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	<title>Uncharted 4: A Thief&#8217;s End &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Video Game Moments That Made Us Say, “Now That’s Next-Gen!”</title>
		<link>https://gamingbolt.com/10-video-game-moments-that-made-us-say-now-thats-next-gen</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 22 Jul 2025 11:24:19 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[death stranding 2]]></category>
		<category><![CDATA[ghost of tsushima: director&#039;s cut]]></category>
		<category><![CDATA[horizon 2: forbidden west]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[Ratchet and Clank: Rift Apart]]></category>
		<category><![CDATA[RIDE 5]]></category>
		<category><![CDATA[senua&#039;s saga: hellblade 2]]></category>
		<category><![CDATA[The Matrix Awakens]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624465</guid>

					<description><![CDATA[We take a look at some of our favourite visual presentations from some of the best and most ambitious next-gen titles that have graced this generation of gaming hardware. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">W</span>e’ve seen quite a few incredible moments in several of the games that we played over the years. However, current-gen hardware and the use of incredibly innovative engines have powered a slew of games that have blurred the line between reality and the worlds they present to us, bringing jaw-dropping moments that showcase just how far we’ve come from the pixelated experiences of the past.</span></p>
<p><iframe title="10 Moments Where We Just Froze And Said, &quot;Man, These Are Next-Gen Graphics&quot;" width="500" height="281" src="https://www.youtube.com/embed/aZu_Y6wBZeg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">Of course, fancy visual styles are not the only part of a game that makes it special. But they certainly do help immerse players into the worlds that they see on their screens. With that being said, it’s time to dive into ten moments from our time with current-gen experiences that have stood out enough to make us put down our controllers and gape in awe at what we were witnessing.</span></p>
<h2><strong>#10. Horizon Forbidden West’s Stunning World</strong></h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-582520" src="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-5-1024x576.jpg" alt="horizon forbidden west pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-5.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">From the very first frame of Aloy’s latest adventure, it was obvious that this was a world that was designed with a lot of care and attention. The Decima engine powered a world in which the flora, fauna, weather, and terrain all came together to create an experience that was sure to catch the eye and showcase the PS5’s graphical prowess in all its glory.</span></p>
<p><span style="font-weight: 400;">And don’t even get us started on the machines! The Tremortusk blew us away when we found one in the wild, while the Thunderjaw’s deadly ferocity was all the more resplendent with its next-gen makeover when compared to </span><i><span style="font-weight: 400;">Zero Dawn</span></i><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">Guerilla Games’ smart use of its opening credits to showcase the new world it had created for Aloy to explore was a display of sheer creativity and attention to detail that continues to be among our most memorable moments in recent years &#8211; it helps that it was made even better by a somber, haunting melody to accompany the montage of what the Forbidden West was set to offer.</span></p>
<h2><strong>#9. Uncharted 4: A Thief’s End’s Madagascar Set Piece</strong></h2>
<p><img decoding="async" class="aligncenter wp-image-478638" src="https://gamingbolt.com/wp-content/uploads/2021/05/uncharted-4-1024x576.jpg" alt="uncharted 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/uncharted-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/uncharted-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/uncharted-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/uncharted-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/05/uncharted-4.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Nate and Sam’s adventures found a new lease of life when </span><i><span style="font-weight: 400;">Uncharted 4</span></i><span style="font-weight: 400;"> was remastered for the PlayStation 5 as part of Naughty Dog’s </span><i><span style="font-weight: 400;">Legacy of Thieves</span></i><span style="font-weight: 400;"> collection. The studio certainly knows its way around a grand set piece, but the sequence but Nate and Sam’s desperate attempts to shake off an entire convoy of armed vehicles while on a motorcycle is one that we could replay over and over again.</span></p>
<p><span style="font-weight: 400;">With the improved graphics and a buttery smooth framerate courtesy of next-gen hardware, this chase sequence was an incredible showcase of what next-gen hardware could do even on older games. Every busy street, muddy road, or exploding vehicle was rendered in perfect detail while the tension of the chase added to the scene instead of being a distraction.</span></p>
<p><span style="font-weight: 400;">The flames from Nate’s crashed vehicle seemed all the more dangerous on next-gen systems, while Naughty Dog’s penchant for charming banter between its characters despite overwhelming odds made this sequence one that we will talk about for a long time to come.</span></p>
<h2><strong>#8. Ride 5 On A Rainy Day</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-562914" src="https://gamingbolt.com/wp-content/uploads/2023/08/ride-5-image-new-1024x576.jpg" alt="ride 5 image new" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/ride-5-image-new-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/ride-5-image-new-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/ride-5-image-new-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/ride-5-image-new-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/ride-5-image-new-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/08/ride-5-image-new.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Although we recommended that owners of the previous game give this one a pass, that does not take away from the fact that </span><i><span style="font-weight: 400;">Ride 5</span></i><span style="font-weight: 400;"> was an absolutely stunning addition to the next-gen lineup. It can be hard for any studio to truly nail down a first-person point of view considering the amount of detail that it would need to include in order to create an immersive and authentic experience.</span></p>
<p><span style="font-weight: 400;">Thankfully, Milestone s.r.l. was up to the task, crafting a motorcycle racing simulator that was perhaps easier on the eyes that it was on our hands considering its steep learning curve. However, taking a bike out for a spin was a treat, especially when the game’s excellent visuals and weather systems came into play.</span></p>
<p><span style="font-weight: 400;">Riding out in the rain with the game’s first-person view enabled gave us enough reasons to stop and take in the sights, racing be damned. Drops of rain bounced off our helmets, droplets impacting visibility, while the track shimmered with reflections just like a wet road would in real life. It continues to mesmerize us anytime we decide to hop on a fast bike and get to a race on its authentically designed tracks.</span></p>
