Transformers has been somewhat down on its luck in recent times, given the absolute shin-kicking at the feet of professional film-murderer Michael Bay and to some extent Shia LaBeouf or the Ross and Rachel on-again, off-again nature of the video games, it had begun to seem like the spark had gone from the once-beloved institution.
High Moon Studios was responsible for the last two Transformers titles: War for Cybertron, a delightful breath of fresh air followed by a Dark of the Moon tie-in game vomited up by Activision, hashed together in what seemed like a fortnight and thrown out into the wilderness for the wolves and jackals to feast upon. Expectations for Fall of Cybertron were tepid at best, but High Moon Studios have gone above and beyond, delivering an even better experience than War for Cybertron, previously the highest rated Transformers title to date, Fall of Cybertron steals its crown then kicks it in the peculiars.
Even more astounding is the level of detail in virtually everything, Transformers themselves have very distinct silhouettes, with delicate moving parts and mechanical gizmos whose intricacy really shine through when changing weapons or undergoing transformation. Levels are even more impressive, showcasing this level of detail on a far grander scale, with distinct periods of Cybertronian architecture, the Sea of Rust level rife with what can only be described as Transformers Gothic. The most impressive environments and worlds in games are universally those which depict both the present state, but also how it came to be and Fall of Cybertron achieves this expertly.
Each character’s special ability and transformation is unique, tailored to them perfectly suited to the character themselves, Grimlock getting angry enough to turn into a giant fire-breathing T-Rex, like every Monday morning ever, perhaps lacking enough opportunities to transform but the shooting elements are so solid enough to overlook that, special abilities will be used far more than a full-scale transformation.
That said, the story is solid, with well-written dialogue that caters to adults and younguns alike, the interplay between Cliffjumper and Jazz is genuinely laugh-out-loud funny in places, even if Nolan North can’t but help inappropriately bring back memories of Nathan Drake.
This game was reviewed on the Xbox 360.
THE GOOD
Excellent metallic textures throughout, astonishing attention to detail, solid story and dialogue and a robot dinosaur who breathes fire.
THE BAD
A touch on the hard side, the occasional irritating niggle, utterly pointless stealth sections and a fairly short campaign.
Final Verdict
Fall of Cybertron's strength is in accurately demonstrating the diversity and sheer scale of both Cybertron and the Transformers universe.