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	<title>Wild Sheep Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PlayStation Exclusive WiLD Has Been Cancelled, Insider Claims &#8211; Rumor</title>
		<link>https://gamingbolt.com/playstation-exclusive-wild-has-been-cancelled-insider-claims-rumor</link>
					<comments>https://gamingbolt.com/playstation-exclusive-wild-has-been-cancelled-insider-claims-rumor#comments</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 20 Aug 2021 15:20:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[WiLD]]></category>
		<category><![CDATA[Wild Sheep Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=490595</guid>

					<description><![CDATA[Prominent industry insider Jeff Grubb claims that the PS4 exclusive WiLD is cancelled and all production on the game has been stopped.]]></description>
										<content:encoded><![CDATA[<p>Renowned industry insider Jeff Grubb recently revealed in a video with <a href="https://www.giantbomb.com/shows/grubbsnax-ep-08-new-quake-no-more-wild-and-fridges/2970-21179" target="_blank" rel="noopener">Giant Bomb</a> that Michel Ancel&#8217;s PlayStation exclusive project <em>WiLD</em> has been cancelled. Grubb seems pretty confident on the stance, and there&#8217;s a number of reasons backing the sentiment.</p>
<p>The last appearance of the game came in the form of a few screenshots shared by creative director Michel Ancel in 2017, following which there&#8217;s been complete silence on the matter. The game was unveiled during Gamescom 2014, and the scarcity of information surrounding <em>WiLD</em> does suggest that the project has long been abandoned. Michel Ancel also announced his departure from the industry altogether, further supporting the sentiment.</p>
<p>Ancel was also working on <a href="https://gamingbolt.com/beyond-good-and-evil-2-ps4-and-xbox-one-versions-may-have-been-cancelled"><em>Beyond Good and Evil 2</em></a> prior to his departure, which is another Ubisoft project that&#8217;s in development hell at the time of writing. Ubisoft claims that progress is being done on the game, but it seems unlikely that fans will get to hear anything about the game anytime soon.</p>
<p><iframe title="Where The Hell Is PS4 Exclusive WiLD?" width="500" height="281" src="https://www.youtube.com/embed/nF-u9SvJjt8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">490595</post-id>	</item>
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		<title>Beyond Good and Evil, Rayman Creator Leaves Ubisoft to Open Wildlife Sanctuary</title>
		<link>https://gamingbolt.com/beyond-good-and-evil-rayman-creator-leaves-ubisoft-to-open-wildlife-sanctuary</link>
					<comments>https://gamingbolt.com/beyond-good-and-evil-rayman-creator-leaves-ubisoft-to-open-wildlife-sanctuary#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Sep 2020 13:45:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beyond Good and Evil 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ubisoft Blue Byte]]></category>
		<category><![CDATA[Ubisoft Montpellier]]></category>
		<category><![CDATA[ubisoft paris]]></category>
		<category><![CDATA[WiLD]]></category>
		<category><![CDATA[Wild Sheep Studio]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=456056</guid>

