<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Xbox One &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/xbox-one/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 14 Aug 2026 19:45:14 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.4</generator>
	<item>
		<title>Injustice 2 Has Sold More Than 9 Million Copies</title>
		<link>https://gamingbolt.com/injustice-2-has-sold-more-than-9-million-copies</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 14 Aug 2026 13:48:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Injustice 2]]></category>
		<category><![CDATA[netherrealm studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Warner Bros. Games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650549</guid>

					<description><![CDATA[NetherRealm Studios chief creator officer and co-creator of the series, Ed Boon, took to social media to confirm the sales milestone.]]></description>
										<content:encoded><![CDATA[<p>While there have been plenty of <a href="https://gamingbolt.com/injustice-3-reportedly-spotted-on-warner-bros-artists-resume">rumors going around</a> of NetherRealm potentially working on a new <em>Injustice</em> game, series co-creator and the studio’s chief creative officer, Ed Boon, has offered an update on <em>Injustice 2</em> sales. Following its 2017 release on PC, PS4, and Xbox One, over 9 million copies have been sold worldwide.</p>
<p>His comment came after a social media user asked for some clarification about the fighting game’s sales figures. Using a screenshot of sales figures for superhero games up to May 2019, they asked whether <em>Injustice 2</em> had sold more than 2 million copies.</p>
<p>Reports from earlier this year have indicated that NetherRealm Studios is working on a superhero fighting game. However, there is uncertainty about whether it will be a third entry in the <em>Injustice</em> franchise or something else entirely. According to known leaker MultiverSusie, the company has seemingly been trying to <a href="https://gamingbolt.com/netherrealm-studios-superhero-fighting-game-might-not-be-part-of-the-injustice-franchise-rumor">move away from the <em>Injustice</em> branding</a>.</p>
<p>When it first came out in 2013, <em>Injustice: Gods Among Us</em> was an alternate take on many of DC’s superhero lineup. The central plot revolved around the idea of Superman finally snapping after being manipulated by the Joker and deciding that humanity needs him to become a tyrannical ruler. Batman, fearing the fate of his world, decides to call in reinforcements from alternate universes to fight off Superman and the other heroes who sided with him.</p>
<p>Its sequel – <em>Injustice 2</em> – would further continue the story. While Batman has been trying to rebuild society while also fighting off the evil Superman’s allies, a new threat emerges, turning what was originally a conflict between two opposing sides into a free-for-all between three distinct factions.</p>
<p>While the stories of both <em>Injustice</em> games are fairly self-contained, there is plenty of room for a sequel if NetherRealm Studios wants to make one. On the other hand, the company’s rumored decision to move away from the branding might indicate it wants to tap into DC Comics storylines.</p>
<p>One of the most popular lines of comics from DC has been its <em>Absolute</em> line, which features reimagined DC superheroes taking on far greater threats since the universe is against them from the ground up. NetherRealm Studios could have a lot to draw from, since reimaginings of characters like Wonder Woman, Batman, and Martian Manhunter have become fan favorites.</p>
<p>As for <em>Mortal Kombat</em>, Boon <a href="https://gamingbolt.com/mortal-kombat-studio-is-definitely-pursuing-another-entry-in-the-franchise">said the studio is &#8220;definitely pursuing&#8221; another title</a>, though he didn&#8217;t offer many details beyond that.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:r5pz4hx5566vmv75zan3u3qn/app.bsky.feed.post/3msroit6c5s2t" data-bluesky-cid="bafyreia37wrteopubbaqcbwffwyde6r55jng2ygjylxqigrjyem4rsteuu">
<p lang="en">Since we released Injustice 2, it has sold over 9 million copies worldwide.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:r5pz4hx5566vmv75zan3u3qn?ref_src=embed">Ed Boon (@noobde.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:r5pz4hx5566vmv75zan3u3qn/post/3msroit6c5s2t?ref_src=embed">2026-08-11T03:32:08.444Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sonic Frontiers Crosses 5 Million Sales, Sonic Adventure 2 Shoes Added In-Game</title>
		<link>https://gamingbolt.com/sonic-frontiers-crosses-5-million-sales-sonic-adventure-2-shoes-added-in-game</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 22:41:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Frontiers]]></category>
		<category><![CDATA[Sonic Team]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650513</guid>

					<description><![CDATA[The open zone title, which recently launched on Nintendo Switch 2, continues to be a top seller for Sega after all these years.]]></description>
										<content:encoded><![CDATA[<p><em>Sonic Frontiers</em> continues to generate sales for Sega, with a new tweet from the studio celebrating more than five million units sold since its 2022 release.</p>
