, and a new enemy, the Guardian. Bring along a Medic and a Sergeant to increase your odds of completing the chapter. There isn’t much to choose from since this is still the early game, so bring every resource you’ve unlocked so far.</p>
<h3>Otago’s Last Stand</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Otago’s Last Stand" width="500" height="281" src="https://www.youtube.com/embed/awkg2jaqAe4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 4</li>
<li><strong>Datapads </strong>&#8211; 1</li>
<li><strong>Materials </strong>&#8211; 70</li>
</ul>
<p>Otago is a short but challenging chapter. In it, a swarm of Xenomorphs is attacking Otago, and your squad is responsible for holding them off until you have a chance to bomb the caves. To maximize your chances, try to bring a Gunner with the M56 upgrade that lets them deploy Smart Gun as a sentry turret. The rest of the squad can consist of random marines. Note that the short duration of the chapter makes it ideal for training new Marines.</p>
<h3>Nuclear Protocol</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Nuclear Protocol" width="500" height="281" src="https://www.youtube.com/embed/PDpzLeaPIrk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 5</li>
<li><strong>Secondary Objectives </strong>&#8211; 2</li>
<li><strong>Datapads </strong>&#8211; 17</li>
<li><strong>Materials </strong>&#8211; 120</li>
<li><strong>Xenotech </strong>&#8211; 1</li>
</ul>
<p>The planet is on a path of destruction thanks to the Cerberus Protocol. Your squad is doomed if they don’t stop the nukes that are threatening the planet’s existence. Deactivating Cerberus won’t be easy, as you’ll have to burn through a horde of enemies. Bring your best, fully geared gunners for this mission. We also advise that you equip them with an Incinerator and a Grenade Launcher.</p>
<h3>Atmospheric Nightmare</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Atmospheric Nightmare" width="500" height="281" src="https://www.youtube.com/embed/ODTrvIFRS_A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 4</li>
<li><strong>Secondary Objectives </strong>&#8211; 6</li>
<li><strong>Datapads </strong>&#8211; 22</li>
<li><strong>Materials </strong>&#8211; 300</li>
<li><strong>Xenotech </strong>&#8211; 2</li>
</ul>
<p>After failing to deactivate the Cerberus Protocol in the previous mission, it’s time to abandon ship and escape the planet in one piece. The mission demands two squads with a few key marines. The first team must have a Tecker, followed by Sentry Guns and a Sergeant in both teams.</p>
<h3>The Montero</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - The Montero" width="500" height="281" src="https://www.youtube.com/embed/eI06L8wjPAM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 2</li>
<li><strong>Secondary Objectives </strong>&#8211; 2</li>
<li><strong>Datapads </strong>&#8211; 10</li>
<li><strong>Materials </strong>&#8211; 220</li>
<li><strong>Xenotech </strong>&#8211; 1</li>
</ul>
<p>Montero will push your team&#8217;s positioning and decision making skills to the limit. The area is small and filled with enemies, and in order to avoid a firefight throughout the mission, you’ll have to be stealthy. Bring a Sniper equipped Recon Marine with the Sniper Upgrade and a couple of mines to distract the enemies and kill them quietly from a distance. A Radio Backpack upgrade on your sergeant increases the maximum command points by 1. Similarly, two marines with the Team Spirit attribute also increase the reserve command points by 1, so bring them along.</p>
<h3>Extraction</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Extraction" width="500" height="281" src="https://www.youtube.com/embed/N-92klWXOa4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 6</li>
<li><strong>Datapads </strong>&#8211; 4</li>
<li><strong>Materials </strong>&#8211; 150</li>
<li><strong>Xenotech </strong>&#8211; 2</li>
</ul>
<p>In Extraction, you’ll have to rescue Harper’s Daughter from Tantalus. This is a comparatively short mission, but the area is filled with tight corridors and encrypted doors. Bring a Tecker to make short work of the locks and an Incinerator to fight the enemies in close quarters.</p>
<h3>Facing the Beast</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Facing the Beast" width="500" height="281" src="https://www.youtube.com/embed/GawbEejkWMI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 17</li>
</ul>
<p>It’s a game of cat and mouse. Navigate Hayes through the area and avoid confronting the alien. In the end, you’ll have to kill it using the power core (lure it close to the core and activate it).</p>
<h3>The Pryce of Deception</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - The Pryce of Deception" width="500" height="281" src="https://www.youtube.com/embed/hVHQcrpFi3s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 11</li>
<li><strong>Secondary Objectives </strong>&#8211; 3</li>
<li><strong>Datapads </strong>&#8211; 14</li>
<li><strong>Materials </strong>&#8211; 220</li>
<li><strong>Xenotech </strong>&#8211; 1</li>
</ul>