					<description><![CDATA[Michel Ancel has moved on from video games to focus on wild life.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/beyond-good-and-evil-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-379577" src="https://gamingbolt.com/wp-content/uploads/2018/12/beyond-good-and-evil-2-1024x569.jpg" alt="beyond good and evil 2" width="620" height="349"></a></p>
<p>In a rather sudden announcement, <em>Rayman</em> and <em>Beyond Good and Evil</em> creator Michel Ancel has moved on from video games. On <a href="https://www.instagram.com/p/CFRbPpnqCxu/" target="_blank" rel="noopener noreferrer">Instagram</a>, the former director said he was stopping work on video games to &#8220;fully focus on my second passion: Wild Life!&#8221; Ancel is currently planning to create an open wildlife sanctuary that will be dedicated to &#8220;education, nature lover and wild animals.&#8221;</p>
<p>As for how this impacts <em>Beyond Good and Evil 2</em>, which Ancel has been trying to get made for years now, and <em>WiLD</em>, he responded, &#8220;No worries, since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon.&#8221; <em>Beyond Good and Evil 2</em> senior producer Guillaume Brunier also provided some new details in an <a href="https://news.ubisoft.com/en-us/article/6ptJuA0jx7qhvhTnSosl8L/an-update-on-beyond-good-evil-2" target="_blank" rel="noopener noreferrer">update on the game&#8217;s development</a>.</p>
<p>Brunier noted that Ancel &#8220;hasn’t been directly involved in <em>BG&amp;E2</em> for some time now, as the team have been hard at work building on top of the solid creative foundation he helped shape. The team’s collective strength has us well on our way to developing a flagship next-generation action-adventure game.&#8221;</p>
<p>The development team has passed an &#8220;important internal milestone&#8221; that offers &#8220;hours of gameplay and an incredible level of freedom in a seamless online sandbox, building upon the promise of our tech demos shown at E3.&#8221; Ubisoft Paris, which developed <em>Ghost Recon Breakpoint</em>, has been announced as a partner studio with the development team&#8217;s size being ramped up.</p>
<p>&#8220;Next milestone: We are aiming to share more and show you the game in action sometime next year, once we pass our next internal production milestones,&#8221; said Brunier.</p>
<p><em>Beyond Good and Evil 2</em> was <a href="https://gamingbolt.com/beyond-good-and-evil-2-debuts-at-ubisoft-e3-presser">first announced at E3 2017</a> with no platforms confirmed. With Brunier mentioning &#8220;next-generation,&#8221; it could possibly see a release for PS5 and Xbox Series X. Stay tuned for more details in the meantime.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">456056</post-id>	</item>
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		<title>WiLD &#8211; New Concept Art Appears On Official Site</title>
		<link>https://gamingbolt.com/wild-new-concept-art-appears-on-official-site</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 20 Apr 2020 23:31:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[WiLD]]></category>
		<category><![CDATA[Wild Sheep Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=438785</guid>

					<description><![CDATA[Almost a year after a random new social media post.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/WiLD-image-3.jpeg"><img decoding="async" class="alignnone wp-image-431343" src="https://gamingbolt.com/wp-content/uploads/2020/02/WiLD-image-3.jpeg" alt="WiLD" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/WiLD-image-3.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/WiLD-image-3-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/WiLD-image-3-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/WiLD-image-3-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/WiLD-image-3-1536x864.jpeg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>When you think of <em>WiLD</em> (if you even know what <em>WiLD</em> is at this point), I imagine it comes naturally with the word vaporware in your head. Announced almost 6 years ago from Sony and Wild Sheep Studio and after only minimal footage, it went totally silent. Well, it seems that whether it&#8217;s dead or not, someone wanted to share some new concept art.</p>
<p>You can see the new artwork below. All five images were uploaded randomly at the official site, which you can see through <a href="http://wildsheepstudio.com/" target="_blank" rel="noopener noreferrer">here</a>. There&#8217;s obviously very little actually here, but the concept art matches the aesthetics for what little we did see in the past. What&#8217;s interesting about this, though? It was almost exactly one year ago that the game&#8217;s Facebook page randomly became active and posted new artwork. <a href="https://gamingbolt.com/wild-resurfaces-with-new-social-media-posts-and-artwork">You can read about that through here</a>.</p>
<p>What does any of that mean, if anything? It&#8217;s hard to say. At this point, it&#8217;s hard to believe the game is still a PS4 title (or at least, an exclusive PS4 game) if it is indeed being worked on. There is at least someone who aims to keep the thought of it alive at least once a year for whatever reason. I guess we can only wait and see.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2020/04/Wild-5.jpg'><img loading="lazy" decoding="async" width="1900" height="880" src="https://gamingbolt.com/wp-content/uploads/2020/04/Wild-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Wild-5.jpg 1900w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-5-300x139.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-5-1024x474.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-5-768x356.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-5-1536x711.jpg 1536w" sizes="auto, (max-width: 1900px) 100vw, 1900px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2020/04/Wild-4.jpg'><img loading="lazy" decoding="async" width="1900" height="1028" src="https://gamingbolt.com/wp-content/uploads/2020/04/Wild-4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Wild-4.jpg 1900w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-4-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-4-1024x554.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-4-768x416.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-4-1536x831.jpg 1536w" sizes="auto, (max-width: 1900px) 100vw, 1900px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2020/04/Wild-2.jpg'><img loading="lazy" decoding="async" width="1900" height="1069" src="https://gamingbolt.com/wp-content/uploads/2020/04/Wild-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Wild-2.jpg 1900w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Wild-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1900px) 100vw, 1900px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1.jpg'><img loading="lazy" decoding="async" width="1900" height="1069" src="https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1.jpg 1900w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1900px) 100vw, 1900px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original.jpg'><img loading="lazy" decoding="async" width="1900" height="1027" src="https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original.jpg 1900w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1024x553.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-768x415.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/wild-ps4.original-1536x830.jpg 1536w" sizes="auto, (max-width: 1900px) 100vw, 1900px" /></a>