<p>While those numbers are a milestone worth celebrating on their own, they are made all the more interesting when you consider that the game was at <a href="https://gamingbolt.com/sonic-frontiers-has-sold-3-2-million-units">3.2 million in April 2023</a> and 4.57 million units in June 2025. That showcases continued interest in the game, possibly spurred along by the <a href="https://gamingbolt.com/sonic-frontiers-final-horizon-update-is-now-live">Final Horizon update</a> and the <em><a href="https://gamingbolt.com/sonic-frontiers-definitive-edition-is-out-now-on-nintendo-switch-2-for-50">Definitive Edition</a></em> which came out nearly two months ago for Nintendo Switch 2. That it brings all of the game&#8217;s content under one roof, with all of its updates and patches, makes it a tempting proposition for fans of Sonic, to be sure.</p>
<p>Sega&#8217;s celebrating the occasion by giving all of you a free pair of shoes that fans of <em>Sonic Adventure 2</em> will appreciate. We&#8217;ve left the publisher&#8217;s wholesome tweet below, along with a peek at the new shoes if you&#8217;re interested in claiming them. If you&#8217;re thinking about trying this one out, our <a href="https://gamingbolt.com/sonic-frontiers-review-more-please">review</a> should help you make up your mind one way or another, and the <em>Definitive Edition</em> is definitely a great choice if you&#8217;re jumping in.</p>
<p>https://x.com/sonic_hedgehog/status/2087932247219519711</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Mafia: Definitive Edition For PS5, Xbox Series X/S Rated by ESRB &#8211; Rumor</title>
		<link>https://gamingbolt.com/mafia-definitive-edition-for-ps5-xbox-series-x-s-spotted-on-esrb-website-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 16:02:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Hangar 13]]></category>
		<category><![CDATA[Mafia: Definitive Edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650473</guid>

					<description><![CDATA[Unfortunately, the listing has since been taken down. Its existence indicates that a modern-generation port has been in the works.]]></description>
										<content:encoded><![CDATA[<p>Six years after the release of <em>Mafia: Definitive Edition</em> on PC, PS4, and Xbox One, it looks like developer Hangar 13 and publisher 2K are bringing the title to current-gen consoles as well. A listing for PS5 and Xbox Series X/S versions of the title was spotted by <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vn7hkq/mafia_definitive_edition_rated_by_the_esrb_for/" target="_blank" rel="noopener">Reddit users</a>, which indicated that native versions of <em>Mafia: Definitive Edition</em> were in the works. However, at the time of publishing, the listing has been taken down.</p>
<p>While details about the supposed PS5 and Xbox Series X/S versions of <em>Mafia: Definitive Edition</em> are difficult to discern, it is likely that the title will run at higher frame rates than its PS4 and Xbox One release did. Since current-gen consoles are considerably more powerful than their predecessors, we can expect it to run at 60 FPS while targeting 4K on PS5 and Xbox Series X, and 1440p on Xbox Series S.</p>
<p>While <em>Mafia: Definitive Edition</em> is playable on PS5 and Xbox Series X/S thanks to the current-gen consoles supporting backwards compatibility, the title doesn’t really benefit from the extra horsepower, since Hangar 13 hadn’t enabled features like an unlocked framerate mode. Until a current-gen version finally comes out, PC will continue to remain the best way to experience the crime drama with high frame rates and resolution.</p>
<p>A remake of 2002’s <em>Mafia: The City of Lost Heaven</em>, <em>Mafia: Definitive Edition</em> tells the story of taxi driver Thomas Angelo in the city of Lost Heaven. One night in 1930, Thomas, or Tommy as he goes on to become known, finds himself involved in a car chase when two gangsters jump into his taxi. What follows is an elaborate tale about how Tommy gets further involved with the local organized crime elements and rises up a crew&#8217;s ranks. The title lays much of the groundwork for the stories that would go on to be told in later games.</p>
<p>On the gameplay side of things, <em>Mafia: Definitive Edition</em> hedges its bets by offering both open-world gameplay as well as more linear story-based missions. While the open world can be explored to find new vehicles and even weapons, the missions form the core of the game, and also happen to be the primary means of progression when it comes to unlocking more content. For more details, take a look at <a href="https://gamingbolt.com/mafia-definitive-edition-review-welcome-to-the-family-son">our review</a>.</p>
<p>The most recent entry in the franchise was <em>Mafia: The Old Country</em>, which was released on PC, PS5, and Xbox Series X/S in August 2025. Back in June, Hangar 13 had <a href="https://gamingbolt.com/mafia-the-old-country-reveals-new-story-expansion-man-of-honor-at-summer-games-fest">announced</a> that it had been working on an expansion for the title. Dubbed <a href="https://gamingbolt.com/mafia-the-old-country-man-of-honor-gameplay-reveals-new-jobs-challenges-and-targets-to-silence"><em>Man of Honor</em></a>, the expansion will revolve around a younger Don Salieri. The expansion is slated for release later this week.</p>
<p>In the meantime, take a look at <a href="https://gamingbolt.com/mafia-the-old-country-review-a-gangster-epic-that-respects-your-time">our review of <em>Mafia: The Old Country</em></a>, which we gave a score of 8 out of 10 thanks to its storytelling, character development, and simple-but-effective stealth and combat systems. Our only complaint was that the story makes a strange transition as it reaches its climax, leaving us somewhat disappointed.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>No Man&#8217;s Sky Studio Co-Founder Says &#8220;There is Probably Some End Date&#8221; For New Content</title>
