The Witcher Remake Developer Will Remove Parts That Are “Bad, Outdated, or Unnecessarily Convoluted”

Meanwhile, Fools Theory wants to highlight "the parts that are great, should be retained, or are direct key pillars that can't be discarded."

While CD Projekt RED is working on a new Witcher trilogy, starting with Project Polaris, Fool’s Theory is busy on a remake of the first game. Developed on Unreal Engine 5, it will be open-world (unlike the original) and serve as Its changes haven’t been outlined, but CEO Jakub Rokosz told EDGE that the studio plans to take out parts that are bad, outdated or “unnecessarily convoluted.”

“First and foremost, we need an honest, down-to-earth analysis of which parts are simply bad, outdated, or unnecessarily convoluted and need to be remade.” Of course, the developer also wants to highlight “the parts that are great, should be retained, or are direct key pillars that can’t be discarded.” The goal is to “create something that is both satisfying and still resonates with the feel of the original.”

The Witcher Remake has no release window or platforms, but CD Projekt RED president and joint CEO Adam Kiciński stated it will launch after Polaris. This is due to the remake’s development running “partially” in parallel to the next Witcher game and being based “in big part” on its technologies. As for Polaris, it’s aiming to enter full production this year.

CD Projekt RED is also working on a sequel to Cyberpunk 2077, Project Orion, also developed on Unreal Engine 5. It still has “lot of work” to be done with no release window announced. In the meantime, a new update is available for the first game. Head here for more details.

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