<p>Your goal is to enter the Weyland-Yutani headquarters and find Cassandra&#8217;s location by interrogating Dr. Pryce. Any team composition usually works, but bringing marines with at least one incinerator, sniper rifle, and at least two shotguns will make clearing out the chapter a lot easier.</p>
<h3>Olduvai Dig Site</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Olduvai Dig Site" width="500" height="281" src="https://www.youtube.com/embed/qzbWce0Nlgo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 4</li>
<li><strong>Secondary Objectives </strong>&#8211; 1</li>
<li><strong>Datapads </strong>&#8211; 8</li>
<li><strong>Materials </strong>&#8211; 100</li>
</ul>
<p>The Darwin Base is located within the Tromonite mines of Olduvai. You’ll have to visit it and Dave Cassandra from the Xenomorph Queen. Most of the mission involves running away from the monster, so practice your maneuvering skills and bring a bunch of weapons to quickly kill off any stragglers that could jeopardize the mission.</p>
<h3>Redemption</h3>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Redemption" width="500" height="281" src="https://www.youtube.com/embed/XsEnNV-EcsY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<ul>
<li><strong>Primary Objectives </strong>&#8211; 1</li>
</ul>
<p>On this mission, there is only one objective. Save Cassandra and escort her out of the dig site. There isn’t much to consider. Simply equip a shotgun, as you’ll be chased by Xenomorphs. They can quickly close the distance, and if ignored, they can take down Cassandra quite quickly.</p>
<h3><strong>Endings:</strong></h3>
<p><em>Aliens: Dark Descent</em> has two different endings: <em>Escape</em> and <em>Annihilation.</em></p>
<p><iframe loading="lazy" title="Aliens Dark Descent Ending 2" width="500" height="281" src="https://www.youtube.com/embed/SgRUmUQqSYc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Alien Dark Descent Ending" width="500" height="281" src="https://www.youtube.com/embed/kKo8vHeZOkU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">559848</post-id>	</item>
		<item>
		<title>Aliens: Dark Descent Guide &#8211; All Known Weapons And How To Unlock Them</title>
		<link>https://gamingbolt.com/aliens-dark-descent-guide-all-known-weapons-and-how-to-unlock-them</link>
		
		<dc:creator><![CDATA[Kaustab Das]]></dc:creator>
		<pubDate>Mon, 10 Jul 2023 05:20:35 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[All Known Weapons And How To Unlock Them in Aliens: Dark Descent]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tindalos Interactive]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558802</guid>

					<description><![CDATA[Here's how you can unlock all the known weapons in Aliens: Dark Descent.]]></description>
										<content:encoded><![CDATA[<p>Knowing your weapons as you embark on the dangerous journey through <em>Aliens: Dark Descent</em> can be quite beneficial. It lets you prepare for the unknown and increases your odds of survival. There are three categories of weapons in <em>Aliens: Dark Descent</em>: Primary, Secondary, and Special weapons, and every marine can carry one of each. However, some weapons are locked at the beginning, and in this guide, we’ll be discussing what they are and how you can unlock them. Let’s begin!</p>
<h2>How to unlock weapons in <em>Aliens: Dark Descent</em></h2>
<p>Before you can equip a weapon, you’ll have to unlock it. However, there are three prerequisites to equipping your marines with weapons, except for the ones that are unlocked from the beginning. In order to view the entire arsenal, unlock the Workshop by playing the game and enter it from the main menu. The requirements for equipping a weapon are as follows:</p>
<ul>
<li><strong> Marine Level </strong>&#8211; Marines have to reach a certain level to use some of the weapons. For instance, you’ll need a Marine level 6 to equip the M39-U Submachine Gun.</li>
</ul>
<ul>
<li><strong> Marine Class </strong>&#8211; Some guns require your marines to be of a specific class, like the M56 Smart Gun, which can only be equipped by a Gunner.</li>
</ul>
<ul>
<li><strong> Cost </strong>&#8211; Lastly, once you meet the above criteria, you’ll have to spend credits in order to unlock the weapon. For example, the M5 RPG Launcher costs 200 credits.</li>
</ul>
<h2>All Weapons in <em>Aliens: Dark Descent</em></h2>
<h3>Primary Weapon</h3>
<p><span style="text-decoration: underline;"><strong> M41E3 Heavy Pulse Rifle</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1 second</p>
<p><strong>Clip size </strong>&#8211; 125</p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Damage </strong>&#8211; 2</p>
<p><strong>Dismemberment %</strong> &#8211; 0.6</p>
<p><strong>Reload </strong>&#8211; 4 seconds</p>
<p><span style="text-decoration: underline;"><strong> M41 Pulse Rifle</strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length</strong>&#8211; 0.75 seconds</p>
<p><strong>Clip size </strong>&#8211; 100</p>
<p><strong>Damage </strong>&#8211; 1-2</p>
<p><strong>Dismemberment %</strong> &#8211; 0.5</p>
<p><strong>Reload </strong>&#8211;  3 seconds</p>
<p><strong>Skill </strong>&#8211; U1 Grenade Launcher</p>
<p><span style="text-decoration: underline;"><strong> M56 Smart Gun</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1 second</p>