		<link>https://gamingbolt.com/no-mans-sky-studio-co-founder-says-there-is-probably-some-end-date-for-new-content</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 14:29:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hello Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650455</guid>

					<description><![CDATA[In an interview, Sean Murray spoke about how exciting it can be to revisit an older game because it got brand-new content.]]></description>
										<content:encoded><![CDATA[<p>While developer Hello Games is likely quite busy with its in-development project – <a href="https://gamingbolt.com/light-no-fire-is-crazy-and-ambitious-says-sean-murray-who-explains-the-lack-of-details"><em>Light No Fire</em></a> – the studio hasn’t quite stopped releasing more content for <em>No Man’s Sky</em>. In an interview with <a href="https://www.gamesradar.com/games/survival/there-is-probably-some-end-to-no-mans-sky-says-hello-games-boss-but-hell-probably-come-back-10-years-later-for-a-surprise-update-anyway/" target="_blank" rel="noopener">GamesRadar</a>, studio co-founder Sean Murray spoke about celebrating the 10th anniversary of <em>No Man’s Sky</em>, and what the team has in store for the space-based survival crafting game’s next decade.</p>
<p>Interestingly, Murray noted that “there probably is some end date” for new content coming to <em>No Man’s Sky</em>. “But if you had asked me five years ago, I would have thought we would have passed it by now.” As for why Hello Games continues to make more content for <em>No Man’s Sky</em>, Murray said that he likes it when old games get major updates. Pointing to the 30th anniversary update for the original <em>Quake</em> developed by MachineGames, Murray spoke about feeling excited to go back to an older game.</p>
<p>&#8220;I saw MachineGames put out an update for <em>Quake</em> – some new levels. And I was a big fan of <em>Quake</em> when it came out. It was one of my real inspirations for getting into making games. And I see that it&#8217;s a 30-year-old game, and they release some new levels, and I think there are people who would look at that and say, &#8216;What&#8217;s the point? Why have they done that?&#8217;</p>
<p>&#8220;For me personally, I think that&#8217;s so cool and joyous. I&#8217;m excited to go back and have that nostalgia and play. And I was talking to someone on the team who is like, &#8216;Who&#8217;s even making that? Who cares? Who&#8217;s still there?&#8217; Almost the implication of: wouldn&#8217;t it be sad if it was somebody who had worked on <em>Quake</em> for 30 years? And I just think it&#8217;s cool. I can see a real joy in making some new levels for <em>Quake</em>.&#8221;</p>
<p>Hello Games has already confirmed that it is working on yet another massive update for <em>No Man’s Sky</em>. Titled <a href="https://gamingbolt.com/no-mans-sky-celebrates-10th-anniversary-teases-next-major-update-cosmos">Cosmos</a>, little is known about the update. However, its name might indicate that the development team has big plans for <em>No Man’s Sky</em>’s space travel systems.</p>
<p>The title got its last major update back in May. Dubbed <a href="https://gamingbolt.com/no-mans-sky-the-swarm-update-adds-a-universe-destroying-threat-that-players-must-stop-together">The Swarm</a>, the update brought in what is likely the biggest Expedition in <em>No Man’s Sky</em> yet. It included a time-limited campaign that involved Travellers working together in teams of three to take on the Hive of Glass.</p>
<p>Prior to this, <em>No Man’s Sky</em> also got turn-based creature battles with its <a href="https://gamingbolt.com/no-mans-sky-adds-turn-based-creature-battles-with-xeno-arena-update">Xeno Arena update</a>. The new gameplay elements allow players to collect creatures from across the universe and pit them in battles against one another. These creatures can even be genetically altered to get more benefits, like higher stats and stronger attacks. Players who would prefer to avoid putting their creatures at risk can partake in holo-battles, which avoid any harm from falling on the creatures.</p>
<p>Xeno Arena was a follow-up to February’s <a href="https://gamingbolt.com/no-mans-sky-adds-a-gravity-gun-spider-trucks-and-planetary-salvage-missions-in-new-remnant-update">Remnant update</a>, which brought in the Gravitino Coil – a new module for the Multi-Tool that can be used to pick up large magnetized objects, and even Sentinel drones.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Project Sirius Faces Further Layoffs to &#8220;Reflect the Project&#8217;s Needs,&#8221; Says CD Projekt RED</title>
		<link>https://gamingbolt.com/project-sirius-faces-further-layoffs-to-reflect-the-projects-needs-says-cd-projekt-red</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 08:26:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650414</guid>

					<description><![CDATA[These are the latest in line for the multiplayer spin-off based on The Witcher, which saw 29 developers departing in May 2023.]]></description>
