<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Virtuallyz Gaming &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/virtuallyz-gaming/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 06 Nov 2025 15:21:02 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Syberia Remastered Review &#8211; Adventure Awaits (Again)</title>
		<link>https://gamingbolt.com/syberia-remastered-review-adventure-awaits-again</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Nov 2025 15:20:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[microids]]></category>
		<category><![CDATA[Microids Studio Paris]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Syberia Remastered]]></category>
		<category><![CDATA[Virtuallyz Gaming]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631259</guid>

					<description><![CDATA[A revisit of a cult classic with added extras, the remaster is a solid ride, even with its own issues on top of the original's.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ather around, everyone, to hear about the golden era of adventure games. Sierra On-Line and LucasArts were cranking out hit after hit. <em>Mystery House, King&#8217;s Quest, Maniac Mansion,</em> and The<em> Secret of Monkey Island</em>  – so many incredible adventure titles captivated the minds and hearts of PC gamers everywhere. That&#8217;s not even accounting for Japan&#8217;s visual novel output, which included the likes of Hideo Kojima&#8217;s <em>The Snatcher</em>.</p>
<p>Following the release of <em>Myst,</em> however, and the rise of other genres in the West, its appeal began to die out. As more games incorporated the same elements – Valve&#8217;s <em>Half-Life</em>, for one – dedicated point-and-click adventures that focused purely on narrative, characterization, and puzzle-solving were in decline.</p>
<p>However, just like their contemporary resurgence, there were a few notable releases in the late 90s and early 2000s that managed to shine. <em>The Longest Journey</em> is one, and 2002&#8217;s <em>Syberia</em> from Microïds, directed by the late Benoît Sokal, is another. The latter stood out for its absolutely gorgeous art style and unorthodox narrative, even as its gameplay mechanics felt like a throwback. Whether one enjoyed it or not at the time, it made its mark and would carry on over the years, including with 2022&#8217;s <em>Syberia: The World Before</em>.</p>
<p><iframe title="Syberia Remastered Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/oVuDKoNCfF4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Unfortunately, the overall appeal can be hit or miss when it comes to the dialogue. The voice performances are a product of their time, both in cadence and quality, and they&#8217;ve seemingly remained untouched, so take that as you will."</p>
<p>Time is a flat circle, and as is often the case in an industry that&#8217;s driven by remasters and remakes as much as new IPs, we return to the beginning with<em> Syberia Remastered</em>. But does going back really mean returning home? It&#8217;s a complicated question, and time isn&#8217;t the most forgiving.</p>
<p>From the outset, the narrative core remains the same. You play as Kate Walker, an American attorney sent to Valadilèn to facilitate the sale of a factory owned by the Voralbergs. Her arrival amid a funeral procession, carried out by automatons no less, is the first hint that things won&#8217;t go as smoothly as planned.</p>
<p>Once a bustling town, at least according to its citizens, Valadilèn has fallen by the wayside following the death of Anna Voralberg, the last remaining member of the family. Or so it would seem, as Kate discovers that her brother Hans, previously reported to be deceased, is actually alive, which means getting his approval for the sale. After investigating the factory and assisting the automaton, Oscar, the unlikely duo begin their journey to locate him.</p>
<p>The set-up is delightfully mid-90s. A harried member of the corporate world, Kate finds herself out of her element in this seemingly cold, standoffish world. But her boss is demanding and disrespectful; her husband cares more about social obligations; her mom is in her own world; and so on. So while this task blindsides her beyond belief, it&#8217;s also an escape in many ways. A chance to see the world, such as it is, in a greater light and maybe grow in the process.</p>
<p>Unfortunately, the overall appeal can be hit or miss when it comes to the dialogue. The voice performances are a product of their time, both in cadence and quality, and they&#8217;ve seemingly remained untouched, so take that as you will. However, the dialogue means that some interactions come off as unnatural and, at times, awkward. That being said, the camaraderie between Kate and Oscar still comes across well, transitioning naturally from curiosity to annoyance in a manner that feels naturally comedic and endearing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-619649" src="https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03.jpg" alt="Syberia Remastered_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/Syberia-Remastered_03-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Speaking of which, while Microïds Paris and Virtuallyz Gaming streamline the UI and revamped the puzzles, you&#8217;ll still need to operate on adventure gaming logic to make your way through (at least without a guide)."</p>