<p><strong>Class </strong>&#8211; Gunner</p>
<p><strong>Clip size </strong>&#8211; 150</p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Damage </strong>&#8211; 1-2</p>
<p><strong>Dismemberment %</strong> &#8211; 0.3</p>
<p><strong>Reload </strong>&#8211;  5 seconds</p>
<p><span style="text-decoration: underline;"><strong> XM99A1 Phased Plasma Pulse Rifle</strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1 second</p>
<p><strong>Clip size </strong>&#8211; 100</p>
<p><strong>Cost </strong>&#8211; 300 Credits</p>
<p><strong>Damage </strong>&#8211; 2-3</p>
<p><strong>Dismemberment %</strong> &#8211; 0.5</p>
<p><strong>Reload </strong>&#8211;  3 seconds</p>
<p><strong>Skill </strong>&#8211; Overloaded Plasma Beam</p>
<h3>Secondary Weapon</h3>
<p><span style="text-decoration: underline;"><strong> M4A3 Service Pistol</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 0.5 seconds</p>
<p><strong>Clip size </strong>&#8211; 12</p>
<p><strong>Damage </strong>&#8211; 1-1</p>
<p><strong>Dismemberment %</strong> &#8211; 0.25</p>
<p><strong>Reload </strong>&#8211;  1.5 seconds</p>
<p><span style="text-decoration: underline;"><strong> M39-U Submachine Gun</strong></span><strong style="font-size: revert; color: initial;"> </strong></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 0.6 seconds</p>
<p><strong>Class </strong>&#8211; Level 6 Marine</p>
<p><strong>Clip size </strong>&#8211; 48</p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Damage </strong>-1-1</p>
<p><strong>Dismemberment %</strong> &#8211; 0.25</p>
<p><strong>Reload </strong>&#8211;  2 seconds</p>
<p><span style="text-decoration: underline;"><strong> SA .357 Revolver</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1.5 seconds</p>
<p><strong>Clip size </strong>&#8211; 6</p>
<p><strong>Damage </strong>&#8211; 1-3</p>
<p><strong>Dismemberment %</strong> &#8211; 0.9</p>
<p><strong>Reload </strong>&#8211;  1.5 seconds</p>
<h3>Special Weapons</h3>
<p><span style="text-decoration: underline;"><strong> M240 Incinerator Unit</strong></span><strong style="font-size: revert; color: initial;"> </strong></p>
<p><strong>Area Burning Duration </strong>&#8211; 30 seconds</p>
<p><strong>Burst </strong>&#8211; 3 seconds</p>
<p><strong>Damage </strong>&#8211; 5 to15 / second</p>
<p><strong>Enemy Burning Duration </strong>&#8211; 4 seconds</p>
<p><strong>Range </strong>&#8211; 5 to 15 meters</p>
<p><strong>Skill </strong>&#8211; Incineration<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> M5 RPG Launcher</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Range </strong>&#8211; 45 meters</p>
<p><strong>Inner Blast Radius </strong>&#8211; 0 to 1 meter</p>
<p><strong>Inner Blast Damage </strong>&#8211; 80-120</p>
<p><strong>Outer Blast Radius </strong>&#8211; 1 to 2 meters</p>
<p><strong>Outer Blast Damage </strong>&#8211; 20-30</p>
<p><strong>Inner and outer blast dismemberment % </strong>&#8211; 1<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> M37A2 Pump Shotgun</strong></span><strong style="font-size: revert; color: initial;"> </strong></p>
<p><strong>Short Range </strong>&#8211; 0 to 6 meters</p>
<p><strong>Short Range damage</strong> &#8211; 10-20</p>
<p><strong>Short Range dismemberment % </strong>&#8211; 30</p>
<p><strong>Medium Range </strong>&#8211; 6 to 12 meters</p>
<p><strong>Medium Range damage </strong>&#8211; 5-10</p>
<p><strong>Medium Range dismemberment % </strong>&#8211; 15</p>
<p><strong>Skill </strong>&#8211; Shotgun Blast<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> GEM-80 Mine</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Activation Radius </strong>&#8211; 2.5 meters</p>
<p><strong>Cost </strong>&#8211; 100 Credits</p>
<p><strong>Class </strong>&#8211; Level 2 Marine</p>
<p><strong>Inner Blast Radius </strong>&#8211; 0 to 3 meters</p>
<p><strong>Inner Blast Damage </strong>&#8211; 20-35</p>
<p><strong>Outer Blast Radius </strong>&#8211; 3 to 6 meters</p>
<p><strong>Outer Blast Damage </strong>&#8211; 15-30</p>
<p><strong>Inner and outer blast dismemberment % </strong>&#8211; 50</p>
<p><strong>Skill </strong>&#8211; Mine<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> M42A3 Sniper Rifle</strong></span><strong> </strong></p>
<p><strong>Cast Duration </strong>&#8211; 1 second</p>
<p><strong>Class </strong>&#8211; Recon</p>
<p><strong>Cost </strong>&#8211; 100 Credits</p>
<p><strong>Damage </strong>&#8211; <strong> </strong>35</p>
<p><strong>Range </strong>&#8211; 80 meters</p>
<p><strong>Skill </strong>&#8211; Precision Shot</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">558802</post-id>	</item>
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		<title>Aliens: Dark Descent Guide &#8211; How To Level Up and Earn XP Faster</title>
		<link>https://gamingbolt.com/aliens-dark-descent-guide-how-to-level-up-and-earn-xp-faster</link>
		
		<dc:creator><![CDATA[Kaustab Das]]></dc:creator>
		<pubDate>Mon, 03 Jul 2023 11:44:43 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[How To Level Up and Earn XP Faster in Aliens: Dark Descent]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tindalos Interactive]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558157</guid>