										<content:encoded><![CDATA[<p>CD Projekt has confirmed layoffs for its <em>Project Sirius</em> team, with five members at Warsaw headquarters being asked to leave, alongside four others in the Boston office. Nine others were invited to apply for other internal postings, showcasing a notable reduction in manpower working on the project, per <a href="https://in.ign.com/codename-sirius/268627/cd-projekt-confirms-layoffs-on-the-witcher-multiplayer-spinoff-issues-statement" target="_blank" rel="noopener">IGN</a>.</p>
<p>It&#8217;s rather disappointing to talk about layoffs on a team working on something as exciting as a <a href="https://gamingbolt.com/cd-projekt-reds-project-sirius-recruits-destiny-2-the-final-shape-narrative-lead">multiplayer <em>Witcher </em>spin-off</a>. What makes it worse is that this isn&#8217;t the <a href="https://gamingbolt.com/cd-projekt-confirms-layoffs-for-29-members-of-project-sirius-team">first time</a> that the team has faced layoffs (and that&#8217;s not even getting into the <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">&#8220;new framework&#8221; for the title</a>, which sounds like a development reboot).</p>
<p>What this means for <em>Project Sirius</em> remains to be seen, as <em>The Witcher 4</em> and the sequel to <em>Cyberpunk 2077</em> will remain priorities for the studio. There&#8217;s also <em>The Witcher 3: Wild Hunt&#8217;s Songs of the Past</em> expansion (which is set to premiere its first look at <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-confirmed-for-gamescom-opening-night-live-on-august-25th">Gamescom Opening Night Live</a> on August 25th) and <em>The Witcher 1 Remake</em> that are likely taking up time and resources.</p>
<p>All the studio had to say on the subject was that it had &#8220;adjusted the size of the <em>Sirius</em> team to reflect the project’s needs at this stage of development&#8221;, which we can only assume is that it isn&#8217;t too high on its list of priorities. Stay tuned for updates, as always, on what&#8217;s next with the troubled project.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Ghost Recon Wildlands: Last Rites PS5 Review &#8211; Better Off In The Shadows</title>
		<link>https://gamingbolt.com/ghost-recon-wildlands-last-rites-review-better-off-in-the-shadows</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 17:25:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ghost recon wildlands]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650212</guid>

					<description><![CDATA[Ghost Recon Wildlands: Last Rites hasn’t reinvented the wheel here, but there's enough meat on this expansion’s bones to keep it interesting for its runtime.]]></description>
										<content:encoded><![CDATA[<p>When we reviewed <em>Ghost Recon Wildlands</em> nearly a decade ago, we believed it had promise. It was solid on the combat front, while its stealth mechanics were a tad too unbalanced to make them what I would have wanted them to be, while a fairly dumb enemy AI and some atrocious vehicular traversal held it back in my eyes, at least.</p>
<p>But the mechanical foundations of its gameplay loop were definitely interesting back then, and have since made it quite a popular title in the illustrious franchise’s lineup. Indeed, it&#8217;s popular enough to warrant a free update that brings a graphical bump to the familiar game while adding an entirely new mission, complete with an antagonist who makes even El Sueño seem harmless by comparison?</p>
<p><iframe title="Ghost Recon Wildlands PS5 Review - How Much Difference Do the New Upgrades Make?" width="500" height="281" src="https://www.youtube.com/embed/ApGt0GlcJYw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But is it enough of a celebratory nod to 25 years of <em>Ghost Recon</em>? Does the new update make <em>Wildlands</em> feel more current-gen than the original version? Can the return of the Predator event be enough to put The Ghosts back in the limelight? Probably not, and that’s a shame.</p>
<p>Let’s get the new 4K/60 fps update out of the way early. Yes, it makes the graphics quite smooth while the visuals received a nice upgrade. Lighting and reflections look a lot better, although low-light situations do become problematic, a flaw I’m going to touch upon again a little later. However, the pop-in from the original release, along with character models and textures that look very outdated by modern standards, make it obvious that this one’s a last-gen title on a current-gen system.</p>
<p>However, the one upside here is that my base PS5 managed 60fps even in intense firefights and other resource-heavy situations, allowing for a very smooth experience and markedly better gunplay thanks to how much easier aiming is when there are more frames in play. I only wish that the load times had been better optimised, as getting in and out of the action took long enough for me to notice, which is saying something today.</p>
<p>Of course, the new Last Rites mission is the star of the show and its premise is interesting enough. Taking around one to two hours to finish, Last Rites is accessible directly from the main menu with no prerequisites. It sees the Ghosts return to Bolivia, where a new handler presents them with a fresh target: La Llorona. She’s a feisty one, and presented as an antagonist so unhinged, putting her out of her misery almost feels like a mercy. Of course, she’s inspired so much zealous fervor within her ranks that getting to her requires some meticulous work. Well, the Ghosts have never walked away from a challenge now, have they?</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-306585" src="https://gamingbolt.com/wp-content/uploads/2017/09/Ghost-Recon-Wildlands_Ghost-War_03-1024x576.jpg" alt="Ghost Recon Wildlands_Ghost War_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Ghost-Recon-Wildlands_Ghost-War_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/09/Ghost-Recon-Wildlands_Ghost-War_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Ghost-Recon-Wildlands_Ghost-War_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Ghost-Recon-Wildlands_Ghost-War_03.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The Ghosts return to Bolivia, where a new handler presents them with a fresh target."</p>
