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		<title>Danganronpa V3: Killing Harmony Wiki – Everything you need to know about the game</title>
		<link>https://gamingbolt.com/danganronpa-v3-killing-harmony-wiki-everything-you-need-to-know-about-the-game</link>
					<comments>https://gamingbolt.com/danganronpa-v3-killing-harmony-wiki-everything-you-need-to-know-about-the-game#comments</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 14:32:14 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Danganronpa V3: Killing Harmony]]></category>
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					<description><![CDATA[Everything you need to know about Danganronpa V3: Killing Harmony]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">D</span>anganronpa V3: Killing Harmony </em>is an adventure and visual novel video game which is being developed by Spike Chunsoft for both the PS4 and the PS Vita. The development for the Vita especially is something that is unique in this day and age of video game development. This installment in what is now a long running series is the third main title in the <em>Danganronpa</em> storyline. This title is also the first in the series that is being developed explicitly for home consoles with the other two main titles in the franchise only being released on the PC. The game has already seen a release in Japan on January 12, 2017. <em>Danganronpa V3: Killing Harmony</em> is going to be published overseas by NIS America and is set for release in Europe on June 30, 2017. While a North American release is expected in 2017 as well, so far there has not been an official release date. With other games of this nature, a European release is right around the same time it gets released in North America but this has not yet been confirmed.</p>
<p><span style="line-height: 1.5;"><div class="quick-jump">+ Quick Jump To</div> <ul class="quick-jump-menu"> <li><a href="#Development">1. Development</a></li> <li><a href="#Story">2. Story</a></li> <li><a href="#Gameplay">3. Gameplay</a></li> <li><a href="#Characters">4. Characters</a></li> </ul></span></p>
<h2><a id="Development"></a>Development</h2>
<p><script src="//www.springboardplatform.com/js/overlay"></script><iframe id="bolt019_1681791" src="//cms.springboardplatform.com/embed_iframe/475/video/1681791/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p><em>Danganronpa V3: Killing Harmony</em> is being produced by Yoshinori Terasawa, and he is getting help from lead writer Kazutaka Kodaka. The development team has announced that the bulk of the character design is being done by Rui Komatsuzaki. While fans of the game are anxious to see the series land on the consoles for the first time, the franchise is branching out. The game is being developed alongside a full production of an anime series that will not only be based on the franchise as well as including some aspects of this third game. The series is titled <em>Danganronpa 3: The End of Hope&#8217;s Peak High School</em>, in order to make the series and the video game seem to mirror each other, the same development team is being used for both projects. The side by side development of the two projects has actually led to the interesting way in which the game was named. The &#8220;V3&#8221; in the game&#8217;s title is used to make sure fans of the franchise can tell the two projects apart at a glance. In the game&#8217;s title, the team has said the V does not stand for Version, but rather for Victory. Perhaps because of the side by side creation of the game and the series, the development team has said the production level for Killing Harmony is &#8220;much higher&#8221; than what has been seen in previous iterations.</p>
<p>During the early parts of development, the team disagreed as to whether or not Killing Harmony should be a sequel to what took place in the first two games, or a storyline that was entirely new. Spike Chunsoft has now said they decided to split the difference and the game is now a combination of something entirely new, as well as being a kind of sequel. The game was officially announced on December 3, 2016 as coming to the United States and Europe. On January 12, 2017 <em>Danganronpa V3: Killing Harmony</em> was released in Japan on the PS4 and PS Vita. The game is said to be coming to Europe in June of 2017 and an official launch date for the United States has not been divulged.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-287805" src="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-1-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>One of the ways in which this game differs from what we&#8217;ve seen in the past versions in this series is that it moves away from  Hope&#8217;s Peak Academy. The developers have claimed this is the biggest, most immersive episode in the franchise yet. The game is set in what is being called a &#8220;psycho-cool&#8221; environment that will feature 16 brand new characters. These characters have found themselves apparently kidnapped and imprisoned in a school that is known as the &#8220;Gifted Inmates Academy.&#8221; Some of the 16 people in this school are clearly unhinged, as some will kill and some will die. It is up to the player to figure out who is doing the killing, as a kind of murder mystery unfolds in this visual novel game. While the players attempt to unravel this mystery, they could be condemning people to death who do not really deserve to die. Other killers might find their freedom for too long a period for it to be comfortable.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-287806" src="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-2-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Danganronpa V3: Killing Harmony</em> has the same basic style of gameplay as the first two <em>Danganronpa</em> games. This game style separates the story into what&#8217;s called School Life and Class Trial segments. During the School Life segments, the players have their characters interact with other kids that are trapped in the school as well as some other odd little characters that pop up, while progressing through the story. This happens until the story reveals a murder. Once the murder is discovered, the story transitions to a Class Trial. As has been the case in previous games, the Class Trials feature a kind of debate where the characters are tasked with discussing the case. In order to determine when someone is telling the truth or lying, the players will use a feature called Truth Bullets at specially highlighted statements. When part of the conversation doesn&#8217;t appear to have a lie involved, players can use lie bullets in order to try and get someone to go along with the obvious lie and break the case.</p>
