Respawn Entertainment has announced its partnering with Multiplay to provide dedicated server support around the world for Titanfall 2.
Multiplay uses a network of “dedicated server providers” along with “major Cloud providers such as Google Compute Platform, Microsoft Azure and Amazon Web Services.” This will allow multiplayer support for Titanfall 2 to extend to more areas around the world, especially compared to Titanfall which relied only on Microsoft Azure.
Respawn lead programmer Jon Shiring said that, “The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.
“We have been working closely with Multiplay to ensure we utilise multiple clouds as well as bare metal servers in every region our game will be on sale.”
Titanfall 2 will release on October 28th for Xbox One, PS4 and PC with a technical test on the way before that. What are your thoughts on the shift to Multiplay? Let us know in the comments.