<p>The story has the twists and turns you’d come to expect from a <em>Ghost Recon</em> title, although one of them came early enough for it to feel like quite a curveball, and in a good way. Things are presented to you on the go just like in the base game, and you’re going to be spending your time traversing the new sub-region this mission’s locked into, with new information being presented to you with each objective you complete. It’s interesting, and definitely among the highlights of the update for me. It’s well-placed, well-written, and definitely more than capable of holding my interest.</p>
<p>The voice acting is effective, while the presentation feels a little too similar to the rest of the game to stand out. That the main Campaign&#8217;s fight against Santa Blanca only receives a passing mention is probably a good thing, since it frees this side chapter from having to force references to events from the rest of Bolivia into the fray. It helps keep Last Rites focused on its antagonists, and that’s a very good thing given that they come across as a viable threat.</p>
<p>However, the objectives themselves are nothing more than an excuse to send you from one place to the next, with armed compounds you must infiltrate to either collect intel yourself or perhaps send your drone to eavesdrop on a high-ranking member of La Llorona’s organization. Good luck finding something important in the dark, though. The low light performance was a serious downer, making it very annoying to navigate indoor environments.</p>
<p>You get to take the same vehicles that the base game offered, while some of them come with cool paint jobs to add a bit of celebratory flair to things. Of course, driving those vehicles is as frustrating as it&#8217;s ever been with their tendency to wildly oversteer and spin out of control at even the slightest bit of hard turning. What’s even more annoying is that dying or failing an objective respawns you at a considerable distance away, forcing you to endure another round of frustrating driving to return to where you were.</p>
<p>It’s slightly disappointing that a story that’s quite intriguing isn’t backed up by gameplay that matches it. Lackluster objectives are joined by an enemy AI that remains largely unchanged from the rest of the game, along with stealth options like Sync Shot that can let you command your teammates to just clear entire patrols without a single one of them being any the wiser. That thing seriously needs a nerf on its cooldowns given how it trivializes a lot of the game. Is it fun? Hell, yeah! Is it anything we haven’t already seen in <em>Wildlands</em>? Sadly no.</p>
<p><img decoding="async" class="aligncenter wp-image-387121" src="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-1024x576.jpg" alt="Ghost Recon Wildlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The default setting is probably more than enough for casual players, but the more hardcore Ghosts amongst you are going to appreciate what’s on offer and how it makes things more demanding if that’s how you push your sliders."</p>
<p>I found myself tearing through missions on both Arcade and Normal, while greater difficulty options turned the tables on me more often than not. Of course, the new customization options are most welcome, letting you tweak everything from enemy behaviour and damage values to weapon restrictions, friendly fire, weather, and HUD elements until you’ve shaped the experience into something that feels just right for you. The default setting is probably more than enough for casual players, but the more hardcore Ghosts amongst you are going to appreciate what’s on offer and how it makes things more demanding if that’s how you push your sliders.</p>
<p>Enemy aggression and awareness are pretty great, although I’d say that it&#8217;s a very familiar AI given how many times we’ve seen it before. <em>Wildlands</em> might have been good for its time, but it&#8217;s too lacking by modern standards to make this free update do any wonders. Yes, the returning Predator event should give you a few more hours of fun, but it’s essentially as good now as it was then, and there isn’t much more to say about it.</p>
<p>As far as the free update goes, you’re getting a visual bump, a new standalone mission, customization options, and not really much else. Last Rites is definitely good enough to make Wildlands veterans come back to Bolivia for a time, but can it make them stay? That depends on how addictive they found the original base game. But for new players, if you weren’t already sold on Wildlands, it isn’t likely that Last Rites is going to work any miracles.</p>
<p>As a part of a game that’s still listed as a PS4 title, it’s probably worth taking advantage of the trial weekend to just dive into <em>Wildlands</em> and get through it if you don’t own a copy of the game. The current PlayStation Store discount is also quite tempting if <em>Ghost Recon</em> is something you’ve enjoyed over the years, or are curious about trying out. But as a purchase, it isn’t something I can recommend wholeheartedly in a world where titles like <em>Ready or Not</em> make for far better experiences.</p>