<h2><strong>#7. Enter the Sandman in Marvel’s Spider-Man 2</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601903" src="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-5-1024x576.jpg" alt="marvels spider-man 2 p" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">As if taking control of not one but two webslingers wasn’t enough, Insomniac Games’ new and improved take on New York City was an absolutely stunning sight to see in the early moments of Peter Parker and Miles Morales’ new adventure.</span></p>
<p><span style="font-weight: 400;">Taking on the Sandman meant that the Spider-Men would need to make each swing and leap count, and the game did not hesitate to showcase its incredible particle physics and ray-traced reflections at every turn. It was almost too good to be true, making us marvel at how far next-gen systems could raise the bar for visual flair and graphical fidelity in modern gaming.</span></p>
<p><span style="font-weight: 400;">It was on par with </span><i><span style="font-weight: 400;">Uncharted 4’s</span></i><span style="font-weight: 400;"> bike chase, and perhaps even more thrilling considering that we were in control of actual superheroes in a game that truly made us feel like them as early as its opening sequence.</span></p>
<h2><strong>#6. Aiming For the Sky In Microsoft’s Flight Simulator 2024</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-599256" src="https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-image-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Honestly, this list would be incomplete if we didn’t include </span><i><span style="font-weight: 400;">Microsoft Flight Simulator</span></i><span style="font-weight: 400;"><em> 24</em>’s</span><span style="font-weight: 400;"> breathtaking visuals that brought a lot of technical wizardry to the table in an experience that would thrill even the most seasoned pilots while completely baffling newcomers with its level of detail and realistic take on what piloting aircraft would feel like.</span></p>
<p><span style="font-weight: 400;">Microsoft’s extensive attempts to establish authenticity certainly paid off with a level of detail that had us wanting to stay up in the clouds for as long as we could, admiring the world below us in a way that no other flight sim has managed to replicate in the years since its release.</span></p>
<p><span style="font-weight: 400;">For anyone looking to show off their next-gen setup, this game is definitely one that can do it justice.</span></p>
<h2><strong>#5. Akira Kurosawa’s Magic in Ghost of Tsushima: Director’s Cut</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-485747" src="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1024x576.jpg" alt="ghost of tsushima director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Despite </span><i><span style="font-weight: 400;">Ghost of Tsushima</span></i><span style="font-weight: 400;"> making its debut on last-gen hardware, Sucker Punch’s rendition of Tsushima Island contrasted the poignant and desperate tale of Jin Sakai with a beautiful world that was worth every drop of blood that the honorable samurai shed for it. Perhaps it was even worth his gradual abandonment of honor and tradition in favor of tactics that brought the Mongol army to its knees.</span></p>
<p><span style="font-weight: 400;">We dived back into Tsushima with glee when the Director’s Cut was released, and leaping on to Nobu (as we will always remember him) to rush through a field of flowers was even more breathtaking considering the PS5’s buttery smooth framerate and penchant for enhancing last-gen experiences.</span></p>
<p><i><span style="font-weight: 400;">Ghost of Tsushima</span></i><span style="font-weight: 400;"> continues to be among our favorite art styles and is a visual treat for anyone looking to experience Jin’s adventures for the first time, or perhaps dive back in for another bout with Kotun Khan’s forces.</span></p>
<h2><strong>#4. The Crushing Darkness of Hellblade: Senua’s Saga’s Opening</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-575203" src="https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-1024x576.jpg" alt="senua's saga hellblade 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Ninja Theory’s follow up to the innovative and harrowing experience it brought its players with </span><i><span style="font-weight: 400;">Hellblade: Senua’s Sacrifice</span></i><span style="font-weight: 400;"> showcased a new level of visual fidelity and even more ambition than its predecessor in terms of how it aimed to present Senua’s declining mental state and her determination to bring justice to the Northmen who wronged her.</span></p>
<p><span style="font-weight: 400;">While every other entry on this list had us staring with excitement and wonder at our screens, this one brought deep blacks and incredible moonlit reflections to an opening sequence in which the sea and night created an atmosphere that was so oppressive it gave us the shivers despite us being safe and sound in our coziest chairs.</span></p>
<p><span style="font-weight: 400;">Senua’s struggles against the violent tides that sank her ships and her subsequent, desperate attempt to get to safety as the opening credits played out were a benchmark for how next-gen hardware could be used to bring realistic visuals to life in modern gaming. It helps that the game’s incredible audio design and a poignant narrative worked in tandem with its graphical grandeur to bring an experience that we wouldn’t hesitate to dive into again, chills and all.</span></p>
<h2><strong>#3. Death Stranding 2’s Introduction to Sam and Lou</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-622785" src="https://gamingbolt.com/wp-content/uploads/2025/06/Death-Stranding-2-On-the-Beach-1024x576.jpg" alt="Death Stranding 2 On the Beach" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Death-Stranding-2-On-the-Beach-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Death-Stranding-2-On-the-Beach-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Death-Stranding-2-On-the-Beach-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Death-Stranding-2-On-the-Beach-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Death-Stranding-2-On-the-Beach-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Death-Stranding-2-On-the-Beach.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">We all knew Hideo Kojima’s latest masterpiece was going to make it to this list. But the manner in which it did continues to astound us. After a brief recap of events in the first game presented largely in black and white, grand and sweeping vistas that showcased the Decima Engine at its finest worked well with Kojima’s cinematic chops, creating an opening sequence that brought us back to Sam and Lou as they rested atop a mountain.</span></p>
<p><span style="font-weight: 400;">Taking control of Sam as he attempted to navigate the treacherous terrain to reach his new hidden home was nothing short of extraordinary, showcasing the size and scope of </span><i><span style="font-weight: 400;">Death Stranding 2: On the Beach</span></i><span style="font-weight: 400;"> right off the bat while allowing Kojima to introduce aerial cameras and an honestly astounding level of detail to the world he created for his players.</span></p>
<p><span style="font-weight: 400;">It will continue to be an opening sequence that has us smiling each and every time, not just for the nostalgia it brings but for the immense beauty and spectacle of it all.</span></p>