<p><em>Danganronpa V3: Killing Harmony </em>brings some new features to the Class Trial. This time around the game will feature some Mass Panic Debates which will have several characters talking over one another, making it quite a bit more difficult to determine who was lying. There will be new mechanics to aid in figuring out the untruths as well. The developers have also said there will be new minigames that will be featured through the Class Trials and School Life modes.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-287807" src="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Danganronpa-V3-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Among the characters featured in the game is the headmaster of the school Monokuma, who also happens to be a sadistic teddy bear. He is also the leader of the Monokuma kids. These are a kind of gang that takes great pleasure in messing with th students. They are Monotaro, Monokid, Monosuke, Monofunny, Monodam. In addition to those characters, there are the students in the school, Kaede Akamatsu, Shuichi Saihara, Rantaro Amami, Miu Iruma, Kokichi Oma, Kiibo, Gonta Gokuhara, Tsumugi Shirogane, Korekiyo Shinguji, Tenko Chabashira, Kirumi Tojo, Maki Harukawa, Ryoma Hoshi, Kaito Momota, Himiko Yumeno, Angie Yonaga</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">287801</post-id>	</item>
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		<title>Minecraft: Story Mode Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/minecraft-story-mode-wiki</link>
					<comments>https://gamingbolt.com/minecraft-story-mode-wiki#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 06:44:01 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[Minecraft: Story Mode]]></category>
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					<description><![CDATA[Everything you need to know about Minecraft: Story Mode.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>inecraft: Story Mode</em> is an episodic adventure game that has been produced and developed by Telltale Games. The title is based on the sandbox game <em>Minecraft</em> but goes a bit further in giving characters in this world more personalities and allowing them to do things like go to a local fair. The first episode of the game released in October of 2015 and the episodes continued to release about once per month. The final episode of the game releases on February 9, 2016. The version of the game was originally slated for release on the Xbox One, Xbox 360, PS3, PS4, iOS, Android and PC and Mac. In January of 2016, the game was also launched on the Wii U.</p>
<p><span style="line-height: 1.5;"><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></span></p>
<h2><a id="Development"></a>Development</h2>
<p><script src="//www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1603009" src="//cms.springboardplatform.com/embed_iframe/475/video/1603009/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>According to Telltale games the idea to make <em>Minecraft: Story Mode</em>,  came about when the team was working on <em>Tales from the Borderlands</em>. The group realized they could have some fun and some success putting yet another spin on a video game story. They also realized according to Job Stauffer, that putting together a story based on <em>Minecraft</em> would give the team a kind of blank canvas and that would create an interesting challenge. Telltale began negotiations with Mojang in early 2013, and started work on the game shortly after talk with the other company got underway. The acquisition of Mojang did not affect the development of the game because the two firms already had an agreement and a contract.</p>
<p>Telltale has said that it made a brand new main character named Jesse because they did not want to disrupt stories that people had already created for themselves when it came to Steve. The company has also said that the other primary characters in the game are loosely designed around some of the other player characters that have shown up in the game. Telltale further said it was careful not to try and explain why concepts and enemies in the game such as creepers. The lack of a backstory is again to stay out of the way of narratives that have already been created by players of the original <em>Minecraft</em>.</p>
<p>Telltale has said this game is more of a family oriented game than some of the other titles in the library. This game was shooting for more of a PG or PG-13 rating in contrast to <em>The Walking Dead</em> series or <em>A Wolf Among Us</em>. Those games were aimed at a more mature video game audience. The company said this was done because <em>Minecraft</em> is geared for a more family atmosphere where as <em>The Walking Dead</em> and <em>Fable</em> shows and comics are geared towards an older audience.</p>
<p><em>Minecraft: Story Mode</em> was officially announced in December 2014 and its first trailer was released during the Minecon convention in July of 2015. The game has five-episodes and the first released on Android, iOS, Microsoft Windows, OS X, PlayStation and Xbox consoles in October of 2015. Telltale also brought the title to the Wii U in January of 2016. That made the release the firstt time a Minecraft game had been released on a Nintendo platform. <em>Minecraft: Story Mode</em> is also the first Telltale Games title that has been released on that platform since <em>Back to the Future: The Game</em>.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/Minecraft-Story-Mode.jpg" rel="attachment wp-att-217469"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-217469" src="https://gamingbolt.com/wp-content/uploads/2014/12/Minecraft-Story-Mode.jpg" alt="Minecraft Story Mode" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Minecraft-Story-Mode.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/12/Minecraft-Story-Mode-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The story for <em>Minecraft: Story Mode</em> centers around Jesse and his band of friends (including his pet pig Reuben.) The group begin their adventure at a building convention but soon stumble onto a darker tale that involves a hideous and seemingly unstoppable Witherstorm that is wiping out the entire <em>Minecraft</em> world. In order to try and stop this creature, Jesse and his friends go looking for a team of famous adventurers known as the Order of the Stone. The situation gets more dire as Jesse and his gang come to find out that the Order of the Stone didn&#8217;t go underground because they weren&#8217;t wanted, but because the members of the (near superhero status) team actually didn&#8217;t get along all that well with each other.</p>