<p>Last Rites is enough of a firework show to mark a milestone that many other franchises in modern gaming would be envious of. But other than that, it isn’t much more than an interesting side chapter in Bolivia, far removed from Santa Blanca while retaining the main campaign&#8217;s limitations, and that’s probably its biggest weakness. It’s still fun if you’re playing it for free, though.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Xbox Team is Working to Ensure Services Are More Resilient to Outages, Says CTO</title>
		<link>https://gamingbolt.com/xbox-team-is-working-to-ensure-that-services-are-more-resilient-to-outages-says-cto</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 10:55:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650252</guid>

					<description><![CDATA[An "underlying service" used to validate content caused the issue, but a bug in Xbox's client software stack further compounded it.]]></description>
										<content:encoded><![CDATA[<p>Following up on the <a href="https://gamingbolt.com/xbox-lives-extended-network-outage-was-unacceptable-says-cto">major Xbox outage from a couple of weeks ago</a>, CTO Scott Van Vliet has now offered an update. In a lengthy social media post, Vliet once more confirmed that the outage was caused by an “underlying service” that is used by Xbox to validate purchased and Game Pass content, as well as some services on Xbox for PC.</p>
<p>Another bug was discovered in the Xbox client software stack that further compounded the issue, where unresponsive services also caused other license checks to fail. This, in turn, led to a cascading failure of services, affecting users’ ability to launch games that they already owned.</p>
<p>Since then, Vliet has noted that Xbox has transferred ownership of the licensing services that caused the issues to its in-house team, and engineers have been working to ensure the software stack is more resilient to similar failures. The bug discovered in the stack has also been fixed with an update that started rolling out yesterday.</p>
<p>As for the future, Vliet has explained that the engineering and operations teams are actively working to improve the stack&#8217;s reliability. More updates about how this will be achieved are slated to be revealed in the coming weeks and months. Updates for these issues will accompany new features and quality-of-life improvements.</p>
<p>The Xbox service failure was a major issue in July, with online services going down for around 15 hours. At the time, Vliet had called the outage “unacceptable”, and said that the team was committed to ensuring that it doesn’t happen again.</p>
<p>While Vliet acknowledged that the service outages on their own were bad, the fact that they caused a larger software stack collapse due to cascading failure made it worse. Along with this, he said that the company wants to be more transparent with issues like this going forward.</p>
<p>“I care less about the one-line root cause and more about the real questions: why a failure in one service was able to take down this much, why recovery took as long as it did, and what we change so a single point of failure can’t ruin your night again. That means hardening the dependencies underneath sign-in and game launch, improving how we detect and contain this class of failure, and being faster and clearer with you when something breaks.”</p>
<p>The outage happened right in the middle of a larger industry conversation about the pros and cons of digital versus physical games. With Sony <a href="https://gamingbolt.com/playstation-games-will-go-fully-digital-from-january-2028-onwards">announcing</a> the end of the production of new PlayStation discs from January 2028 onwards, many have expressed concern about how this would affect game ownership, and whether services would be able to withstand system failures.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I wanted to provide an update on the incident affecting some players trying to launch games and access other game library features last week.<br><br>What was the root cause?<br>As I previously wrote, an underlying service required for XBOX Home Console sharing and Game Pass purchased… <a href="https://t.co/hqC8ebV4oy">https://t.co/hqC8ebV4oy</a></p>&mdash; Scott Van Vliet (@scottvanvliet) <a href="https://x.com/scottvanvliet/status/2086814728551289308?ref_src=twsrc%5Etfw">August 10, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>No Man&#8217;s Sky Celebrates 10th Anniversary, Teases Next Major Update &#8220;Cosmos&#8221;</title>
		<link>https://gamingbolt.com/no-mans-sky-celebrates-10th-anniversary-teases-next-major-update-cosmos</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 19:55:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hello Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[No Man’s Sky]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650235</guid>

					<description><![CDATA[It's hard to believe that Hello Games' ambitious sci-fi survival title could come this far, and it's been an eventful journey.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">How quickly time passes, and how much a game like <em>No Man&#8217;s Sky</em>, once considered the most disappointing launch ever, could be redeemed to such an extent. Hello Games is celebrating the sci-fi survival exploration title&#8217;s tenth anniversary with a new trailer of the many updates thus far.</p>