					<description><![CDATA[A complete guide on earning XP in Aliens: Dark Descent.]]></description>
										<content:encoded><![CDATA[<p><em>Aliens: Dark Descent</em> is not only a difficult game, but it’s also unforgivingly punishing. Any mistake is met with a swift death, which makes it super hard to grind XP consistently. In this guide, we’ll be discussing how you can earn XP in the quickest and most efficient way possible.</p>
<h2>How to earn XP and Level Up Faster in <em>Aliens: Dark Descent?</em></h2>
<p>Here are some activities that grant you XP in the game. Follow them exactly, as any deviations only increase the difficulty and offer no extra benefits:</p>
<h3>How to Gain XP on the Field</h3>
<ul>
<li><strong> Complete Primary and Secondary Objectives </strong>&#8211; Finishing any objective will grant you XP.</li>
</ul>
<ul>
<li><strong> Stick to Objectives during missions </strong>&#8211; When you’re doing a civilian or synth extraction mission, only extract the individual(s) mentioned in the mission. Extracting random people or synths won’t earn you any extra XP. You’ll end up with a clean conscience and probably a hundred deaths, but no in-game progression.</li>
</ul>
<ul>
<li><strong> Surviving Onslaught Phases </strong>&#8211; You won’t gain any XP by mass-killing Xenos. Once you receive an Onslaught message and pull through the Onslaught phase, you will earn that precious XP. So avoid going all Rambo straight out of the gate and save your ammo for the big fights that matter.</li>
</ul>
<ul>
<li><strong> Boss Encounters </strong>&#8211; Any and all boss encounters grant you XP.</li>
</ul>
<h3>How to gain XP at the Base</h3>
<p><strong> Undergoing Intensive Training </strong>&#8211; Go to Barracks &gt; Training Room to see the list of all your marines. Individuals with a dumbbell sign beside their name are in intensive training and earn 2x XP per day. However, the marines are exhausted at the end of the intensive training. They also cannot be healed or sent on a mission during the training, so choose wisely.</p>
<p><strong>Note: </strong>You cannot put any of the main characters through intensive training. Also, be careful not to click on a name twice, as it will instantly end the training. The marine would have gained nothing but would end up exhausted nonetheless.</p>
<p><strong style="color: initial;">Next Day Event (Rare) </strong><span style="color: initial;">&#8211; Head to the Command Deck and click on Next Day. There is no guarantee, but sometimes clicking on the button leads to an event that’ll grant your Marines XP. It’s only a small amount, but every bit counts. However, this method is inconsistent and probably a bug that may be patched in a later update.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">558157</post-id>	</item>
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		<title>Aliens: Dark Descent Guide &#8211; How Many Chapters And How Long To Beat?</title>
		<link>https://gamingbolt.com/aliens-dark-descent-guide-how-many-chapters-and-how-long-to-beat</link>
		
		<dc:creator><![CDATA[Kaustab Das]]></dc:creator>
		<pubDate>Mon, 03 Jul 2023 11:40:38 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[How Many Chapters And How Long To Beat Aliens: Dark Descent]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tindalos Interactive]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=558155</guid>

					<description><![CDATA[This is how long you will likely take to complete Aliens: Dark Descent.]]></description>
										<content:encoded><![CDATA[<p>The movie <em>Aliens</em> was released on July 11, 1979, and based on the movie, the first game was released in 1982 for the Atari 2600. The fact that the franchise keeps pumping out new games 44 years after the launch of the first title is quite an achievement. Given how ugly (and dangerous) those facehuggers are, people certainly can’t get enough of them.</p>
<p><em>Aliens: Dark Descent</em>, an RTS game, is the latest member to join this ever-increasing collection of horrors. In this guide, we&#8217;ll be revealing how many chapters there are and how much time you should reserve in order to finish this title.</p>
<h2><em>Aliens: Dark Descent</em> Chapters</h2>
<p>Including the Prologue, there are a total of 13 chapters in the game, each containing several primary and secondary objectives.</p>
<h2>How long to beat <em>Aliens: Dark Descent</em>?</h2>
<p>Depending on the overall difficulty setting, experience, and playstyle, the completion of the game can take somewhere between <strong>13-30 hours</strong>.</p>
<p>The tutorials require about <strong>30 minutes</strong>, and each of the objectives thereafter takes somewhere between <strong>25 minutes </strong>and <strong>an hour</strong>.</p>
<p>For an average player focusing solely on the main objectives, you’ll be done in about <strong>13-15 hours</strong>. However, if you’re a completionist, then finishing the entire game can take more than <strong>30 hours</strong>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">558155</post-id>	</item>
