Telltale’s The Walking Dead: The Final Season Wiki – Everything You Need To Know About The Game

Everything you need to know about The Walking Dead: The Final Season.

Publisher:
Telltale Games

Developer:
Telltale Games

Platforms:
PS4, Xbox One, PC, Nintendo Switch

Genre:Click to Play

Release Date:Episode 1: August 14, 2018; Episode 2: September 25, 2018; Episode 3: November 6, 2018; Episode 4: December 18, 2018

The Walking Dead: The Final Season is a graphic adventure video game developed and published by Telltale Games, and based on the comic book series by Robert Kirkman. It is the fourth and final instalment in the story arc of Clementine, the lead character in Telltale’s The Walking Dead series.

Development

The Walking Dead: The Final Season was announced by Telltale in July 2017 during San Diego Comic-Con. Telltale confirmed that the game would be launching for the PS4, Xbox One, PC, and Nintendo Switch, making it the first Walking Dead game created by Telltale to release on any Nintendo platform.

In 2017, Telltale went through a restructuring and decided to reduce the number of episodes they put out every year across various seasons of various games, and as such decided to focus solely on The Walking Dead: The Final Season for the year of 2018. Thanks to this, they were able to nail down the release dates of each episode in the season early in development. Unlike all other The Walking Dead seasons made by Telltale, all of which consisted of five episodes each, The Final Season has only four episodes.

The first episode, titled Done Running, launched on August 14, 2018. Episode 2, called Suffer the Children, was confirmed for a release on September 25, 2018, with Episode 3, titled Broken Toys launching on November 6, 2018 and Episode 4, titled Take Us Back, releasing on December 18, 2018. Telltale also announced that the fourth season would conclude the story of Clementine, although they did say that they might make more The Walking Dead games in the future that did not star Clementine. The Garcia family, who served as the lead characters in the third season, titled A New Frontier, would not be returning in season 4.

Since fans had been displeased with the reduced role of Clementine in A New Frontier, Telltale decided to re-focus on her once again, making The Final Season a story centred on her arc, making it their focus to conclude her story on a note that was satisfactory for the fans. For this, they brought back Gary Whitta as one of the writers, who had also served as one of the writers on the game’s very first season, as well as standalone episode 400 Days. Telltale had originally toyed with the idea of characterizing Clementine as a more jaded character, but decided that it would go against her characterization in the past seasons and decided to make her more sympathetic to be more consistent with previous seasons.

The Walking Dead: The Final Season runs on the Telltale Tool engine, which Telltale had also employed for the development of most of their previous titles. An updated version of the engine, which was first used in Batman: The Telltale Series is used for the development of this game. Telltale have also employed several techniques to make the game’s visual style match more with the visual style of The Walking Dead comic books, such as a new rendering technique, as well as dynamic lighting. The Walking Dead: The Final Season is also the final game that will use the Telltale Tool engine, with the studio moving on to the Unity engine for all their future projects.

The updated version of the engine also allows for several other visual enhancements, such as an over the shoulder perspective during unscripted free combat sections, as well as support for HDR and 4K resolutions (on the devices that support them, at the very least).

Story

The Walking Dead: The Final Season’s story picks up several years after the events of A New Frontier. Roughly seven to eight years have passed since the outbreak in the first season. The story follows Clementine and Alvin Junior (or AJ), who is now a young boy, as they struggle to survive in the face of the constant threat of zombies, known as walkers in the Walking Dead universe, as well as dangerously low and constantly dwindling resources.

The story sees Clementine raising AJ and teaching him the rules of survival, acting as a parent figure for him as Lee did for her in the game’s first season, and imparting many of the same or similar teachings. Clementine and AJ also realize that as humanity struggles to survive, it has become important to band together as communities rather than trying to survive alone in isolation.

Gameplay

Unlike The Walking Dead: A New FrontierThe Final Season will allow players to carry over saves from their previous seasons for their older choices to have some sort of an impact in the story. Since A New Frontier was on different systems from the first two seasons, which released on consoles from the previous generation, it did not allow save transfers. The Final Season will also allow players to re-enact their decisions from the first two seasons prior to the first episode in a sort of recap, and these decisions will be saved and will influence the course of the story in season 4.

Players will once again be in control of Clementine, who returns as the lead playable character for the second season in Telltale’s The Walking Dead, with the first one being season 2. Clementine has, however, appeared in all four seasons of the game, though her role was largely reduced to a supporting one in the third and preceding season, titled A New Frontier.

Much of the same elements from the first three seasons (and most other games developed by Telltale) will return in The Walking Dead: The Final Season. Players will be able to control Clementine in environments to interact with objects, and to engage people in conversations, which will then involve dialog choices. There will also be QTEs – or quick time events – during key story sequences. However, this will also be the first Telltale game that will not rely solely on QTEs for set piece moments or action sequences, as it will also allow players, in certain areas and sections, to freely move about and attacks walkers of their own accord, in an unscripted manner, to allow for a greater level of player freedom.

Note: This wiki will be updated once we have more information about the game.

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