<h2><strong>#2. The Dimensional Rifts in Ratchet and Clank: Rift Apart</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-560629" src="https://gamingbolt.com/wp-content/uploads/2023/07/ratchet-and-clank-rift-apart-pc-image-2-1024x576.jpg" alt="ratchet and clank rift apart pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/ratchet-and-clank-rift-apart-pc-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/ratchet-and-clank-rift-apart-pc-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/ratchet-and-clank-rift-apart-pc-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/ratchet-and-clank-rift-apart-pc-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/ratchet-and-clank-rift-apart-pc-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/07/ratchet-and-clank-rift-apart-pc-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">With our titular heroes being sucked into a journey that literally takes them across the space-time continuum thanks to Dr. Nefarious’ attempt to take control of the Dimensionator, Insomniac’s take on Dimensional Rifts in this vibrant title earns it another place on this list.</span></p>
<p><span style="font-weight: 400;">The worlds between worlds shine with colors that pop out at players while innovative puzzles ground their visual flair in a solid gameplay loop that made us slack-jawed at just how far next-gen hardware had taken one of our favorite franchises.</span></p>
<p><i><span style="font-weight: 400;">Rift Apart</span></i><span style="font-weight: 400;"> is the perfect blend of light-hearted humor, charm, and graphical flair, making each Rift we tackled a very memorable experience.</span></p>
<h2><strong>#1. The Matrix Awakens and Its “Unreal” Showcase</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-502969" src="https://gamingbolt.com/wp-content/uploads/2021/12/the-matrix-awakens-2-1024x576.jpg" alt="the matrix awakens" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/the-matrix-awakens-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/the-matrix-awakens-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/the-matrix-awakens-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/the-matrix-awakens-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/the-matrix-awakens-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/12/the-matrix-awakens-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Epic Games gave us one of the most authentic recreations of </span><i><span style="font-weight: 400;">The Matrix</span></i><span style="font-weight: 400;"> when it utilized the power of Unreal Engine 5 to showcase just what it could do given the right tools. The city that the demo took place in, along with faithful recreations of chase sequences had us wondering if we were simply watching footage from the original movies instead of a digitally recreated version of those events.</span></p>
<p><span style="font-weight: 400;">The demo blurred the lines between the real world and video games in a way that only </span><i><span style="font-weight: 400;">Death Stranding 2</span></i><span style="font-weight: 400;"> has managed to imitate with success. It is what keeps us very optimistic that next-gen gaming hardware is only getting started with what it can eventually bring to the table.</span></p>
<p><span style="font-weight: 400;">And that wraps up our picks for moments in recent years that had us stunned at what next-gen hardware could bring to life. Here’s to many more of those moments, and a whole lot of fun to be had as we bring them to you!</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">624465</post-id>	</item>
		<item>
		<title>14 Huge PlayStation Game Worlds That Are a Treat to Explore</title>
		<link>https://gamingbolt.com/14-huge-playstation-game-worlds-that-are-a-treat-to-explore</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 13 May 2024 11:13:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[God of War: Ragnarok]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[Killzone: Shadow Fall]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<category><![CDATA[Uncharted: The Lost Legacy]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583429</guid>

					<description><![CDATA[There's plenty of real estate to run around in in these PlayStation games. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether a game chooses to be linear, open world, or somewhere in between, there&#8217;s nothing quite like diving into an experience that has a vast world to explore and traverse. With a couple of features in the past, we&#8217;ve looked at several PlayStation-exclusive titles that fit that description, and here, we&#8217;re going to continue doing that. Here are a few more of the biggest video game worlds you can explore in games on PlayStation consoles.</p>
<p style="text-align: center;"><strong>HORIZON FORBIDDEN WEST</strong></p>
<p><iframe loading="lazy" title="14 BIGGEST PlayStation Worlds of All Time" width="500" height="281" src="https://www.youtube.com/embed/i6gEqb0Q12Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>We&#8217;ll start things off with one of the most obvious entries. <em>Horizon Forbidden West </em>had the tall order of one-upping its predecessor&#8217;s open world, and it did so with surprising ease and confidence. Its map is massive and brimming with engaging quests and breathtaking sights, making exploration endlessly engaging in a way that&#8217;s rare to see in games. The fact that it&#8217;s also one of the best-looking games ever made only makes its map that much more unforgettable.</p>
<p style="text-align: center;"><strong>FINAL FANTASY 7 REBIRTH</strong></p>
<p>One of the most recent entries on our list, and also one of the most outstanding. Honestly, it&#8217;s hard to believe that something on <em>Final Fantasy 7 Rebirth&#8217;s </em>scale can even exist in the current AAA market. Its world is mind-bogglingly large, but on top of that, also boasts some of the most impressive environmental variety you&#8217;ll ever see. There&#8217;s a bevy of towns and cities to visit, an impressive variety of side activities, minigames, and side quests throughout the map, a startling number of unique traversal methods across different regions- and that&#8217;s just scratching the surface.</p>
<p style="text-align: center;"><strong>GOD OF WAR RAGNAROK</strong></p>
<p><em>God of War Ragnarok </em>took the wide-linear, semi-open world approach of its 2018 predecessor and did what you would expect a sequel to do by expanding its scope by a noticeable degree. There&#8217;s a handful of large, semi-open maps that you explore throughout the game, and each of them houses a hefty amount of side content that&#8217;s almost always well worth seeking out. Some areas are particularly excellent- like the Crater in Vanaheim, which might just be one of the best areas in any <em>God of War </em>game ever</p>
<p style="text-align: center;"><strong>MARVEL&#8217;S SPIDER-MAN 2</strong></p>
<p>After letting players zip through the same New York City map in two games, with <em>Marvel&#8217;s Spider-Man 2, </em>Insomniac decided to expand the available play space by nearly doubling the size of the map. But <em>Spider-Man 2&#8217;s </em>New York isn&#8217;t just impressive because it&#8217;s larger- it&#8217;s <em>particularly </em>impressive because, typically enough for the series, traversing it is an absolute dream. Significant improvements to the core webswinging mechanics (most notably the faster speed of movement) are combined with new mechanics like the Web Wings to ensure that moving through <em>Spider-Man 2&#8217;s </em>Manhattan never, ever gets boring.</p>