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		<title>Aliens: Dark Descent Review – Game Over, Man</title>
		<link>https://gamingbolt.com/aliens-dark-descent-review-game-over-man</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 28 Jun 2023 13:09:55 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Tindalos Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=557318</guid>

					<description><![CDATA[Aliens: Dark Descent looks to bring the Alien franchise back into the strategy genre after quite some time. How well can developer Tindalos Interactive pull it off? Check out our review.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>indalos Interactive is well-regarded for its unique takes on the real-time strategy genre. Having previously worked on two games based on the <em>Warhammer 40,000</em> setting—<em>Battlefleet Gothic: Armada 1</em> and <em>2</em>—the studio has now released a unique strategy game based on the classic <em>Alien</em> franchise. <em>Aliens: Dark Descent</em> is a game with a unique mix and match of different ideas from different genres, it’s honestly surprising how well it all comes together.</span></p>
<p><span style="font-weight: 400;">Games based on the <em>Alien</em> franchise have been something of a mixed bag, with some absolutely excellent titles, like the stealth-based horror game <em>Alien: Isolation</em>, to <em>Aliens: Colonial Marines</em>—a game so bad that it’s essentially a meme at this point. <em>Aliens: Dark Descent</em> is unique in the fact that, rather than putting you closer to the action in a first-person adventure, you’re instead playing a strategy game for the first time since the older <em>Alien vs Predator</em> titles.</span></p>
<p><span style="font-weight: 400;"><em>Aliens: Dark Descent</em> puts you in charge of squads of your own making as you explore various colonies on the planet Lethe. What makes it rather unique among its contemporaries is the fact that, rather than giving you control of individual units, you instead control the whole squad as a single unit. This means that they walk and run together, and even attack enemies together, and you don’t really get much in the way of direct control of your marines aside from using special abilities.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-556972" src="https://gamingbolt.com/wp-content/uploads/2023/06/aliens-dark-descent.jpg" alt="aliens dark descent" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/aliens-dark-descent.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/aliens-dark-descent-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/aliens-dark-descent-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/aliens-dark-descent-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/aliens-dark-descent-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/aliens-dark-descent-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"It’s honestly surprising how well it all comes together"</p></p>
<p><span style="font-weight: 400;">The gameplay loop in <em>Aliens: Dark Descent</em> is quite interesting. Rather than throwing you in mission after mission, it instead gives you absolutely gigantic maps that could take hours to explore. Each level has a number of objectives that can be completed in any order you might generally want to approach them in, and you’re free to extract out of the level and return back to home base if you start getting a bit too overwhelmed. Any changes you might make to the level, like for example welding doors shut or clearing blockades with explosives persist between deployments. Since you can extract from a mission whenever you want, this means that the game generally encourages taking on each level at your own pace, rather than throwing you into a mission that could take hours.</span></p>
<p><span style="font-weight: 400;">The game encourages players to learn its large maps, since knowing your squad’s whereabouts in relation to the various structures around you can often mean life or death. For example, if you’re being hunted down by the Xenomorphs and need a few seconds to catch your breath, you’ll appreciate remembering a good place to hide.</span></p>
<p><span style="font-weight: 400;">Speaking of which, combat isn’t something you’ll see in <em>Aliens: Dark Descent</em> very often, but when it does happen, it’s often brutal, and will likely leave more than a couple of your squad members both physically and mentally traumatized. While most of your time in the game will be spent in exploring the labyrinthine hallways in the settlements of Lethe, there are Xenomorphs prowling around, as well as nests. Being spotted not only means that you’ll likely have to get into a fight, but you’ll also quickly need to figure out an escape route and a place to hide, since this will not trigger an in-game situation called “hunt”.</span></p>
<p><iframe loading="lazy" title="Aliens: Dark Descent Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/eb0HUw1kqx4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Most of your time in the game will be spent in exploring the labyrinthine hallways in the settlements of Lethe."</p></p>