<p class="wp-block-paragraph">It&#8217;s a doozy because of the sheer breadth of new content. Over 40 patches later, <em>No Man&#8217;s Sky</em> has mechs, massive weather events, Derelict ships with horrors, living ships that you can grow, fleet management, fishing, the ability to become a pirate, a third-person perspective, and, of course, multiplayer.</p>



<p class="wp-block-paragraph">The fact that all this has been free is the real kicker, and fans are torn on whether creator Sean Murray and his team should rest or deliver another ten years of support. There&#8217;s probably a fine middle ground somewhere, but Hello Games has already announced the next big update coming to <em>No Man&#8217;s Sky: Cosmos</em>.</p>



<p class="wp-block-paragraph">What does it have to offer? Your guess is as good as ours. It doesn&#8217;t have an ETA, but we wouldn&#8217;t be surprised if it&#8217;s suddenly dropped out of the blue and blows every other game&#8217;s post-launch support out of the water.</p>



<p class="wp-block-paragraph"><em>No Man&#8217;s Sky</em> is available for Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Xbox One, PS5, and PC. If you&#8217;re curious about the status of the developer&#8217;s next ambitious project, <em>Light No Fire</em>, head <a href="https://gamingbolt.com/light-no-fire-is-crazy-and-ambitious-says-sean-murray-who-explains-the-lack-of-details" data-type="post" data-id="650204">here</a> for the latest update (of sorts) from Murray.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="No Man&amp;apos;s Sky 10th Anniversary Trailer" width="500" height="281" src="https://www.youtube.com/embed/c-KoLySxccY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Fallout 76 is Getting &#8220;Dark Content&#8221; Soon, Says Creative Director</title>
		<link>https://gamingbolt.com/fallout-76-is-getting-dark-content-soon-says-creative-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 11:08:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650185</guid>

					<description><![CDATA[While Jonathan Rush didn't go into much detail about what this "dark" content will be, he said that the team will reveal more "very soon".]]></description>
										<content:encoded><![CDATA[<p>As Bethesda gets ready to celebrate the 10th anniversary of <em>Fallout 76</em>, the studio is now getting ready to discuss its plans to bring more content to the multiplayer game. In a social media post, creative director Jonathan Rush has said that the team behind <em>Fallout 76</em> is working on “dark content” for the title, and that more details will be revealed “very soon (VERY soon)”.</p>
<p>Along with this, Rush has also asked the <em>Fallout 76</em> community what kind of masks they would like to see added to the game for next year’s Fasnacht seasonal event. “Our Vault is one where its engineers cultivate all aspects of Appalachia from a future time and space,” he explained, while going on to note that “Masks for the next iteration have already been crafted, and you’re sure to love them.”</p>
<p>It is worth noting that, while some aspects of the <em>Fallout</em> franchise have been quite dark, the post-apocalyptic RPG series has largely leaned more towards the comedy side of things. Due to this, even the darker content has traditionally felt like more of an exception to the norm. What truly “dark” content would mean for when it comes to <em>Fallout 76</em>, however, remains to be seen, especially since the multiplayer title’s core gameplay loop revolves around taking down massive enemies with fancy and often funny guns.</p>
<p>In the meantime, the <em>Fallout 76</em> team has been <a href="https://gamingbolt.com/fallout-76-gets-test-versions-of-ps5-and-xbox-series-x-s-full-release-set-for-later-this-summer">testing out the PS5 and Xbox Series X/S versions</a> of the title, which are slated for release later this summer. While beta versions of these ports are available for testing, the studio has noted that players should be prepared to face a variety of bugs. These bugs might be worth it, however, since the current-gen versions of the title feature many enhancements.</p>
<p>Core among these is the goal of a steady frame rate of 60 FPS across all consoles, along with visual improvements like better draw distances, softer shadows, and even support for 4K resolution on Xbox Series X and PS5 Pro. Interestingly, the last-gen Xbox One X and PS4 Pro are also going to get some of these improvements, especially on the visual fidelity side. Along with this, PS5 and Xbox Series X/S versions of <em>Fallout 76</em> will also include support for 1440p displays and variable refresh rate.</p>
<p>The current-gen version of <em>Fallout 76</em> has been in the works from <a href="https://gamingbolt.com/fallout-76-burning-springs-update-is-out-on-december-2-ps5-xbox-series-x-s-release-out-in-early-2026">as far back as October 2025</a>. At the time, the team had noted that it was aiming to release the PS5 and Xbox Series X/S version in 2026.</p>