<p style="text-align: center;"><strong>NIOH</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/Nioh.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-490761" src="https://gamingbolt.com/wp-content/uploads/2021/08/Nioh.jpg" alt="Nioh" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/Nioh.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/Nioh-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/Nioh-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/Nioh-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/Nioh-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/Nioh-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Nioh </em>was obviously not anywhere close to being an open world game, but in spite of its segmented, level-based structure, it was a surprisingly (surprisingly at the time, at least) beefy experience. Levels in <em>Nioh </em>could be quite large, and exploration was often handsomely rewarded. If you&#8217;re the sort of player that doesn&#8217;t just stick to the critical path, you can lose yourself in <em>Nioh&#8217;s </em>world for dozens upon dozens of hours on end.</p>
<p style="text-align: center;"><strong>RISE OF THE RONIN</strong></p>
<p>Breaking from tradition, Team Ninja recently delivered its first ever open world game in the form of <em>Rise of the Ronin</em>, and though the game&#8217;s execution of some of its new ideas divides fans, there&#8217;s no doubting that those looking for a massive map to explore will find it here. <em>Rise of the Ronin&#8217;s </em>19th century Japan map is brimming with things to do, and regardless of whether or not it sticks the landing in other areas, when it comes to its traversal mechanics, the game never loses its charm.</p>
<p style="text-align: center;"><strong>FINAL FANTASY 16</strong></p>
<p><em>Final Fantasy 16 </em>not being an open world game was a disappointment to some, but even with its semi-open structure, the action title succeeds in giving players a large world to explore. There&#8217;s a number of sizeable maps that players visit throughout the entirety of the game, with an abundance of side quests, hunts, and more to seek out. Admittedly, mileage varies on how engaging that content is- but those who love the game&#8217;s combat enough to fully dive into all of its offerings aren&#8217;t left wanting.</p>
<p style="text-align: center;"><strong>FORSPOKEN</strong></p>
<p>The prospect of a new AAA open world action RPG IP from Square Enix was an exciting one on paper, but <em>Forspoken </em>turned out to be one of the more prominent high-profile failures of the industry in recent memory. Even so, though it disappointed in a number of key areas, <em>Forspoken </em>still had its strengths. Chief among them were its traversal mechanics, which made zipping and flying across its world a constant blast, even if other aspects of the open world experience were often subpar.</p>
<p style="text-align: center;"><strong>INFAMOUS 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/inFamous-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-511475" src="https://gamingbolt.com/wp-content/uploads/2022/03/inFamous-2.jpg" alt="inFamous 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/inFamous-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2022/03/inFamous-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/inFamous-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/inFamous-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/inFamous-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We&#8217;ve spoken about <em>inFamous Second Son </em>in previous editions of this feature, so here, we&#8217;re going to turn the spotlight on its immediate predecessor. Though not as large the many PlayStation open worlds that followed in the years after its release, <em>inFamous 2 </em>was a sizeable game in its own right. The city of New Marais also looked and felt much more alive than the first game&#8217;s Empire City, and above all else, served as an excellent sandbox for players to wreak havoc in as a superhero (or supervillain).</p>
<p style="text-align: center;"><strong>THE LAST GUARDIAN</strong></p>
<p><em>The Last Guardian </em>is another example of how even a linear game craft a deceptively large world- one that perhaps feels even larger than it is. Environments in the acclaimed action-adventure title were often quite large, of course, while their underlying atmosphere of mystery made them seem that much more imposing. And of course, with a companion like Trico always by your side, exploring your surroundings and discovering secrets always felt rewarding, especially as your bond with the adorable creature grew.</p>
<p style="text-align: center;"><strong>KILLZONE SHADOW FALL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-538611" src="https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured.jpg" alt="killzone shadow fall featured" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/killzone-shadow-fall-featured-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Killzone Shadow Fall </em>did something most had never thought <em>Killzone </em>would ever do by shedding the hyper-linear design style of its predecessors in favour of much larger and more open-ended levels- and it worked out surprisingly well. By presenting players with a number of different options when chasing specific objectives, levels in <em>Shadow Fall </em>often encouraged exploration in ways that you wouldn&#8217;t necessarily expect from a <em>Killzone </em>game. Of course, it was by no means a massive experience in any sense of the word, but it provided an exciting glimpse of what a <em>Killzone </em>game in a larger, more open world could look like- one that still hasn&#8217;t been followed up on, unfortunately.</p>
<p style="text-align: center;"><strong>RETURNAL</strong></p>
<p>Given its roguelite nature, you become very familiar with each of <em>Returnal&#8217;s </em>six biomes as you make your way through the game, and it&#8217;s hard not to be surprised at just how large the game is. Each biome is not only significantly different from most others, they&#8217;re all also surprisingly large, and made to feel even more so that the randomization of which areas and rooms you see in each biome changes in every run. Add to that rewarding optional content and some sprinkles of solid Metroidvania-style exploration, and traversing these large maps manages to remain compelling throughout the game.</p>
<p style="text-align: center;"><strong>UNCHARTED 4: A THIEF&#8217;S END</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-533745" src="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc.jpg" alt="uncharted legacy of thieves collection pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Naughty Dog has mastered the art of crafting linear, cinematic experiences like no other studio has been able to, but it has also been sprinkling larger and more open-ended levels into its games over the last several years. That started with <em>Uncharted 4</em>, which not only has a semi-open world section in Madagascar, but also has regular levels that are much wider in scope than previous <em>Uncharted </em>titles. Like a couple other Naughty Dog games in recent (or relatively recent) years, it&#8217;s an intriguing glimpse of what a non-linear Naughty Dog game would look like.</p>
<p style="text-align: center;"><strong>UNCHARTED: THE LOST LEGACY</strong></p>
<p>Immediately after <em>Uncharted 4</em>, Naughty Dog followed up on its semi-open world section with a similar section with an even wider scop in <em>Uncharted: The Lost Legacy</em>, even if the game itself was obviously smaller in totality. Specifically, we&#8217;re talking about <em>The Lost Legacy&#8217;s</em> Western Ghats, a fairly sizeable map that players are allowed to explore freely, as much or as little as they want. Traversing through the environments in your 4&#215;4 and seeking out optional content and hidden treasure is surprisingly engaging, ensuring that this section stands out as a highlight of the game.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">583429</post-id>	</item>
		<item>
		<title>15 Single Player Games with Breathtaking Graphics</title>