<p>Jesse and his group have to try and get the order to find a way to work together again in order to literally save the world. There are a number of other side quests and mysteries that can be uncovered depending on the choices that are made in the game as the player leads the quest.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/10/Minecraft-Story-Mode.jpg" rel="attachment wp-att-247196"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-247196" src="https://gamingbolt.com/wp-content/uploads/2015/10/Minecraft-Story-Mode.jpg" alt="Minecraft Story Mode" width="619" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/Minecraft-Story-Mode.jpg 619w, https://gamingbolt.com/wp-content/uploads/2015/10/Minecraft-Story-Mode-300x169.jpg 300w" sizes="auto, (max-width: 619px) 100vw, 619px" /></a></p>
<p>The gameplay aspects of <em>Minecraft: Story Mode</em> are similar to other Telltale games episodic adventures. The game works through point and click mechanics and the player is able to collect items, that allow them to solve puzzles as well as fight off enemies throughout the game. Players will talk to non-player characters though conversation trees to learn about the story and the characters and will use these trees to figure out what they should do next. Like the other Telltale adventures, some of the choices will directly effect how the episode being played will go and can have far reaching impact on other chapters. These particular decisions are generally denoted by telling the player than an NPC will remember the choice.</p>
<p>Because this is a title based on Minecraft, there are aspects to the game that aren&#8217;t included in other Telltale titles. There are elements of building and crafting in this game, though what is being built and crafted tend to follow a linear path and doesn&#8217;t have the open world feel players see in <em>Minecraft</em>. Some of the Telltale games allow players to see the story unfold through the eyes of various characters but <em>Minecraft: Story Mode</em> is told only through the viewpoint of the main character, Jesse.</p>
<h2>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/Minecraft-Story-Mode_Witherstorm.jpg" rel="attachment wp-att-249390"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-249390" src="https://gamingbolt.com/wp-content/uploads/2015/11/Minecraft-Story-Mode_Witherstorm.jpg" alt="Minecraft Story Mode_Witherstorm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Minecraft-Story-Mode_Witherstorm.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/11/Minecraft-Story-Mode_Witherstorm-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Jesse is the main character and can be edited at the start of the game in order to reflect being either a man or a woman, and other small edits. The other non-playable characters that join Jesse in the adventure are Reuben, his pet pig, Olivia, Axel and Petra. There is another group of builders that appear to be enemies of Jesse and his group called the Ocelots. One member of the Ocelots Lukas eventually can join Jesse&#8217;s group.</p>
<p>The main enemy that Jesse and his team are trying to run down is a man named Ivor who unleashed a planet devouring Witherstorm. The Order of the Stone characters that make an appearance in the game are Gabriel, Soren, Ellegaard and Magnus. There are other various NPC people that the team runs into during their adventure as well as a number of monsters they have to fight or avoid during the game.</p>
<p><em>Note: This wiki will be updated once we have more information about the game</em></p>
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		<title>LEGO Marvel&#8217;s Avengers Review &#8211; These Bricks Don&#8217;t Quite Stack Up</title>
		<link>https://gamingbolt.com/lego-marvels-avengers-review</link>
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		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Thu, 28 Jan 2016 06:33:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[LEGO]]></category>
		<category><![CDATA[Lego Marvel's Avengers]]></category>
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					<description><![CDATA[Can LEGO Marvel's Avengers prove it is good at fun and exciting new game elements?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ego and Traveller&#8217;s Tales are at it again. This time they&#8217;re taking on one of the biggest grossing movies in cinema history with <em>LEGO Marvel&#8217;s Avengers</em>. Unlike <em>LEGO Marvel&#8217;s Superheroes</em>, this game is taking actual events from the Avengers&#8217; movie franchise and doing the best they can with what LEGO&#8217;s got. Unfortunately, these bricks just don&#8217;t stack up as well as past iteration of LEGO spinoff games. However, there is plenty of fun to takeaway from this semi-game-based-on-a-movie-based-on-a-comic game.</p>
<p>Let&#8217;s just clear something up right off the bat: if you haven&#8217;t seen at least most of Marvel films that lead up and into the Avengers, this game isn&#8217;t for you. It may not be noticeable to those who do not follow the chronology of the films, but the story, plots and scenes are so twisted up in this game it&#8217;s insane. But, there&#8217;s such little story to consider, that it might be acceptable for some. For the most part, I&#8217;m sure those interested in this game would probably be of a much younger age than most gamers looking for a legitimate game to spend some quality time enjoying.</p>
<p>Like most other <em>LEGO</em> games of this caliber, the same mini games, light puzzle solving, and button holding puzzles are stacked in <em>Avengers</em> as well. And still, for myself quite boring. Nothing new or interesting on this part. And like the other <em>LEGO</em> games, it&#8217;s quite repetitive to constantly have to switch between characters just to use certain abilities to get certain tasks done. It&#8217;s alright to change characters here and there, but this game makes use of character switching quite often. Especially when I found myself using a character I enjoyed, the game would often have me switch to the less fun one because that was the character with the abilities needed most often. But it&#8217;s hard to take credit away from the standard formula when the developers are pretty much dumbing down a standard game to <em>LEGO</em> proportions to begin with. All <em>LEGO</em> games are limited in that way.</p>
<p>What is enjoyably new are the combo moves that can be performed between characters whenever prompted, but your characters must be near the second on-screen character. These combo moves are cute, hilarious and devastating! Well, for a kid friendly <em>LEGO</em> game. These moves and how they involve a mini scene between the two on-screen characters are just a pile of fun.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/avengers-1.jpg" rel="attachment wp-att-255876"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-255876" src="https://gamingbolt.com/wp-content/uploads/2016/01/avengers-1.jpg" alt="avengers 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/avengers-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/01/avengers-1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"What is enjoyably new are the combo moves that can be performed between characters whenever prompted, but your characters must be near the second on-screen character."</p>