<p>Of course, the biggest change with <em>Syberia Remastered</em> is the visuals. Are they competing with today&#8217;s fidelity-driven triple-A masterpieces? Well, no, and they don&#8217;t have to. The aesthetic is mostly faithful to the original&#8217;s vision, but with fully 3D environments instead of pre-rendered backgrounds with baked shadows and the like. Real-time reflections are nearly everywhere, especially when running down the streets, and settings like the factory and the cave where you discover the Mammoth doll are simply brimming with astounding details. That being said, even while the atmosphere feels much in line, some things are seemingly lost in the translation – as bizarre as it sounds, the buildings looking more detailed and natural takes away much of the surrealism of the surroundings and overall set-up.</p>
<p>It honestly boils down to preference, but it&#8217;s also interesting how much <em>Syberia Remastered</em> changes the original&#8217;s cinematography. Cutscenes with more dramatic angles and cuts are notable, making certain exchanges feel more lively (like Kate checking into the hotel or encountering Oscar for the first time). However, with its emphasis on fixed camera angles during gameplay, it&#8217;s surprising to see some sections feel outright different as a result.</p>
<p>It doesn&#8217;t cause much gameplay hindrance, though the angle and lighting in the factory when venturing up the stairs and catwalk feel bizarre compared to the original&#8217;s clean look. Long story short, I like it in some places but can&#8217;t see the reason for doing it in others, outside of making these sequences “look” different despite presenting the same gameplay.</p>
<p>Speaking of which, while Microïds Paris and Virtuallyz Gaming streamline the UI and revamped the puzzles, you&#8217;ll still need to operate on adventure gaming logic to make your way through (at least without a guide). Those cogwheels needed to enable the elevator in the cemetery? Why, of course, you need to go back to the hotel and pick them up from the table that Momo was sitting at before he stormed off (or picked them up in the beginning). The release papers required to operate the train? Of course you need to go to the Notary Office to get them stamped with the ink obtained from the attic obtained from the Varlberg family&#8217;s attic.</p>
<p>And as inviting as the UI feels now, it was baffling that details like the model number of Oscar&#8217;s legs weren&#8217;t noted down in Kate&#8217;s journal or even reiterated when speaking to him again. Granted, the solutions aren&#8217;t too off-kilter like the most devious adventure games could be, but there&#8217;s more than a bit of backtracking and re-examination required.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered.jpg"><img decoding="async" class="aligncenter wp-image-631260" src="https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered.jpg" alt="Syberia Remastered" width="720" height="408" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered.jpg 1907w, https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered-1024x580.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered-768x435.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/Syberia-Remastered-1536x870.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"It feels like the truest experience remains with the original, as unwieldy and archaic as it can be in places. Take Syberia Remastered as an introduction to the series&#8217; world, if not a reminder about everything that makes it compelling, and then revisit the classic."</p>
<p>The controls are noted to be more fluid, “tailored to today&#8217;s standards” as the blurb goes, but it&#8217;s strange to jog at a moderate pace in the open while being completely restricted to walking in some places, even those lacking people. It also felt awkward trying to perfectly position Kate to interact with certain objects. That console near the train? Turn around to line up with the prompt, which is more bizarre than all the goings-on in the story.</p>
<p>It&#8217;s also worth noting some technical nags. On PS5, Performance Mode didn&#8217;t really seem to offer any real bump in performance while resulting in worse reflections, so I stuck with Quality Mode. It runs at a solid 30 FPS (barring one strange moment where it clearly dropped) with pretty good image quality. However, there&#8217;s some noticeable pop-in and a strange outline around Kate. None of this is really a deal-breaker, and it should be emphasized – when <em>Syberia Remastered</em> looks good, it looks very good – but you&#8217;ll struggle to ignore that outline when first noticing it.</p>
<p>The timeliness of<em> Syberia&#8217;s</em> narrative and characterisation shines through. Despite some misgivings about certain changes, the overall presentation is a nice bump over the original. Yet it feels like the truest experience remains with the original, as unwieldy and archaic as it can be in places. Take <em>Syberia Remastered</em> as an introduction to the series&#8217; world, if not a reminder about everything that makes it compelling, and then revisit the classic.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">631259</post-id>	</item>
		<item>