<p>One of the biggest requests from the <em>Fallout 76</em> player base has been the addition of cross-platform multiplayer. Rush and production director Bill LaCoste had acknowledged this request and said that it was something that the team would look at <a href="https://gamingbolt.com/fallout-76-developers-are-still-investigating-crossplay-wont-come-out-in-the-short-term">implementing in the future</a>. Difficulty in bringing over the feature seems to revolve around the fact that the Creation Engine powering <em>Fallout 76</em> simply wasn’t built for multiplayer to begin with, and that adding crossplay involves “huge technical hurdles” that involve “going back and retrofitting” the engine.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Attention Wastelanders!<br><br>Fallout 76 has exciting content in the works that we’re looking forward to talking about with you all very soon (VERY soon)…. we have been busy! <br><br>Dark content… <br><br>However…<br><br>…in the meantime, it would be remiss for me to not acknowledge that new masks…</p>&mdash; Jonathan Rush (@JonRush1977) <a href="https://x.com/JonRush1977/status/2086525749184602393?ref_src=twsrc%5Etfw">August 9, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Blizzard Was Xbox&#8217;s &#8220;Top-Performing&#8221; Studio in Q4 FY26 &#8211; Rumor</title>
		<link>https://gamingbolt.com/blizzard-was-top-performing-studio-at-xbox-in-q4-fy26-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 10:48:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft: Midnight]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650182</guid>

					<description><![CDATA[In an internal email, president Johanna Faries reportedly credited the strong performance of Overwatch and Diablo 4: Lord of Hatred.]]></description>
										<content:encoded><![CDATA[<p>While much of Xbox may be suffering due to lower year-on-year revenue in its latest quarter, a new report indicates that Blizzard might have been the “top-performing” developer under the division. According to <a href="https://www.windowscentral.com/gaming/blizzard/blizzard-is-now-xboxs-top-performing-studio-as-the-division-ends-fy26-over-delivering-on-microsofts-projections-per-internal-emails" target="_blank" rel="noopener">Windows Central’s Jez Corden</a>, an internal email by Blizzard president Johanna Faries congratulated the studio’s staff for its growth.</p>
<p>Faries kicked off her email by getting employees excited about BlizzCon 2026 on September 12th, noting that “the weekend will reflect the bold and collaborative work of everyone reading this. It’s my hope that the event can shine a light on the work underway at Blizzard, and that it can serve as a powerful springboard into a new era of momentum and excitement behind our mission to bring joy and belonging for communities worldwide.”</p>
<p>Further on, Faries said that, along with being the “top-performing studio” under Xbox, Blizzard also saw its third-highest fiscal performance when it came to Blizzard revenue throughout its history. Much of this was buoyed by the <a href="https://gamingbolt.com/overwatch-sets-new-peak-concurrent-player-record-on-steam-as-the-reign-of-talon-begins">strong performance of free-to-play hero shooter <em>Overwatch</em></a> and the release of <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-review-hateful-things"><em>Diablo 4</em>’s <em>Lord of Hatred</em> expansion</a> earlier this year.</p>
<p>&#8220;FY25 and FY26 were our first back-to-back years of growth since FY17. <em>Diablo 4: Lord of Hatred</em> and <em>Overwatch</em> drove exceptional performance in particular, with <em>Overwatch</em> delivering its strongest quarter since 2022.&#8221; Further, Faries said that the revenue growth has helped the studio invest in developing more games and hiring more staff.</p>
<p>BlizzCon 2026 is expected to be a showcase for Blizzard’s upcoming titles, ranging from more content being developed for <em>Diablo 4</em> and <em>Overwatch,</em> to potentially giving us our first look at <em>World of Warcraft</em>’s <em>The Last Titan</em> expansion. A few surprises are also expected, such as the <a href="https://gamingbolt.com/starcraft-shooters-art-style-to-be-closer-to-starcraft-2-cinematics-than-overwatch-rumor">much-rumored <em>StarCraft</em> third-person shooter</a>, and potentially even a revival of some of the company’s older games, like the <em>StarCraft</em> or <em>Warcraft</em> strategy titles.</p>
<p>As for Xbox, Microsoft had revealed during its recent earnings report that the division saw its revenue <a href="https://gamingbolt.com/xbox-revenue-fell-by-10-percent-in-last-quarter">fall by 10 percent year-on-year</a> in the fourth quarter of FY 2026. This confirmation came shortly after the company had conducted <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">sweeping layoffs across the entire division</a>, affecting 1,600 jobs in the process. In announcing the layoffs, Xbox CEO Asha Sharma had also confirmed that 1,600 more jobs were planned to be cut before the end of FY 2027.</p>
<p>When it comes to Microsoft as a whole, however, the company has seen quite a bit of success thanks to the strong performance of businesses like Microsoft 365 and Azure. CEO Satya Nadella praised the former for having surpassed $100 billion in revenue for the first time, and praised the latter for seeing major growth when it came to paid users.</p>
<p>“We are advancing the frontier on the cost-to-outcome curve, ensuring every customer can turn tokens into business results. This year, Azure revenue surpassed $100 billion for the first time, and Microsoft 365 Copilot reached over 30 million paid seats, reflecting the confidence customers are placing in us to power their AI transformation.”</p>
<p>Sharma has also reportedly <a href="https://gamingbolt.com/xbox-ceo-outlines-future-plans-for-growth-in-new-internal-memo-rumor">discussed Xbox’s plans to return to growth</a> through an internal memo.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