<p>Locations within the game are actually more than what most people would expect from a standard <em>LEGO</em> game. This is where they went all out on really trying to go for a great atmosphere that truly delivers. Special care was taken in spending time detailing these locations out. As the game starts in the same location as the opening of <em>Marvel&#8217;s Avengers 2: Age of Ultron</em>, the same opening cinematic also took place. It was beautifully set to feel authentic and looked identical to the film. Of course, in a <em>LEGO</em>-style world. From scenes that nearly mimic the look and feel of the movies to new sets that are <em>LEGO</em>-centric, there isn&#8217;t much that could have been done better in this sense.</p>
<p>Co-op is underutilized in <em>Avengers</em> this time around. It&#8217;s more of a sense of going for a movie-experience, per se. Certain boss battles can only be beaten by the character that defeats it in the movie. So if you&#8217;re playing two-player co-op the second character is often sitting on the sidelines doing nothing. This is an odd move for a game that relies heavily on humor and family &#8211; and by family I mean a family friendly game that should be enjoyed with the whole family in the living room.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/avengers-3.jpg" rel="attachment wp-att-255877"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-255877" src="https://gamingbolt.com/wp-content/uploads/2016/01/avengers-3.jpg" alt="avengers 3" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/avengers-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/01/avengers-3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Co-op is underutilized in Avengers this time around. It&#8217;s more of a sense of going for a movie-experience, per se. Certain boss battles can only be beaten by the character that defeats it in the movie."</p>
<p>What&#8217;s left after the simple, child-friendly gameplay is a good amount of treasure hunting, looting, discovering secret locations and tons and tons of secrets. There&#8217;s always that Stan Lee collectable to find and a great deal of exciting and new things to see that even the most passionate Marvel fan of either the film franchise or comic series&#8217; will find intriguing.</p>
<p>For those looking to relive large aspects of the film, this game is sort of for them. It does have those big moments from time to time, but without a certain, cohesive order that totally bends the time table around, it may be bothersome to some. For those looking for a fun, family friendly <em>LEGO</em> game without the mess of having to pick up all the bricks when playtime is over, <em>LEGO Marvel&#8217;s Avengers</em> is the perfect opportunity to enjoy some time relaxing with the family and getting some good laughs in with the kids.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>
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		<title>Grim Fandgo Remastered, Hardware: Rivals Among January 2016 PS Plus Lineup</title>
		<link>https://gamingbolt.com/grim-fandgo-remastered-hardware-rivals-among-january-2016-ps-plus-lineup</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Fri, 01 Jan 2016 09:13:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grim Fandango Remastered]]></category>
		<category><![CDATA[Hardware: Rivals]]></category>
		<category><![CDATA[ps plus]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253259</guid>

					<description><![CDATA[Grim Fandango Remastered has us a bit excited.]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/02/Grim-Fandango-Remastered_01.jpg" rel="attachment wp-att-222278"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-222278" src="https://gamingbolt.com/wp-content/uploads/2015/02/Grim-Fandango-Remastered_01.jpg" alt="Grim Fandango Remastered_01" width="600" height="337" srcset="https://gamingbolt.com/wp-content/uploads/2015/02/Grim-Fandango-Remastered_01.jpg 600w, https://gamingbolt.com/wp-content/uploads/2015/02/Grim-Fandango-Remastered_01-300x169.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<p>Sony just made it’s official PS Plus games announcement and the lineup is being headlined by the PS4 games, <a href="https://gamingbolt.com/grim-fandango-remastered-review">Grim Fandango Remastered</a> and Hardware: Rivals. Meanwhile, those who have a PS3 will be able to download Medal of Honor: Warfighter. Vita owners are going to have access to Nihilumbra and Legends of War: Patton.</p>
<p>Hardware: Rivals which is a sequel to the 2002 game Hardware: Online Arena. That title was one of the first online multiplayer games in any genre to come to the PS2. The racer/shooter allows players to pick either sturdier, but slower tanks or a quicker and more nimble fast attack vehicles. The faster vehicles have less armor and it&#8217;s up to you to decide how best to play a variety of different modes including Team Deathmatch, Deathmatch, or Domination, as well as various single player activities. Rivals: Hardware actually offered up an open beta to PS Plus subscribers back in October so it&#8217;s a decent bet you’ve already gotten your hands on the game and know whether you want to download the full version.</p>
<p>Unlike recent months, it doesn’t appear that any of the games on offer are going to have cross play abilities so you’ll need to have all three platforms in order to get all six games for free. The January PS Plus games will go live next Tuesday, January 6 which gives you just about a week left to download the games currently on offer including Gauntlet: Slayed Edition and King’s Quest-Chapter 1: A Knight to Remember for the PS4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">253259</post-id>	</item>
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		<title>Spotify Is Now Available on PlayStation</title>
		<link>https://gamingbolt.com/spotify-is-now-available-on-playstation</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 30 Mar 2015 20:53:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227181</guid>

					<description><![CDATA[Spotify finally makes the jump to PlayStation.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/YourMusic_SongQueue_1920.0.0.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-227183" src="https://gamingbolt.com/wp-content/uploads/2015/03/YourMusic_SongQueue_1920.0.0.jpg" alt="spotify on playstation" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/YourMusic_SongQueue_1920.0.0.jpg 960w, https://gamingbolt.com/wp-content/uploads/2015/03/YourMusic_SongQueue_1920.0.0-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Some time ago, we broke the news to you that Spotify would be coming to PlayStation via the new PlayStation Music app, that it would be powering. As of today, the new app is now available, launching in 41 markets worldwide, allowing suers to listen to their music while they play their games.</p>