		<title>Syberia Remastered is Coming to PC and Consoles on November 6, Meta Quest 3 on November 13</title>
		<link>https://gamingbolt.com/syberia-remastered-is-coming-to-pc-and-consoles-on-november-6-meta-quest-3-on-november-13</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 22 Aug 2025 14:16:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[microids]]></category>
		<category><![CDATA[Microids Studio Paris]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Syberia Remastered]]></category>
		<category><![CDATA[Virtuallyz Gaming]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626582</guid>

					<description><![CDATA[The release date for all platforms was announced along with a trailer showcasing the differences between 2002's Syberia and the remaster.]]></description>
										<content:encoded><![CDATA[<p>Virtuallyz Gaming and Microids have finally announced a release date for <em>Syberia Remastered</em>. The narrative adventure game will be coming to PC, PS5 and Xbox Series X/S on November 6. Along with this, the companies have also confirmed that the title will be getting a limited physical release on consoles. All of these announcements were made along with a new trailer showcasing differences between the original <em>Syberia</em> and its upcoming remaster. Check it out below.</p>
<p>Along with coming to PC, PS5 and Xbox Series X/S, Microids has also confirmed that a VR version of the title is also coming out this year. Available exclusively on the Meta Quest 3, <em>Syberia Remastered</em> will be coming to the VR headset on November 13.</p>
<p>The original <em>Syberia</em>, created by Benoît Sokal, was released all the way back in 2002 and saw a great critical response. The title puts players in the shoes of New York lawyer Kate Walker who has to set out on a journey in search of Hans Voralberg. The remastered release will feature new visuals, revamped animations, and a more modern interface that will feel more intuitive to players. At the same time, the remaster does not bring any changes to the game’s story.</p>
<p><em>Syberia Remastered</em> was first <a href="https://gamingbolt.com/syberia-remastered-announced-launches-in-q4-2025">announced earlier this year</a> with a host of screenshots. In its announcements, the developers had stated that, while the game’s story will remain unchanged, some gameplay elements, including the environmental puzzles, will be changed in an effort to offer “a smoother and more intuitive experience” to players.</p>
<p>The remaster <a href="https://gamingbolt.com/syberia-remastered-gameplay-teaser-showcases-revamped-environments-and-textures">got its first official trailer back in May</a>, showcasing its classic-styled point-and-click adventure gameplay. The trailer confirmed that, like the original <em>Syberia</em>, <em>Syberia Remastered</em> will also make use of high-resolution pre-rendered backgrounds where players can then move their character around and interact with various objects.</p>
<p>While <em>Syberia Remastered</em> will take players all the way back to where the series first began, the last major game in the franchise was <a href="https://gamingbolt.com/syberia-the-world-before-launch-trailer-teases-mystery-and-adventure">2022’s <em>Syberia: The World Before</em></a>. The game puts players in the shoes of two distinct protagonists, with a story spanning almost an entire century. It features two distinct time periods: 1937 and 2004. In the parts of the game taking place in 1937, players will experience the story of Dana Roze. The 2004 parts, on the other hand, see players returning to pick up the story of Kate Walker as she investigates a salt mine while also discovering her connections with Roze.</p>
<p><em>Syberia: The World Before</em> is available on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch. For more details about the game, you can <a href="https://gamingbolt.com/syberia-the-world-before-celebrates-ps5-launch-with-new-trailer">check out the trailer released to celebrate its PS5 launch</a> that showcased both Roze and Walker as they dealt with intense circumstances around them.</p>
<p>For a quick history lesson, you can also check out <a href="https://gamingbolt.com/syberia-iii-review">our review of <em>Syberia 3</em></a>, which was released all the way back in 2017. In our review, we gave the adventure game a score of 6 out of 10, praising its world and characters, while criticising its bad lip-sync, stilted dialogue, and overall lacklustre voice acting.</p>
<p><iframe loading="lazy" title="Syberia Remastered – ESRB Before/After" width="500" height="281" src="https://www.youtube.com/embed/aMyKwVlDs_A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">626582</post-id>	</item>
		<item>
		<title>Operation Wolf Returns: First Mission Interview &#8211; Visual Overhaul, Gameplay Improvements, and More</title>
		<link>https://gamingbolt.com/operation-wolf-returns-first-mission-interview-visual-overhaul-gameplay-improvements-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Aug 2023 14:10:46 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[microids]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[operation wolf returns: first mission]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Virtuallyz Gaming]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560601</guid>