		<link>https://gamingbolt.com/15-single-player-games-with-breathtaking-graphics</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 10 Jan 2024 10:59:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[A Plague Tale: Requiem]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Death Stranding Director's Cut]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[ghost of tsushima: director&#039;s cut]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Kena: Bridge of Spirits]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Ratchet and Clank: Rift Apart]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572581</guid>

					<description><![CDATA[These visual stunners still take our breath away.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o other medium of entertainment is capable of perfectly melding art and technology the way video games do, and though there are obviously several ways in which games go about doing that, one of the more blatantly visible ones that&#8217;s right there on the surface is, of course, their graphics. Here, we&#8217;re going to highlight a few single player games that have done just that in particularly noteworthy fashion.</p>
<p style="text-align: center;"><strong>UNCHARTED 4: A THIEF&#8217;S END (PC)</strong></p>
<p><iframe loading="lazy" title="15 Graphically Stunning SINGLE PLAYER Games That DROPPED OUR JAWS [4K]" width="500" height="281" src="https://www.youtube.com/embed/GRbbEJes5f4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Naughty Dog as a developer and <em>Uncharted </em>as a franchise are synonymous with pushing the boundaries of gaming visuals, and <em>Uncharted 4 </em>remains one of the finest examples of that. In particular, the game&#8217;s gorgeous graphics stand out when played on a powerful enough PC, shining a spotlight on everything from the beautifully rendered environments to the bevy of nuances and detail in every frame of the game, whether it&#8217;s cutscenes you&#8217;re talking about or actual gameplay.</p>
<p style="text-align: center;"><strong>DETROIT: BECOME HUMAN (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-376195" src="https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human.jpg" alt="detroit become human" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Detroit: Become Human </em>can sometimes be a sloppy narrative experience, but purely from a visuals perspective, it deserves nothing but praise. Quantic Dream as a developer has always relied first and foremost on solid acting performances, and <em>Detroit: Become Human&#8217;s </em>stellar graphics and animations help strengthen that specific aspect of the experience in a way that is still rare to see in games.</p>
<p style="text-align: center;"><strong>RED DEAD REDEMPTION 2 (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-422412" src="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc.jpg" alt="red dead redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-1024x574.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s hard to believe, even now, that <em>Red Dead Redemption 2 </em>achieves the level of technical brilliance it does at the scale it achieves it at, to the point where it almost feels like incomprehensible wizardry. From the gorgeous and lovingly crafted environments of its massive open world to the little details and flourishes that truly help sell the game&#8217;s vision of a dying American Frontier, this is a game that never runs out of ways to impress you with how it looks.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 4: GUNS OF THE PATRIOTS</strong></p>
<p>Being over a decade and a half old at this point, you&#8217;d think that <em>Metal Gear Solid 4: Guns of the Patriots </em>would have lost a lot of its visual luster (as so many other games from that era have). The fact that it still looks great, then, should tell you just how ahead of its time it was when it first came out. And that&#8217;s without a single re-release, remaster, or port of any kind since its original launch in 2008. Yes, <em>MGS4 </em>can look even more incredible when emulated on a PC, but even the original PS3 version is still a treat for the eyes.</p>
<p style="text-align: center;"><strong>ALAN WAKE 2 (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-570295" src="https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2.jpg" alt="Alan Wake 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One of the more recent releases in this group, and also one of the most astounding. <em>Alan Wake 2&#8217;s </em>visual identity is unlike any other game you&#8217;ll ever play, and while it does obviously deserve credit for having conventionally impressive visuals – what with its crisply detailed environments, its impressive lighting, or even its incredibly detailed character faces and animations – what it deserves even more praise for is how effectively it gets really <em>weird </em>with all of it, from the surreal environments of the Dark Place to the live action sequences that are intermingled with gameplay so well you can&#8217;t help but do a double take each time they show up.</p>
<p style="text-align: center;"><strong>HORIZON FORBIDDEN WEST + BURNING SHORES (PS5)</strong></p>
<p>For as long as Guerrilla has operated, it has been putting out games that end up nabbing a place in lists such as this one. Obviously then, <em>Horizon Forbidden West </em>makes it in here with tremendous merit. Though it&#8217;s no slouch on the PS4, on PS5 in particular, it proudly boasts a level of artistic creativity and technical brilliance that the vast, vast majority of games can only ever dream of. Its PS5 exclusive expansion, <em>Burning Shores</em>, only takes that even further.</p>
<p style="text-align: center;"><strong>RATCHET AND CLANK: RIFT APART (PS5)</strong></p>
<p><em>Ratchet and Clank </em>games have frequently been called playable Pixar movies, and while there&#8217;s always been at least a touch of hyperbole to that, no instalment has ever come as close to actually looking that good as the astoundingly beautiful <em>Rift Apart</em>. The obsessively detailed character models, the colourful and vibrant environments that never fail to pop on the screen, the spectacular animations that are so filled with joyful personality- all of it is an absolute joy to behold.</p>
<p style="text-align: center;"><strong>DEATH STRANDING (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/death-stranding-pc-1-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-448935" src="https://gamingbolt.com/wp-content/uploads/2020/07/death-stranding-pc-1-1.jpg" alt="death stranding pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/death-stranding-pc-1-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/death-stranding-pc-1-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/death-stranding-pc-1-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/death-stranding-pc-1-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/death-stranding-pc-1-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The very definition of a game that is unlikely to appeal to everyone who plays it, the one aspect of <em>Death Stranding </em>that you&#8217;re probably never going to hear criticism for is how it looks. Its vision of a desolate, isolated, post-apocalyptic America is brought to life in stunning fashion not only through cutting edge technology, but also some of the most visually striking art design we&#8217;ve ever seen in a game. Kojima Productions&#8217; games always have a knack for doing that, but <em>Death Stranding </em>is the one game that exhibits that better than most.</p>