<p>The best part is, PlayStation Music is completely free- you don&#8217;t need a PS+ membership to use it, nor do you need to be subscribed to Spotify Premium. The free version, much like Spotify on any other device, will be supported by periodic ads, of course.</p>
<p>Booting up the app will let you link it to your existing Spotify account, if you have one, or let you make a new one if you don&#8217;t, If you are a newcomer, you get 30 days of Spotify Premium for free; if you were subscribed to Music Unlimited, you get 60 days of Spotify Premium for free.</p>
<p>Sony views this as a pretty exciting and long going collaboration.</p>
<p>&#8220;We&#8217;re not going to just launch this and walk away,&#8221; they <a href="http://www.polygon.com/2015/3/30/8308907/spotify-ps4-release-date-playstation-music-app" target="_blank">said</a>. &#8220;We&#8217;ll continue to work with the Spotify team to create even deeper integration, and other experiences that people tell us that they want.&#8221;</p>
<p>&#8220;We view this as a true partnership,&#8221; said James. &#8220;It&#8217;s the product and engineering teams, it&#8217;s the marketing teams, it&#8217;s everybody in between that got together to build something together that was right for this platform and this audience.&#8221;</p>
<p>Spotify is now available on the PSN Store on PS3 and PS4. No word on when (if) it will be coming to the Vita.</p>
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		<title>Velocity 2X Ultra Review</title>
		<link>https://gamingbolt.com/velocity-2x-ultra-review</link>
					<comments>https://gamingbolt.com/velocity-2x-ultra-review#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Thu, 11 Sep 2014 17:41:11 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Velocity 2X]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=208224</guid>

					<description><![CDATA[Takes the shooter from a different flank and turns things up, but disappointingly never gets all the way to 11.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>he shmup is one of gamings oldest genres, and very set in its design at this point. Though it has found footing again in recent years on digital marketplaces, games like Space Invaders Infinity Gene or Galaga Legions DX mostly stay true to progenitors like Gradius. Velocity 2X steps outside that comfort zone, trying out the skin of a SHMUP while hiding a healthy amount of platforming underneath.</p>
<p>Velocity 2X opens slowly, introducing its plot and elements very slowly via flashbacks and brief dialog scenes before levels. We begin with Kal, a lone woman stranded in alien space and being brought back from the brink of death through technology after her experimental spacecraft  malfunctions while investigating a black hole.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/09/velocity1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-208228" src="https://gamingbolt.com/wp-content/uploads/2014/09/velocity1.jpg" alt="velocity1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/09/velocity1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/09/velocity1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Thankfully, the plot takes a back seat in Velocity 2X Ultra and ignoring it isn't detrimental to your enjoyment."   
      </p></p>
<p>Kal is enhanced by the tech attempting to repair her, giving her amazing abilities that slowly unlock through stages, such as short range teleportation and releasing pulses of energy from her hand. She is helped along by a friendly alien, whose race has been subjugated for millennia by another race.</p>
<p>Her escape and attempts to get home create the core of the plot, though its frankly not very interesting to follow. Nothing outside of standard scifi occurs here at best, and reads like high school creative writing from a disinterested student at worst. The borderline bad story is framed by some rather basic art that could have used a lot more polish to come off as better than the average student learning to use Adobe Flash.</p>
<p>While the ugly art sticks around like an unwelcome house guest, thankfully, the plot takes a back seat in Velocity 2X Ultra and ignoring it isn&#8217;t detrimental to your enjoyment. Gameplay is split between on foot and in ship, each with more or less the same goals and you’ll almost always do both several times within the course of a stage.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/09/velocity2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-208227" src="https://gamingbolt.com/wp-content/uploads/2014/09/velocity2.jpg" alt="velocity2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/09/velocity2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/09/velocity2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Since everything is happening in real time as your teleporting instead of taking a page from something like The Swapper by slowing down, it does limit creative use in the occasional combat situation."   
      </p></p>
<p>Shipboard segments involve a heavily SHMUP inspired trip through the confines of a space station, though to call it a shmup is difficult. Combat is sparse at best, and the most threatening thing you’ll come across is the random turrets dotted through later levels. The focus is on how fast you can navigate your ship around your surroundings while activating sequential switches and gathering items, rather than circumventing bullets. The twist on it comes in the teleportation mechanic, where you can dissipate and reappear anywhere on the screen with simple directional input.</p>
<p>It’s an awkward mechanic to get the hang of, though it does click and is very satisfying to master. Since everything is happening in real time as your teleporting instead of taking a page from something like The Swapper by slowing down, it does limit creative use in the occasional combat situation and demands breaking pace to position yourself as carefully as demanded.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/09/velocity4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-208229" src="https://gamingbolt.com/wp-content/uploads/2014/09/velocity4.jpg" alt="velocity4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/09/velocity4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/09/velocity4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Metroid is a comparison thrown around Velocity a lot, but as these sections are completely linear and there are no power ups, it isn’t very apt."   