					<description><![CDATA[Vituallyz Gaming's CEO and co-founder Aurélien Lévêque speaks with GamingBolt about revival an arcade classic. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>icroids has made a habbit out of taking old school classics and bringing them back in modernized form, and the game they&#8217;ve given that treatment to most recently, in collaboration with developer Virtuallyz Gaming, is <em>Operation Wolf</em>. Originally releasing for arcades in 1987, the light gun shooter is now available in reimagined form for modern platforms as <em>Operation Wolf Returns: First Mission, </em>with overhauled visuals, gameplay expansions and additions, VR support, and more. To learn more about the new release, how it pays homeage to the original game, and how it reimagines it, we recently reached out to its developers with a few of our questions. Below, you can read our interview with Vituallyz Gaming&#8217;s CEO and co-founder Aurélien Lévêque.</p>
<p style="text-align: center;"><span style="color: #ff0000;"><em><strong>NOTE: This interview was conducted prior to the game&#8217;s launch.</strong></em></span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-560606" src="https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image.jpg" alt="operation wolf returns first mission vr" width="720" height="398" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-300x166.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-1024x566.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-768x424.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-1536x849.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The idea is to offer younger players the chance to discover these cult games and older players the chance to replay a modernised experience of their favourite games."</p>
<p><strong>For those of our readers who might not be familiar with the original <em>Operation Wolf</em>, what would you say makes the game special in today&#8217;s day and age?</strong></p>
<p><em>Operation Wolf</em> is a legendary arcade game, created in the 80s and which was the first to use firearms in a shooting game. It&#8217;s a monument to gaming, and today we&#8217;re delighted that new generations will be able to discover it.</p>
<p><strong>What was behind the decision to go back to a 1987 arcade classic and revive it for modern audiences?</strong></p>
<p>Publisher Microids is partly specialised in remakes of cult arcade games, as it did with <em>Toki</em> and <em>New Joe &amp; Mac: Caveman Ninja</em>. The idea is to offer younger players the chance to discover these cult games and older players the chance to replay a modernised experience of their favourite games.</p>
<p><strong><em>Operation Wolf Returns: First Mission&#8217;s</em></strong><strong> most instantly apparent change is the new art style and the visual upgrades. Can you talk us through those and how you settled on the game&#8217;s new look?</strong></p>
<p>We wanted to modernise the title while remaining faithful to the license. The graphic style was originally &#8216;realistic&#8217; for the time, but to keep the arcade feel, we thought the semi-cartoon style would be more appropriate. It also helps to take the drama out of the game and add a touch of humour.</p>
<p><strong>Moving beyond the visuals, what are the biggest changes or additions you&#8217;ve made to the game where content is concerned?</strong></p>
<p>We had to rethink the game in 3D because the original game was in 2D. We also had to redesign all the gameplay for VR, which was quite a challenge!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-560603" src="https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2.jpg" alt="operation wolf returns first mission vr" width="720" height="397" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2-300x165.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2-1024x564.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2-768x423.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/operation-wolf-returns-first-mission-vr-image-2-1536x846.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We had to rethink the game in 3D because the original game was in 2D. We also had to redesign all the gameplay for VR, which was quite a challenge."</p>
<p><strong>Considering the considerable time gap between the launch of the original <em>Operation Wolf</em> and its upcoming revival, can you talk us through the process of implementing quality-of-life upgrades and more polish to make it more accessible for modern audiences?</strong></p>
<p>We wanted to lighten the seriousness of the 1st opus by adding a touch of humour. The difficulty has also been revised to suit a modern and younger audience.</p>
<p><strong>Should <em>Operation Wolf Returns: First Mission</em> prove successful, would you consider bringing back other <em>Operation Wolf</em> titles as well?</strong></p>
<p>This decision would be up to Microids and TAITO, but we&#8217;d be delighted to be able to continue working on this legendary license.</p>
<p><strong>What frame rate and resolution does the game target on PS5 and Xbox Series X/S</strong></p>
<p>We&#8217;re aiming for 3200&#215;1800 at 60 FPS for Performance Mode and 4K at 30 FPS for Quality Mode.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">560601</post-id>	</item>
	</channel>
</rss>