<p style="text-align: center;"><strong>KENA: BRIDGE OF SPIRITS (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/12/kena-bridge-of-spirits.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-465878" src="https://gamingbolt.com/wp-content/uploads/2020/12/kena-bridge-of-spirits.jpg" alt="kena bridge of spirits" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/kena-bridge-of-spirits.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/12/kena-bridge-of-spirits-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/kena-bridge-of-spirits-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/kena-bridge-of-spirits-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/kena-bridge-of-spirits-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If ever you needed proof that you don&#8217;t need a massive AAA budget and dev team to make graphical stunners, this would be it. <em>Kena: Bridge of Spirits </em>flies in the face of that notion with its picturesque, fairy tale visual aesthetic, which serves as a perfect blend between technical prowess and gorgeous art design. Throughout its dozen-hour runtime, the game never runs out of beautiful things to proudly display.</p>
<p style="text-align: center;"><strong>GEARS 5 + HIVEBUSTERS (XBOX SERIES X)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-465422" src="https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2.jpg" alt="gears 5 hivebusters" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When <em>Gears 5 </em>came out, it was already one of the best-looking games we&#8217;d ever played (and still is), and somehow, its Xbox Series X upgrade made it remarkably more impressive. From its icy environments to its desolate deserts to the war-torn cities that it places you in, the game never runs out of steam on the visual front. Its expansion <em>Hivebusters </em>in particular is breathtaking to behold, and paints an exciting picture of things to come in the future.</p>
<p style="text-align: center;"><strong>GOD OF WAR (PC)</strong></p>
<p><em>God of War </em>has been held up as one of gaming&#8217;s highest watermarks in various respects in the five-plus years since its release. Its visuals especially are an area that gets that sort of recognition, and though there&#8217;s plenty of evidence to back that even in its original PS4 release, on a suitably equipped PC, the game&#8217;s technical prowess comes into even clearer focus. No matter how many times you watch Kratos&#8217; muscles rippling as he beheads a monster with a violet swing of an axe, no matter how many times you behold the sheer scale of the World Serpent as he towers over you, it&#8217;s hard not to be impressed by what <em>God of War </em>achieves.</p>
<p style="text-align: center;"><strong>MARVEL&#8217;S SPIDER-MAN 2 (PS5)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-568103" src="https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-scaled.jpg" alt="Marvel's Spider-Man 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/10/Marvels-Spider-Man-2-image-8-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Marvel&#8217;s Spider-Man 2&#8217;s </em>visual strengths can be easy to overlook (or even entirely miss) given the sheer speed at which you&#8217;re constantly moving in the game, but taking even a second to pause and pay attention to what the game&#8217;s showing you is enough to appreciate just how good it looks. Its New York is denser and more alive than ever before, its environments are filled with tiny details that many might not even notice, its character models are excellently built (the many Spidey suits in particular deserve special praise), and it all comes together to create a cohesive aesthetic for the game that gives it a distinctly authentic <em>Spider-Man </em>feel.</p>
<p style="text-align: center;"><strong>HALF-LIFE: ALYX</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/half-life-alyx-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-429544" src="https://gamingbolt.com/wp-content/uploads/2020/01/half-life-alyx-image.jpg" alt="half-life alyx" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/half-life-alyx-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/half-life-alyx-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/half-life-alyx-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/half-life-alyx-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/half-life-alyx-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>By their very nature, VR games often have to make cutbacks with their visuals to be able to do what they have to do as virtual reality experiences, but <em>Half-Life: Alyx </em>very much wants to have its cake and it too. And it does that in convincing fashion. Whether it&#8217;s the oppressive exteriors of City 17 you&#8217;re looking at or the claustrophobic environments of the game&#8217;s panic-inducing horror-esque sections, <em>Half-Life: Alyx </em>never fails to look incredible. Thanks to its nature as a VR game, in fact, it looks incredible in a way that basically no other game out there does.</p>
<p style="text-align: center;"><strong>A PLAGUE TALE: REQUIEM (PC)</strong></p>
<p>Here&#8217;s another example of a game that manages to produce astounding visuals without having been built on a AAA budget, or by a AAA team. Though not exactly a tiny indie production, <em>A Plague Tale: Requiem&#8217;s </em>graphics still punch above its weight in consistently surprising ways. As a story-focused game, it is, of course, more reliant on those elements than it would be otherwise, and it is exactly because of its strengths in those areas that its compelling narrative is able to stand as tall as it does.</p>
<p style="text-align: center;"><strong>GHOST OF TSUSHIMA DIRECTOR&#8217;S CUT (PS5)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-486977" src="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1.jpg" alt="ghost of tsushima director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-3-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Ghost of Tsushima </em>will forever remain one of the best-looking games of all time. We can say that without a shadow of doubt, because it has the sort of timeless aesthetic that can take your breath away no matter how old the game may be, or even how many times you yourself may have played it. The art design does a lot of the heavy lifting here, obviously, but even on a technical level, the game is no slouch (to say the least), something that&#8217;s doubly true when speaking about the PS5 Director&#8217;s Cut release in particular.</p>
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		<title>30 Best PS4 Games of All Time (2023 Edition)</title>
		<link>https://gamingbolt.com/30-best-ps4-games-of-all-time-2023-edition</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Sep 2023 10:05:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Astro bot rescue mission]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[dirt rally]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[God of War: Ragnarok]]></category>
		<category><![CDATA[Gran Turismo 7]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Hitman 2]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Infamous: Second Son]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[It Takes Two]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Marvel's Spider-Man: Miles Morales]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[Nex Machina: Death Machine]]></category>
		<category><![CDATA[nioh 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resident Evil 7: Biohazard]]></category>
		<category><![CDATA[Rez Infinite]]></category>
		<category><![CDATA[Sackboy: A Big Adventure]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Tetris Effect]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Last of Us: Remastered]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=564205</guid>