      </p></p>
<p>New to this particular update to the title. Levels will demand that you dock at least once in a stage to find a hidden switch within in order to progress. These on foot portions control slightly differently from the ship segments, demanding an obvious shift in style that isn’t completely unwelcome. It breaks up the action pleasantly and gets you thinking in a different mindset.</p>
<p>Goals remain largely the same within these corridors, asking you to manoeuvre around your environment using a short range “tele-dash” and your eight direction repulser hand blast. Combat becomes a lot more engaging in these sections about halfway through the game, though ends up almost as infrequent as space bound excursions.</p>
<p>Metroid is a comparison thrown around Velocity a lot, but as these sections are completely linear and there are no power ups, it isn’t very apt. Advancing through levels and reaching story segments is what gives Kal her new toys , but they either end up being inferior to your standard equipment at best, or completely stop the otherwise excellent pace at worst.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/09/velocity3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-208226" src="https://gamingbolt.com/wp-content/uploads/2014/09/velocity3.jpg" alt="velocity3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/09/velocity3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/09/velocity3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The stop and aim nature they demand runs contradictory to the expectations of maintaining your forward momentum that the game has set up to that point."   
      </p></p>
<p>About the middle point of the game, both sections get introduced to further forms of teleporting. The ship portion mainly uses it for backtracking at suggested or improvised locations, but the on foot segment is much more involved. The “Tele-pods” function in a fashion similar to a piece of Stealth Inc. DLC, or to be more universal, vaguely like Portals.</p>
<p>While interesting in concept and vastly more versatile than the shipboard equivalent, the stop and aim nature they demand runs contradictory to the expectations of maintaining your forward momentum that the game has set up to that point. Its another area where more thoughtful level design and a leaf from The Swapper might have resulted in a mechanic that didn’t seem to be counterintuitive to what the rest of the game is telling you.</p>
<p>Both divergent styles really only share a nitpick in the lack of feedback when hit by enemy fire, making it hard to keep track of health. Stages consist on a back and forth between the two styles, rapidly switching and never lasting long enough to drag on. It’s easy to kill minutes or lose hours to the sub five minute levels of Velocity. The game is cross buy and cross save compatible, and the mission design works in heavy favour of this, though it disappointingly works on a manual basis alone. If you don’t upload and download when you&#8217;re in range of a network, you’ll either be out of luck or replaying stages.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/09/velocity6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-208231" src="https://gamingbolt.com/wp-content/uploads/2014/09/velocity6.jpg" alt="velocity6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/09/velocity6.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/09/velocity6-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "It’s really a toss up between whatever is available to you at the moment that decides what you’ll want to play on."   
      </p></p>
<p>The Vita version loses nothing in transition to the portable format outside of less reliable leaderboard access for obvious reasons. Presentation is identical in all facets, and the controls remain intuitive enough for the most demanding trench run. The unique hardware of the Vita allows the ship to teleport at a single tap of the finger, but trying to do this for all but hopping side to side is simply inefficient. It’s really a toss up between whatever is available to you at the moment that decides what you’ll want to play on</p>
<p>Velocity 2X Ultra’s main concern and probably greatest strength lays in its scoring system. Each mission gets graded at the end and you get marked on time, collectables and general score within each stage. Leaderboard between friends or the world are constantly updated and the short levels are conducive to repeated, burst play. It all comes together like a well crafted meal to create a very addictive scoreboard chase, and if that’s something you and your friends can get into Velocity will serve you very well.</p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/09/Velocity-2x-Ship.png" alt="" width="620" height="349" /></p>
<p><p class='review-highlite' >
        "Velocity 2X Ultra is a wild ride for a single player and addictive second-shaving for a group of leaderboard chasers."   
      </p></p>
<p>Through deciding to approach the SHMUP genre at a radically different angle, Velocity does score attack in a very intriguing way. There are clear areas where the design or presentation could have taken cues from other contemporaries, but at the end of the day Velocity 2X Ultra is a wild ride for a single player and addictive second-shaving for a group of leaderboard chasers. While i would hope to see it grow into the potential I see here with future iterations, It’s hard not to recommend Velocity 2X Ultra.</p>
<p><em><b><span style="color: #ff6600;">This game was reviewed on the PlayStation 4.</span></b></em></p>
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		<title>Rumour: Far Cry 4 Releasing in Q4 2014, Rainbow Six Vita in Development</title>
		<link>https://gamingbolt.com/rumour-far-cry-4-releasing-in-q4-2014-rainbow-six-vita-in-development</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 10 Sep 2013 09:28:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rainbow Six]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171787</guid>

					<description><![CDATA[Welcome to the jungle again?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/Far-Cry-3.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/12/Far-Cry-3.jpg" alt="Far Cry 3" width="620" height="349" class="aligncenter size-full wp-image-127530" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/Far-Cry-3.jpg 635w, https://gamingbolt.com/wp-content/uploads/2012/12/Far-Cry-3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