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		<item>
		<title>WiLD Resurfaces With New Social Media Posts And Artwork</title>
		<link>https://gamingbolt.com/wild-resurfaces-with-new-social-media-posts-and-artwork</link>
					<comments>https://gamingbolt.com/wild-resurfaces-with-new-social-media-posts-and-artwork#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 29 May 2019 20:59:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[WiLD]]></category>
		<category><![CDATA[Wild Sheep Studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=401479</guid>

					<description><![CDATA[Talk about out of nowhere.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/WiLD.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-401480" src="https://gamingbolt.com/wp-content/uploads/2019/05/WiLD.jpg" alt="WiLD" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/WiLD.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It’s been over 5 years now since Sony and Wild Sheep Studio’s announced <em>WiLD</em>, an adventure game for the PlayStation 4 headed by Michel Ancel, creator of <em>Beyond Good and Evil</em> and <em>Rayman</em>. While it did receive a brief gameplay trailer in 2015, it has largely been MIA and not talked about by either party since. It was assumed cancelled, especially since Ancel is now at work with Ubisoft on <em><a href="https://gamingbolt.com/beyond-good-and-evil-2s-universe-potential-discussed-by-ubisoft-ceo">Beyond Good and Evil 2</a></em>. But it seems some new life may be coming back, if the game’s social media revival is anything to go by.</p>
<p>The game’s Facebook page had largely been inactive over the last year, with most posts even before that being nothing new for a long time. Out of nowhere, it has seen a revival with new never before seen artwork, which it’s changed to be the page&#8217;s cover art. You can check it out <a href="https://www.facebook.com/WiLD-PS4-866406880050586/">here</a> and see the banner art below.</p>
<p>Sony also renewed the trademark for <em>WiLD</em> <a href="https://gamingbolt.com/wild-trademark-renewed-by-sony">earlier this year</a>. That in and of itself means little (companies renew trademarks to properties frequently, whether they intend to use them or not), but mix that with this sudden activity- and do we have something here? Only time will tell, but hey, we are living in a world that’s getting a <em>Beyond Good and Evil </em>2, so anything is possible.</p>

<a href='https://gamingbolt.com/wild-resurfaces-with-new-social-media-posts-and-artwork/wild-light'><img loading="lazy" decoding="async" width="960" height="102" src="https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Light.jpg" class="attachment-full size-full" alt="WiLD Light" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Light.jpg 960w, https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Light-300x32.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Light-768x82.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a>
<a href='https://gamingbolt.com/wild-resurfaces-with-new-social-media-posts-and-artwork/wild-dark'><img loading="lazy" decoding="async" width="960" height="102" src="https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Dark.jpg" class="attachment-full size-full" alt="WiLD Light" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Dark.jpg 960w, https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Dark-300x32.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/WiLD-Dark-768x82.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a>

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		<post-id xmlns="com-wordpress:feed-additions:1">401479</post-id>	</item>
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		<title>Michel Ancel&#8217;s WiLD Still in Development, Updates Due in &#8220;Coming Year&#8221;</title>
		<link>https://gamingbolt.com/michel-ancels-wild-still-in-development-updates-due-in-coming-year</link>
					<comments>https://gamingbolt.com/michel-ancels-wild-still-in-development-updates-due-in-coming-year#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 Jun 2017 18:30:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beyond Good and Evil 2]]></category>
		<category><![CDATA[E3 2017]]></category>
		<category><![CDATA[michel ancel]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[WiLD]]></category>
		<category><![CDATA[Wild Sheep Studio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=298901</guid>