<p><span style="font-weight: 400;">The hunt is an interesting concept in the game since it adds a slow, ticking timer that will escalate your current predicament into a situation far worse than you’re likely ready for. During a hunt, an intensity meter on the top-right of the screen is constantly going up. While things are relatively chill when the hunt’s still on Easy, you’ll soon find yourself having to fend off waves of Xenomorphs once you hit the harder hunt phases. What makes hunts especially dangerous is the level of stress it piles on your squad, which could potentially lead to your marines picking up negative traits that could affect their performance in future missions. The only real way to deal with hunts is to find a place to hide and hunker down.</span></p>
<p><span style="font-weight: 400;">Returning from a mission, while often great for the morale and physical health of your marines, will also have you manage your home base. You won’t spend too much time here, however, as the logistics are fairly simple to take care of, and the most complex thing you’ll likely do is level up your marines between missions by outfitting them with new perks, and perhaps new pieces of equipment.</span></p>
<p><span style="font-weight: 400;">Furthermore, the gameplay in <em>Aliens: Dark Descent</em>, despite being a tactical strategy game, feels more akin to a survival horror game. Sure, you have weapons and various tools, but you’ll be trying to cover as much of the room you’re in with light just to make sure a Facehugger isn’t lurking behind an office desk. You even get a dedicated flashlight that you’re encouraged to use constantly. Couple that with limited ammo and the psychological stress that your marines will inevitably take on and you have the perfect recipe for one of the most interesting takes on the survival horror genre out there.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-557738" src="https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-2-1024x549.jpg" alt="Aliens Dark Descent screenshot" width="720" height="386" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-2-1024x549.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-2-300x161.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-2-768x412.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-2-1536x824.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"<em>Aliens: Dark Descent</em>, despite being a tactical strategy game, feels more akin to a survival horror game."</p></p>
<p><span style="font-weight: 400;">The only real place <em>Aliens: Dark Descent</em> feels like a bit of a letdown is its story. While the game starts off great, slowly building up tension over the course of the first couple of minutes, you’re quickly thrown into a tutorial mission that might do the game a bit of a disservice. The tutorial is slow, badly-paced, and takes too long to let you do anything interesting. Even the first time you use a gun is bittersweet, since control is instantly taken away from you in favor of showing you a cutscene. Once the tutorial is dealt with, the game really opens up quite well. Sadly, however, much of the plot feels like wasted potential, and the game’s core idea of humans living peacefully alongside the Xenomorphs isn’t really followed up on in a meaningful way.</span></p>
<p><span style="font-weight: 400;">The story more or less just stays in the background, and aside from a few missions where you’ll be dealing with the enemy directly, the idea just isn’t explored as thoroughly as it could’ve been. Ultimately, the plot of <em>Aliens: Dark Descent</em> ends up feeling like yet another retread of the stories we’ve been seeing from the movie franchise forever.</span></p>
<p><span style="font-weight: 400;">Thankfully, <em>Aliens: Dark Descent</em> is a gorgeous looking game, and despite the story itself being alright at best, the cutscenes and gameplay both look stellar. The way the game manages to hone in on the defining “look” of the <em>Alien</em> franchise is nothing short of jaw-dropping, especially when you zoom all the way into your squad of soldiers welding a door shut, for example. Its environments are wonderfully detailed, and the lighting plays a huge role in it being as fun as it is. Even details that would otherwise be secondary in other strategy titles, like weather effects, look fantastic.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-557739" src="https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-1-1024x554.jpg" alt="Aliens Dark Descent screenshot" width="720" height="389" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-1-1024x554.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-1-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-1-768x415.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-1-1536x830.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/06/Aliens-Dark-Descent-screenshot-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"<em>Aliens: Dark Descent</em> is a gorgeous looking game"</p></p>