NeoGAF user Kaysee recently<a href="http://www.neogaf.com/forum/showthread.php?t=571429"> posted</a> that Far Cry 4 will be releasing in Q4 2014, with Rainbow Six currently in development for Vita. Of course, you could &#8211; and should &#8211; take this as a rumour with a grain of salt, but this is the same user who happened to leak Rayman on the Vita, The Division and The Crew before Ubisoft&#8217;s E3 presser.</p>
<p>In other words, it could very well turn out to be legit. The only games missing from E3 were Far Cry 4, Rainbow Six Vita and Far Cry HD (which was announced around the same time regardless). </p>
<p>Given the success of Far Cry 3 and its spin-off Blood Dragon, it makes sense that Ubisoft would be working on a follow-up. Heck, Far Cry 3 was pretty much a given even after the second game&#8217;s release. As for Rainbow Six on the Vita, it&#8217;s interesting considering that development is still currently stalled, with only Patriots making the headlines every now and then. Nonetheless, keep your eyes open in the coming months for an announcement of some sort.</p>
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		<title>Epic Mickey: The Power of Two PS Vita Review</title>
		<link>https://gamingbolt.com/epic-mickey-the-power-of-two-ps-vita-review</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 16 Jul 2013 11:16:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[Epic Mickey 2]]></category>
		<category><![CDATA[Epic Mickey: The Power of Two]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=165147</guid>

					<description><![CDATA[The same old story.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">E</span>pic Mickey: The Power of Two is a platforming game that was released last year for the consoles as a sequel to the first Epic Mickey. The game wasn&#8217;t particularly well <a title="Epic Mickey 2: The Power of Two Review" href="https://gamingbolt.com/epic-mickey-2-the-power-of-two-review">received</a> due to frustrating A.I bugs and some gameplay mechanics issues that hampered the game in the process. However, the idea was interesting, and the game had strong production values when it came to voice acting and the Disney charm.</p>
<p>Sony has decided to publish this game on the PlayStation Vita and add a couple of new features specific to the platform. Is this game better on the PlayStation Vita or is it the same mess that came out last year? Let&#8217;s find out.</p>
<p>Epic Mickey: The Power of Two is presented quite well. The game has a fantastic art direction that is true to Disney and charming to the audience at the same time. Voice acting is fabulous, and the Disney musicals throughout the game are perfect. The soundtrack fits the story and the Disney characters are personable and like-able all around.</p>
<p><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2013/07/EMTwo_8.jpg" width="640" height="360" /></p>
<p>However, the presentation does have a few issues. First there are a couple of freezes/slow-downs in the game at certain parts of the game. Second, the frame-rate is not solid and tends to be choppy throughout the majority of the game, which is a shame. Vita is a powerful handheld system and Epic Mickey: The Power of Two doesn&#8217;t actually boast amazing graphics, despite that, the optimization was disappointing and could have been much better. As a matter of fact, the graphics and frame-rate is far superior on the console version.</p>
<p><p class='review-highlite' >
        "Feeling a bit nostalgic? Here's a Gameboy-like monochrome layer to go along with that! It’s silly, but in a game where the point of progressing requires you to perish anyway, I didn’t mind it all that much."   
      </p></p>
<p>The game&#8217;s graphical performance and shoddy optimization bogs down the experience and gameplay. The potential for crisp graphics was here; instead the game felt rushed and just ported over for the sake of putting the title on a different platform.</p>
<p>Gameplay in Epic Mickey: The Power of Two is perhaps the best part of the game, even though it has some flaws and bugs. The game&#8217;s main mechanic is based on the magical brush that Mickey has to use in order to save the world. Mickey joins up with Oswald, the famous Disney rabbit in order to reach their goal.</p>
<p>Throughout the game the player can either paint or thin out pieces of the world and that includes enemies, objects and surrounding environments. Thinning out the world makes objects or enemies evaporate and disappear, this can be used to find hidden secrets throughout the game or to kill on coming evil enemies.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/EMTwo_1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-165161" alt="EMTwo_1" src="https://gamingbolt.com/wp-content/uploads/2013/07/EMTwo_1.jpg" width="640" height="367" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/EMTwo_1.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/07/EMTwo_1-300x172.jpg 300w" sizes="auto, (max-width: 640px) 100vw, 640px" /></a></p>
<p>Meanwhile, painting the world makes things come to life. If the paint is sprayed on enemies, then they become your friends and fight for you against other enemies. Both mechanics are well done and serve the gameplay purpose well. Thinning and painting mechanics are also used during certain story choices and quests. Depending on what you decide to do, you may get different outcomes and receive different rewards.</p>
<p><p class='review-highlite' >
        "Combat in itself isn't terribly deep, but offers a good variety of options and feels quite satisfying thanks greatly to the easy-to-grasp controls. "   
      </p></p>
<p>What I love about the gameplay, is the collecting of hidden items and completion of side-quests throughout the story. The game rewards players for exploring worlds and levels. Players may come across treasure chests that include currencies for upgrades, pins that unlock character items and quests that reward with more stuff. Everything in the game is super well hidden, and it&#8217;s fun to try to thin or paint every nook and cranny to see what happens. Experimenting with the paint/thing mechanic rewards the player in many ways.</p>
<p>While the gameplay has a decent pace to it, however it still has many flaws that certainly hamper down the overall experience. Since the player always spends time with Oswald or Mickey, there are times in the game where both must cooperate to find hidden secrets or continue the main story line.</p>
