CD Projekt Red’s tech demo for The Witcher 4 showcases stunning visuals, a new setting, and major visuals advancements powered by Unreal Engine 5.
The newest version of Unreal Engine 5 includes a host of new features, including Hardware Ray Tracing and better animation tools.
The Manticore rips apart a carriage smuggling goods and seemingly gets away but Ciri quickly picks up the trail and ventures to hunt.
Running in 60 FPS with ray tracing, the showcase sees Ciri venturing to the city of Valdrest to pursue a dangerous Manticore.
"We’re looking forward to showcasing some of the innovative technology & features that will power The Witcher 4, and beyond," CDPR says.
In an interview, Tim Sweeney spoke about how Unreal Engine 6 will make it even easier for game developers to ship their projects.
Coming to PC and consoles, Round8 Studio is hiring level designers and more for the title, though it's "too early" to discuss progress.
Halo Studios also offers a look at Project Foundry, an expansive tech demo that is described as "a true reflection of what would be required for a new Halo game using Unreal".
From surviving to thriving.
By the looks of it, these games are harnessing Unreal Engine 5 in impressive fashion.
The remote-first studio is working on a new first-person title focused on co-op set in an original universe developed on Unreal Engine 5.
Meanwhile, Fools Theory wants to highlight "the parts that are great, should be retained, or are direct key pillars that can't be discarded."
This could potentially be Hexworks' Project 3, an action RPG that may serve as a follow-up to the successful Lords of the Fallen.
The Unreal Engine 5 title will be available for "all major platforms" with cross-play support and a games-as-a-service model.
A new trailer compiles a variety of demos and upcoming games made using the impressive Unreal Engine 5.
Here’s a rundown of 15 nerve-shredding horror games currently in development in Unreal Engine 5.
Check out 15 most impressive tech demonstrations on Unreal Engine 5.
A new era of Soulslike games developed in Unreal Engine 5 is dawning.
The Initiative's Tyler Thornock also worked with Humain to develop a "streamlined and properly interpolating RBF for Unreal."
The developer says the engine was "one of the reasons behind saying we want to release three big Witcher games within six years."