					<description><![CDATA[Wild Sheep Studio is working hard on the game.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/Wild.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-249288" src="https://gamingbolt.com/wp-content/uploads/2015/11/Wild.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Wild.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/11/Wild-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though Michel Ancel&#8217;s <em>Beyond Good and Evil 2</em> seems to be making a positive step in development (read: Actually being real), this raises questions about <em>WiLD</em>.</p>
<p>The PS4 exclusive is developed by Wild Sheep Studio, a developer that Ancel founded in 2014 and which focuses on open world survival adventure in the Neolithic-era. We haven&#8217;t heard a whole lot about it since its PS4 exclusive status was announced in October 2015.</p>
<p>Fortunately, it doesn&#8217;t seem that development on <em>WiLD</em> will simply cease. Replying to <a href="https://www.instagram.com/p/BVSt4OkAtKJ/?taken-by=michelancel">Instagram followers</a> on the fate of <em>WiLD</em>, Ancel said that the studio is hard at work on the game and fans could expect “strong updates in the coming year”.</p>
<p>Since it&#8217;s a PlayStation 4 exclusive, perhaps that could mean more information at PlayStation Experience 2017, which takes place on December 9th to 10th in Anaheim, California. Then again, it could also appear out of the blue at Gamescom or Paris Games Week.</p>
<p>As for <em>Beyond Good and Evil 2</em>, Ancel shared more information on the same in a recent Twitch interview. Check out some of the juicier bits <a href="https://gamingbolt.com/beyond-good-and-evil-2-is-equivalent-to-gta-in-space-story-connects-to-first-game">here</a>.</p>
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		<title>WiLD Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/wild-wiki</link>
					<comments>https://gamingbolt.com/wild-wiki#comments</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 24 Nov 2015 07:29:57 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[WiLD]]></category>
		<category><![CDATA[Wild Sheep Studio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249285</guid>

					<description><![CDATA[Everything you need to know about Wild.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>iLD is an upcoming open world survival game that is being developed by Wild Sheep Studio and published exclusively for the PS4 by Sony. The game is set in a prehistoric world (suggested to be 6000-500 BC) and has a number of fantastic aspects such as dealing with animals. The game is being produced by Michel Ancel who is a veteran of the video game industry and best known for his work in the Rayman series and Beyond Good &amp; Evil.</p>
<p>WiLD does not yet have an official release date, though most rumors have circulated around late 2016 at the earliest.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p><script src="//www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1582397" src="//cms.springboardplatform.com/embed_iframe/475/video/1582397/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>WiLD began development in 2014 at Wild Sheep Studio, a company founded by former Ubisoft employee Michel Ancel. The game&#8217;s first gameplay trailer was shown off at Gamescom 2014 and another development gameplay trailer was shown at Paris Games Week 2015. At this particular event, Ancel and Wild Sheep Studio some more light on what the game is going to be and how users will be able to interact with the characters.</p>
<p>Shortly after officially unveiling the game, Wild Sheep studios placed ads for a 3D Environment Artist as well as a 3D Character Artist for the game. The studio is adding team members in order to keep working on the game and stay on pace for a release date sooner, rather than later.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/Wild.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-249288" src="https://gamingbolt.com/wp-content/uploads/2015/11/Wild.jpg" alt="Wild" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Wild.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/11/Wild-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There isn&#8217;t a great deal known about the actual story of WiLD other than the user is invited to step back in time more than 10,000 years and strive to survive in a vast living world. The game is set during the Neolithic period (6000-500 BC) in a procedurally generated world around the size of Europe. The player takes over the part of a tribe&#8217;s shaman and there will likely be quests and missions that will need to be completed in order to continue to survive in this world. There are humans that you can interact with as well as animals that can be summoned as part of the larger story.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/wild-screen-08-ps4-eu-25nov14.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-249290" src="https://gamingbolt.com/wp-content/uploads/2015/11/wild-screen-08-ps4-eu-25nov14.jpeg" alt="wild-screen-08-ps4-eu-25nov14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/wild-screen-08-ps4-eu-25nov14.jpeg 627w, https://gamingbolt.com/wp-content/uploads/2015/11/wild-screen-08-ps4-eu-25nov14-300x169.jpeg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The game has a third person point of view as the main character of WiLD. The character has a number of different powers that allow the character to interact with the world around him. Among those powers the shaman has are that animals can be controlled by astral projection/possession. The developers have said that once the character is &#8216;possessing&#8217; an animal the gameplay moves to the point of view of the controlled creature, and then proceeds using the skills and characteristics of that animal. Smaller animals all the way down to fishes in the rivers and seas can be used to spy on others, while the larger animals can be used to support the player and their tribe in fights with other humans and attacking forces.</p>
<p>The game is said to have a fully interactive environment which means that the world has dynamic weather and seasons and the way a character can interact with the world changes during the different seasons. At the latest presentation, Ancel said players will need to use their instincts and intuition to thrive in a hostile environment that is trying to kill them at every turn. There are going to be aspects that can pose a danger to the character or end providing an important piece of the puzzle when it comes to figuring out how to survive. This goes right down to the plants that are in the game. Some of the plants will be able to revive health and save a character or member of his tribe. Other plants will be extremely poisonous and can lead to almost instant death. Learn how to control living creatures, and venture into your friends&#8217; game worlds to help them survive.</p>
<p>While there is plenty of combat, using a whole host of different approaches, exploration and survival, such as rounding up supplies play a large part as well. During the game&#8217;s official unveiling, the development team said players should actually schedule &#8220;exploration days.&#8221; When it comes to battling other tribes, players will be able to morph into the bodies of animals. Ancel explained that while he wants the game to be grounded in reality, he doesn&#8217;t believe something supernatural  is out of place, because the period of time the game is set, &#8220;the spirits are a mix of animals and humans, because nature was the most powerful thing on earth.&#8221;</p>
<p>Death in the game was covered at the presentation, as the producer explained that when a player is possessing an animal and that animal is killed by an enemy, the spirit of the player will automatically return to the body of the human. If the human is killed in the game, there are going to spawn points where a player can pick up and continue going without much fuss. In this regard the game is set apart from other true survival games like Don&#8217;t Starve.</p>
<p>Ancel also said the game is designed to randomly generate a good portion of the world, so the gameplay will be different every time you go to a certain area, no matter how many times a player has been there before.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/Wild-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-249291" src="https://gamingbolt.com/wp-content/uploads/2015/11/Wild-2.jpg" alt="Wild 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Wild-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/11/Wild-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>During the official reveal of the game, none of the characters were made known specifically, other than the Shaman main character. There are other tribe members who the main character will interact with but they have not been named so far. There are also a number of different animals that will appear in the game, but they haven&#8217;t been announced or specifically laid out by the developers.</p>
<p><em>Note: This wiki will be updated once we have more information about the game</em></p>
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		<title>Beyond Good &#038; Evil 2 in Active Development, &#8220;Far too Early for Details&#8221;</title>
		<link>https://gamingbolt.com/beyond-good-evil-2-in-active-development-far-too-early-for-details</link>
					<comments>https://gamingbolt.com/beyond-good-evil-2-in-active-development-far-too-early-for-details#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Aug 2014 15:16:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beyond Good & Evil 2]]></category>
		<category><![CDATA[michel ancel]]></category>
		<category><![CDATA[Ubisoft Montpellier]]></category>
		<category><![CDATA[Wild Sheep Studio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204346</guid>