<p>Epic Mickey: The Power of Two does have a co-op mode which can be a ton of fun when playing with a friend, and this is where the game truly stands out on its own.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/EmTwo_7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-165167" alt="EmTwo_7" src="https://gamingbolt.com/wp-content/uploads/2013/07/EmTwo_7.jpg" width="640" height="360" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/EmTwo_7.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/07/EmTwo_7-300x168.jpg 300w" sizes="auto, (max-width: 640px) 100vw, 640px" /></a></p>
<p>Oswald&#8217;s A.I. is super buggy, there are times when he just sits there and doesn&#8217;t do anything when he&#8217;s supposed to activate something, then there are times when you actually ask him to do something, and he doesn&#8217;t do it. It&#8217;s not unplayable, but it&#8217;s extremely annoying and irritating and makes the gameplay boring and uninspiring. This was also a complaint in the original console version of the game, and it hasn&#8217;t been fixed here either after all these months.</p>
<p><p class='review-highlite' >
        "By far, the best parts of Rogue Legacy are when you’re finally decked out with better stats and more skills, ready to explore a newly themed area. "   
      </p></p>
<p>Overall, Epic Mickey: The Power of Two has a solid gameplay design with fun interesting mechanics, hidden secretsand quests to explore. However, the buggy A.I that plays am major role in the gameplay&#8217;s core design really hampers the fun.</p>
<p>Epic Mickey: The Power of Two on the PlayStation Vita is inferior in most every way. The touch controls don&#8217;t really add much to the gameplay and rather gimmicky. The graphical optimization is downright poor, Oswald&#8217;s buggy A.I. still persists in the game and hampers the gameplay even after almost 8 months of development time.</p>
<p>The gameplay was marginally enjoyable on the consoles due to the inclusion of online co-op and better graphical quality. If you&#8217;re a die-hard fan of Disney you will love the story, and it&#8217;s presentation regardless of the game&#8217;s problems on any platform. However, if you&#8217;re looking for an enjoyable and innovative platformer on the PlayStation Vita, look elsewhere.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PS Vita.</strong></em></span></p>
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		<title>Killzone Mercenary Closed Beta Registration Begins</title>
		<link>https://gamingbolt.com/killzone-mercenary-closed-beta-registration-begins</link>
					<comments>https://gamingbolt.com/killzone-mercenary-closed-beta-registration-begins#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 12 Jul 2013 22:19:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[Killzone Mercenary Beta]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[Mark Green]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=164974</guid>

					<description><![CDATA[Killzone Mercenary Beta starts very soon]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-103546" alt="KillzoneMercenary" src="https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary.jpg" width="620" height="290" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary.jpg 620w, https://gamingbolt.com/wp-content/uploads/2012/08/KillzoneMercenary-300x140.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony is happy to announce that closed beta registration is now open for both US and Europe for Killzone Mercenary on the PlayStation Vita.</p>
<p>Here are a few details on how to get started with the Killzone Mercenary beta from the <a href="http://blog.us.playstation.com/2013/07/12/killzone-mercenary-closed-multiplayer-beta-sign-ups-now-live/">Official PlayStation US Blog</a>.</p>
<p>&#8220;Candidates have until 2:00PM PDT on Wednesday, July 17th to sign up for the public’s first look at Mercenary’s impressive multiplayer package. If chosen to participate, you will receive an email with directions on how to get started.</p>
<p>Mercenary’s multiplayer suite will provide players with a diverse range of weapons, grenades, armor, and special VAN-Guard devices enabling the player to customize their multiplayer load-out slots. This customization supports the tactical element of the game; will you armor yourself up and go in like a tank, or take a more precise approach and assassinate enemies stealthily?&#8221;, said Mark Green the Senior Producer from Guerrilla Cambridge.</p>
<p>Let us know if you&#8217;re going to give Killzone Mercenary beta a shot, in the comments section down below.</p>
<p>Stay tuned to GamingBolt for more news, updates and our review of the game in the coming months.</p>
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		<title>Dragon&#8217;s Crown Has Customizable Characters</title>
		<link>https://gamingbolt.com/dragons-crown-has-customizable-characters</link>
					<comments>https://gamingbolt.com/dragons-crown-has-customizable-characters#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 05 Jul 2013 04:46:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atlas]]></category>
		<category><![CDATA[Dragon's Crown]]></category>
		<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vanillaware]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163741</guid>

					<description><![CDATA[Players may change characters color skin sets, voice acting and change names]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139840" alt="Dragon's crown" src="https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown.jpg" width="500" height="213" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown.jpg 500w, https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown-300x127.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p>Dragon&#8217;s Crown is an upcoming 2D side-scrolling brawling RPG  co-op game that is being developed by Vanillaware. According to<a href="http://www.joystiq.com/"> Joystiq</a> the game’s characters are customizable to a certain extent. Players can choose different skin color sets for their favorite classes such as Dwarf, Wizard, Elf, Fighter, Amazon and Sorceress. The game will also include the ability to change voice acting from English to Japanese or vice versa.  Every player will also be able to edit their character&#8217;s name to their liking.</p>
<p>Dragon&#8217;s Crown will be releasing exclusively for PlayStation 3 and PlayStation Vita on August 6th 2013. For more information, please take a peek at our <a href="https://gamingbolt.com/dragons-crown-hands-on-impressions-a-beautiful-2d-brawler">preview</a> of the game from E3 hands-on demo.</p>
<p>Let us know if you&#8217;re excited to play Dragon&#8217;s Crown later this summer in the comments section below.</p>
<p>Stay tuned to GamingBolt for our review of the game next month.</p>
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