					<description><![CDATA[As one of Sony's most successful consoles, the PlayStation 4 is home to some of the best games ever. Check out 30 of them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith the downs and ups that the PlayStation 3 had faced, it was refreshing to see the PlayStation 4 remain consistently dominant throughout its time. Several great titles were released throughout, some redefining gaming as we know it, while others pushed the boundaries of what consoles could achieve with their limited hardware. Let&#8217;s look at 30 of the best PS4 games and reminisce on what made them great.</p>
<p><strong>Red Dead Redemption 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-421226" src="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2.jpg" alt="red dead redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Is <em>Red Dead Redemption 2</em>, one of the greatest games of all time, really the best Xbox One and PS4 title? Yes, it is, because even with the hardware limitations, Rockstar Games delivered an excellent open-world action-adventure. The story is fantastic; the characters, especially protagonist Arthur Morgan, are fantastic; and the gameplay, while not for everyone, is realistic and incredibly detailed with a wide range of activities.</p>
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		<title>15 Most Memorable Epilogues in Video Games</title>
		<link>https://gamingbolt.com/15-most-memorable-epilogues-in-video-games</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 28 Aug 2023 10:56:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Pikmin 4]]></category>
		<category><![CDATA[pokemon gold and silver]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=562326</guid>

					<description><![CDATA[These epilogues will remain with you long after the credits roll.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s often said that a story is just as good as its ending, and it’s a saying that remains true in the case of video games as well. Many games tend to fumble when it comes to crafting truly memorable epilogues, but there are certain exceptions that go the extra mile and do the needful to deliver a fitting conclusion to the overarching narrative. To that end, we present 15 of the best epilogues in games. We have a lot to cover, so let’s get right into it.</p>
<p><strong>Metal Gear Solid 4: Guns of the Patriots</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390466" src="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg" alt="metal gear solid 4" width="720" height="420" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg 736w, https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss-300x175.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 4</em> holds the world record for having the longest ending cutscene of any video game, with the epilogue cutscenes cumulatively lasting for well over an hour. And while that might sound tedious at first, such an extensive epilogue was needed to wrap up all essential plotlines in the game. We jump from one beautifully directed scene to the other as characters as they attain some sort of closure to their internal and external conflicts, and finally cutting back to the graveyard where we are treated to an emotionally charged conversation between Old Snake and a stumbling Big Boss which will remain with you long after the credits roll.</p>
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		<title>Uncharted 4: A Thief&#8217;s End Director Announces New Studio</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-director-announces-new-studio</link>
					<comments>https://gamingbolt.com/uncharted-4-a-thiefs-end-director-announces-new-studio#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 21 Jul 2022 00:55:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<category><![CDATA[Wildflower Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=525075</guid>

					<description><![CDATA[Former director at Naughty Dog, Bruce Straley, has announced a new video game development studio, dubbed Wildflower Interactive.]]></description>
										<content:encoded><![CDATA[<p>Ex-Naughty Dog director Bruce Straley has announced the founding of his own game studio, dubbed Wildflower Interactive. Straley is known for his work as director on <em>Uncharted 2: Among Thieves</em>, <em>Uncharted 4: A Thief&#8217;s End</em>, and <em>The Last of Us</em>.</p>
<p>Straley has released an announcement video for Wildflower Interactive, talking about his motivations for founding the new studio after his <a href="https://gamingbolt.com/uncharted-4-director-bruce-straley-leaves-naughty-dog">departure from Naughty Dog back in 2017</a>. Straley states that his motivation for Wildflower Interactive was because he couldn&#8217;t stop thinking about an idea for a game.</p>
<p>&#8220;And I realized, I need to make this game,&#8221; said Straley in the video. &#8220;But if I’m going to make this game it means I have to build a team. And if I build a team, I have to build a company. And, well if we’re going to do that, then we have to do it the right way.&#8221;</p>
<p>The video also reveals the current staff at Wildflower Interactive:</p>
<ul>
<li>Almudena Soria Sancho – Animation</li>
<li>Wouter Gort – Art</li>
<li>Eyton Zana – Art, Freelancer</li>
<li>Doug Holder – Design</li>
<li>Bruce Straley – Director | Studio</li>
<li>Arno Azar – Design</li>
<li>Nicholas Lance – Design</li>
<li>Liz Fiacco – Design</li>
<li>Vivian Alcala – Production</li>
<li>Cosmo Fumo – Programming</li>
<li>Ole Ciliox – Programming</li>
</ul>
<p>The studio also has a <a href="https://wildflowergames.com/careers/" target="_blank" rel="noopener">careers page on its website</a>, with positions like Audio Designer, Environment/Technical Artist, and Gameplay and Systems Designer still open.</p>
<p><iframe loading="lazy" title="Wildflower Interactive Exists!" width="500" height="281" src="https://www.youtube.com/embed/TMEgkVZTLIM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Uncharted: Legacy of Thieves Collection Receives Action-Packed Launch Trailer</title>
		<link>https://gamingbolt.com/uncharted-legacy-of-thieves-collection-receives-action-packed-launch-trailer</link>
					<comments>https://gamingbolt.com/uncharted-legacy-of-thieves-collection-receives-action-packed-launch-trailer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 21 Jan 2022 15:25:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Iron Galaxy Studios]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<category><![CDATA[Uncharted: Legacy of Thieves Collection]]></category>
		<category><![CDATA[Uncharted: The Lost Legacy]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=505809</guid>

					<description><![CDATA[Out on January 28th for PS5, the collection includes remasters of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy for $49.99.]]></description>
										<content:encoded><![CDATA[<p>Ahead of its launch next week, Sony has released a new trailer for <em>Uncharted: Legacy of Thieves Collection</em>. It offers a look at gameplay from <em>Uncharted 4: A Thief&#8217;s End</em> and <em>Uncharted: The Lost Legacy</em> which have been remastered for the PS5. Check it out below.</p>
<p>Retailing for $49.99, the <em>Legacy of Thieves Collection</em> offers support for the DualSense&#8217;s adaptive triggers and haptic feedback along with fast loading times and spatial 3D audio. It offers three modes for each game &#8211; Fidelity for native 4K/30 FPS, Performance for 60 FPS and Performance+ which runs at 1080p resolution and 120 FPS. Multiplayer for either title isn&#8217;t included.</p>