<p><span style="font-weight: 400;">When taken as a complete package, <em>Aliens: Dark Descent</em> ends up being a pretty good game that’s let down by its story. Its core gameplay is a fantastic combination of stealth, strategy, and survival horror, and it’s got all the fanservice you would expect as a fan of the <em>Alien</em> franchise. When it comes to story, the plot lacks any kind of payoff for the game’s most interesting ideas, instead falling back to the classic <em>Alien</em> franchise tropes of Weyland-Yutani being evil and the Xenomorphs being horrifying.</span></p>
<p><span style="font-weight: 400;">When it gets going, there’s nothing quite like <em>Aliens: Dark</em> Descent in the market. Its unique take on the genre alone should be enough to get fans of strategy games through the door. If, on the other hand, you want to experience the world of the <em>Alien</em> franchise with a clever new story, you’re better off looking elsewhere.</span></p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PC.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">557318</post-id>	</item>
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		<title>Aliens: Dark Descent PC Errors and Fixes &#8211; Crashes, Marines Stuck &#8220;Interacting&#8221;, and More</title>
		<link>https://gamingbolt.com/aliens-dark-descent-pc-errors-and-fixes-crashes-marines-stuck-interacting-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 26 Jun 2023 08:21:57 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[Aliens: Dark Descent PC Errors and Fixes]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=557442</guid>

					<description><![CDATA[The squad-based action strategy title is a faithful homage to Aliens but suffers from some issues. Here's how to work around them.]]></description>
										<content:encoded><![CDATA[<p>Tindalos Interactive&#8217;s <a href="https://gamingbolt.com/aliens-dark-descent-is-out-now-on-pc-and-consoles"><em>Aliens: Dark Descent</em></a> is available for Xbox One, Xbox Series X/S, PS4, PS5 and PC worldwide. As an action strategy game with squad-based tactics and <em>XCOM</em>-like upgrades, it has much going for it by capturing that classic <em>Aliens</em> atmosphere. Unfortunately, there are also several bugs and issues, including crashes. A hotfix has been released, and the developer is working on its first major patch. While some bugs may not occur during missions, some workarounds can help if you run into them.</p>
<p><em>Before that, please be advised that the following methods are to be used at the sole discretion of the system owner. GamingBolt or its staff members take no responsibility for problems or issues that may occur from trying the below. Remember that official support is always the best support.</em></p>
<h2><strong>PC Requirements</strong></h2>
<p>You&#8217;ll need a 64-bit CPU and operating system (Windows 10 or 11) to run the game regardless of your configuration. DirectX 12 and 60 GB of installation space is also required.</p>
<h2><strong>Minimum (1080p/30 FPS, Low Settings)</strong></h2>
<ul>
<li>CPU: AMD FX-6300 / Intel Core i3-6100</li>
<li>RAM: 8 GB RAM</li>
<li>GPU: AMD Radeon R9 380 or Nvidia GeForce GTX 960 (3 GB VRAM)</li>
</ul>
<h2><strong>Recommended (1080p/60 FPS, Epic Settings)<br />
</strong></h2>
<ul>
<li>CPU: AMD Ryzen 7 1800X / Intel Core i7-9700K</li>
<li>RAM: 16 GB RAM</li>
<li>GPU: AMD Radeon RX 5600 XT or Nvidia GeForce RTX 2060 (6 GB VRAM)</li>
<li>Additional Notes: A solid-state drive is recommended.</li>
</ul>
<h2><strong>Crashes</strong></h2>
<p>One of the major issues in <em>Aliens: Dark Descent</em> on PC is crashes. First, you want to ensure your GPU drivers are up to date. Use either AMD or Nvidia&#8217;s dedicated programs (like GeForce Experience) for this, or download the latest drivers directly from their latest websites.</p>
<p>Next, you can verify the integrity of your files. Right-click on the game in your Steam Library and select Properties. Select Installed Files and then the “Verify this game&#8217;s files are installed correctly.” If there are any corrupted or missing files, they&#8217;ll be re-downloaded.</p>
<p>Another method is to open the Properties menu and go to the General tab. Look for Launch Options and paste “-USEALLAVAILALECORES.” It should improve stability, but crashes aren&#8217;t eliminated. You can also launch the game in windowed mode by adding “-WINDOWED” &#8211; just ensure there&#8217;s a space between both commands. To switch to full-screen mode, hit Alt + Enter while in-game. You can also limit the frame rate to 60 FPS in-game to improve stability.</p>
<h2><strong>Marines Stuck “Interacting”</strong></h2>
<p>One major bug that can occur is that your Marines will be stuck “interacting” with something. They can interact with objects but can&#8217;t use skills or even shoot their weapon. Even worse, you can&#8217;t heal them &#8211; a death sentence in a game with permadeath. The only workaround for this currently is to reload a previous save. Aliens: Dark Descent only saves at certain points, like when you find a room to rest or when completing specific objectives. As a result, some progress is lost if you have to reload.</p>
<h2><strong>Marines Stuck Inside Objects</strong></h2>
