Valorant Developer Discusses 128-Tick Servers, Netcode in New Video

Learn more about the network infrastructure for the upcoming competitive shooter.

Riot Games’ Valorant has been seeing a pretty strong response, despite only being in closed beta. It notched up an impressive 1.7 million views on Twitch within its first day and the developer’s experience with competitive multiplayer games seems to be paying off. In a new developer diary, technical director Dave Heironymus and technical engineering lead David Straily talk about the more technical aspects of online play.

Valorant will be using 128-tick rate servers which is a pretty big leg up over titles like Overwatch. The development team has also been very vocal on aspects like cheaters and corner peeking that could be detrimental to the online experience. We’ll see how all of this pays off outside of a closed beta environment though.

Valorant is currently in development for PC and will release as a free to play title this Summer. Other upcoming titles from the studio include Legends of Runeterra, a digital CCG which releases on April 30th, and Project L, a fighting game with League of Legends characters. Stay tuned for more details in the coming months.

pcRiot GamesValorant