<p>However, those who own either game or their digital bundle on PS4 can update to the digital Collector&#8217;s Edition for just $10. <em>Uncharted: Legacy of Thieves Collection</em> is <a href="https://gamingbolt.com/uncharted-legacy-of-thieves-collection-launches-for-ps5-on-january-28-2022">out on January 28th for PS5</a> with its PC version releasing later this year. Check out our review for <em>Uncharted 4: A Thief&#8217;s End</em> <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-review">here</a> and <em>Uncharted: The Lost Legacy</em> <a href="https://gamingbolt.com/uncharted-the-lost-legacy-review">here</a>.</p>
<p><iframe loading="lazy" title="Uncharted: Legacy of Thieves Collection – Launch Trailer | PS5" width="500" height="281" src="https://www.youtube.com/embed/F3Wl-OiZCO4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">505809</post-id>	</item>
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		<title>Uncharted: Legacy of Thieves Collection Announced for PS5 and PC, Out in Early 2022</title>
		<link>https://gamingbolt.com/uncharted-legacy-of-thieves-collection-announced-for-ps5-and-pc-out-in-early-2022</link>
					<comments>https://gamingbolt.com/uncharted-legacy-of-thieves-collection-announced-for-ps5-and-pc-out-in-early-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 09 Sep 2021 20:52:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Iron Galaxy Studios]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<category><![CDATA[Uncharted: Legacy of Thieves Collection]]></category>
		<category><![CDATA[Uncharted: The Lost Legacy]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=492909</guid>

					<description><![CDATA[Includes remasters of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy with the PC version being handled by Iron Galaxy Studios.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/uncharted-4-pc-port-confirmed-in-official-sony-documents">The rumors are true as</a> the<em> Uncharted</em> series is making its way to PC. Well, sort of. Sony announced <em>Uncharted: Legacy of Thieves Collection</em> for PC and PS5, releasing in early 2022 which includes remasters of <em>Uncharted 4: A Thief&#8217;s End</em> and <em>Uncharted: The Lost Legacy</em>. Check it out in action below.</p>
<p>Both titles were already incredibly good looking on PS4 but the remasters in the <em>Legacy of Thieves Collection</em> look even better. Sony has <a href="https://blog.playstation.com/2021/09/09/uncharted-legacy-of-thieves-collection-coming-to-ps5-and-pc/">confirmed</a> that the PC version is being developed by Iron Galaxy Studios and will release shortly after the PS5 version. Of course, how things will work for current owners of both games on the PlayStation 4 remains to be seen.</p>
<p>The other question remains &#8211; what about <em>Uncharted: The Nathan Drake Collection</em> which features the first three games? Is that coming to PC as well at some point? We&#8217;ll have to wait for more details so in the meantime, you can check out our reviews of <a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-review"><em>Uncharted 4: A Thief&#8217;s End</em></a> and <a href="https://gamingbolt.com/uncharted-the-lost-legacy-review"><em>Uncharted: The Lost Legacy</em></a> on PS4.</p>
<p><iframe loading="lazy" title="Uncharted: Legacy of Thieves Collection - PlayStation Showcase 2021 Trailer | PS5" width="500" height="281" src="https://www.youtube.com/embed/IfrfJn_-24g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">492909</post-id>	</item>
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		<title>25 Amazing Single Player Games of the Last Generation</title>
		<link>https://gamingbolt.com/25-amazing-single-player-games-of-the-last-generation</link>
					<comments>https://gamingbolt.com/25-amazing-single-player-games-of-the-last-generation#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 28 Dec 2020 15:31:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Final Fantasy 7 Remake]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Hades]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Ori and The Will of Wisps]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Persona 5 Royal]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Super Mario Odyssey]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=464919</guid>

					<description><![CDATA[These 25 titles offer the very best campaigns for the previous generation.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been a long generation, starting in 2013 with the launch of the PS4 and Xbox One with the Switch joining in 2017. There have been so many great games over the years that it&#8217;s hard to keep track of them all. Nevertheless, here are our picks for the 25 best single-player games of this generation.</p>
<p><b>Uncharted 4: A Thief&#8217;s End</b></p>
<p><iframe loading="lazy" title="25 Best Single Player Games of this Generation You NEED To Play" width="500" height="281" src="https://www.youtube.com/embed/ztPL5rAWct0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>After three incredible titles, expectations were high for Nathan Drake&#8217;s swansong. Even if it isn&#8217;t quite at the level of Uncharted 2, Uncharted 4 mixed stellar production values with great puzzle solving and platforming. As Naughty Dog&#8217;s final title in the series, it&#8217;s a fitting end to an amazing journey.</p>
]]></content:encoded>
					
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		<title>15 Jaw-Dropping Storm Effects in Video Games</title>
		<link>https://gamingbolt.com/15-jaw-dropping-storm-effects-in-video-games</link>
					<comments>https://gamingbolt.com/15-jaw-dropping-storm-effects-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 17 May 2020 13:31:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ace combat 7: skies unknown]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[battlefield 5]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[Forza Horizon 4: Fortune Island]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[Just Cause 4]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Rime]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=441112</guid>

					<description><![CDATA[Whether it's an intense downpour or lightning trails, these games faithfully channeled the storm.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>isual fidelity in video games can be serious business, whether you&#8217;re going for a highly realistic style or gorgeous aesthetics. While some games succeed off the back of gorgeous landscapes, character models and animations, others manage to deliver excellent weather effects. And then there are the games that go further beyond with their depiction of raging storms. Let&#8217;s take a look at 15 such games with the most extreme storm effects.</p>
<p><b>Just Cause 4</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-4.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-372195" src="https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-4.jpeg" alt="just cause 4" width="620" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-4.jpeg 912w, https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-4-300x170.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-4-768x435.jpeg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>How could we not mention Just Cause 4, especially when the entire hook of the game is its extreme weather? Tornadoes emerge naturally, swallowing up nearby foes and debris; thunderstorms will strike down enemy helicopters and a stray Rico if he&#8217;s caught unaware; and sandstorms will be rough, coarse, irritating and so on. It&#8217;d be amazing to sit back and watch the destruction unfold if you weren&#8217;t at risk of being destroyed yourself.</p>
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