<p>An even more annoying bug is when a Marine unit is stuck in an object. While reloading from a previous save will fix this, it has to be a save before they get stuck. If they&#8217;re stuck and you hit a checkpoint after, say, a pitched firefight, and don&#8217;t have a save from before that, then the unit is effectively gone. Expect this to be addressed in a patch, but in the meantime, be especially careful.</p>
<p><em>Aliens: Dark Descent</em> is available for Xbox One, Xbox Series X/S, PS4, PS5 and PC.</p>
<p><em>Note: Given the wide range of PC hardware available, some of the fixes mentioned here may or may not work for you. However, it’s worth giving them a shot since these have worked for some players.</em></p>
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		<title>Aliens: Dark Descent is Out Now on PC and Consoles</title>
		<link>https://gamingbolt.com/aliens-dark-descent-is-out-now-on-pc-and-consoles</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 21 Jun 2023 01:52:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
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		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Tindalos Interactive]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=556971</guid>

					<description><![CDATA[Real-time tactical action title Aliens: Dark Descent is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.]]></description>
										<content:encoded><![CDATA[<p>Developer Tindalos Interactive and publisher Focus Entertainment&#8217;s real-time tactical action game <a href="https://gamingbolt.com/aliens-dark-descent-story-trailer-teases-betrayal-conspiracies-and-horror"><em>Aliens: Dark Descent</em></a> is out now. The game is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. Check out the launch trailer below.</p>
<p><em>Aliens: Dark Descent</em> puts players in charge of a squad of colonial marines as they explore the planet of Lethe in the hunt for supplies and Xenomorph activities under the stresses the Cerberus Protocol preventing ships from leaving the planet.</p>
<p>Among the enemies players will fight in <em>Aliens: Dark Descent</em> are the iconic Xenomorphs themselves, as well as rogue operatives from ultra-capitalistic megacorp Weyland-Yutani, as well as new creatures making their debut in the <em>Alien</em> setting.</p>
<p>Gameplay revolves around players carefully sweeping large levels as they look for supplies and clues, while at the same time trying to manage their dwindling ammunition as they try and fight off hordes of Xenomorphs. Stealth is an important aspect of the gameplay as well, forcing players to hide out from horde attacks.</p>
<p><em>Aliens: Dark Descent</em> features a story-focused campaign that will see players returning to the same map for multiple objectives. For more details, here&#8217;s <a href="https://gamingbolt.com/aliens-dark-descent-everything-you-need-to-know">everything you need to know about the game</a>.</p>
<p><iframe loading="lazy" title="Aliens: Dark Descent - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/1RBHmsKl624?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Aliens: Dark Descent Story Trailer Teases Betrayal, Conspiracies and Horror</title>
		<link>https://gamingbolt.com/aliens-dark-descent-story-trailer-teases-betrayal-conspiracies-and-horror</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 Jun 2023 16:06:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=556520</guid>

					<description><![CDATA[Join Pioneer Station admin Maeko Hayes and Sergeant Jonas Harper as they struggle to survive the outbreak of Xenomorphs.]]></description>
										<content:encoded><![CDATA[<p>Action strategy title <a href="https://gamingbolt.com/aliens-dark-descent-overview-trailer-details-gameplay-squad-behavior-and-more"><em>Aliens: Dark Descent</em></a> is out next week, developed by Tindalos Interactive and published by Focus Entertainment. Based on the sci-fi horror films, it sees the USS Ortago crashing on Lethe as Xenomorphs begin to swarm the surface. Of course, there&#8217;s more going on than meets the eye.</p>
<p>As the latest story trailer reveals, someone (most likely Barbara Pryce, the colony director for Weyland-Yutani) wants to leverage the Xenomorphs for revenue and medicinal purposes. Pioneer Station deputy administrator Maeko Hayes doesn&#8217;t want that, but the Cerberus Protocol prevents ships from leaving the planet. As such, Hayes must work with Sergeant Jonas Harper and his squad of Colonial Marines to survive.</p>
<p><em>Aliens: Dark Descent</em> is <a href="https://gamingbolt.com/aliens-dark-descent-launches-june-20th-first-gameplay-revealed">out on June 20th</a> for Xbox Series X/S, PS4, PS5, PC and Xbox One. Check out more details about the experience <a href="https://gamingbolt.com/aliens-dark-descent-everything-you-need-to-know">here</a>, from its strategy gameplay to the persistent world. There&#8217;s also permadeath if you fail to save any Marines.</p>
<p><iframe loading="lazy" title="Aliens Dark Descent - Story Trailer" width="500" height="281" src="https://www.youtube.com/embed/Iy6hrrAsJkU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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