					<description><![CDATA[Ubisoft has finally confirmed it, after all this time.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2009/09/beyond_good_and_evil_2.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2009/09/beyond_good_and_evil_2.jpg" alt="beyond_good_and_evil_2" width="620" height="349" class="aligncenter size-full wp-image-67" srcset="https://gamingbolt.com/wp-content/uploads/2009/09/beyond_good_and_evil_2.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2009/09/beyond_good_and_evil_2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Rayman and Beyond Good &#038; Evil creator Michel Ancel has recently founded his own indie studio with Wild Sheep Studio. It already has a game in development with 13 different staff members but that&#8217;s not the most significant news. Ubisoft has finally revealed that a sequel to Beyond Good &#038; Evil 2 is happening and Ancel will be dividing his responsibilities between working at Wild Sheep Studio and Ubisoft Montpellier..</p>
<p>Speaking to <a href="http://www.eurogamer.net/articles/2014-07-31-michel-ancel-starts-new-studio-but-remains-at-ubisoft-part-time">Eurogamer</a>, Ubisoft said, “In many ways, BG&#038;E is an inimitable game – it appeals to all generations of gamers and is an inspiration behind many of Ubisoft Montpellier’s past and future games.</p>
<p>“It’s still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of BG&#038;E, they’re developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game. The entire team is excited about the direction this extremely ambitious project is taking, and we’ll have more to share later, as it progresses.”</p>
<p>Ubisoft’s Xavier Poix further said that, “In addition to spending some of his time on this new venture, Michel is leading the creative development of select projects at Ubisoft Montpellier, including an extremely ambitious new title that is very close to his and the team’s heart.&#8221;</p>
<p>Thoughts on Beyond Good &#038; Evil 2 finally happening? Let us know in the comments.</p>
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