Xbox Wire posted a large amount of information relating to privacy, connectivity, Kinect and of course, network requirements for Microsoft’s Xbox One console.
As most would know by now, the Xbox One has to go online at least once every 24 hours. “While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.”
As for how that 24 hour rule pans out, “you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.”
Yes, you read that write. Your library itself is synced to the console, and you won’t be able to play for more than an hour on another Xbox One. This is essentially the same as saying that if you access a co-op game from your library to play on a friend’s console, you’ll only be able to play for up to an hour aka “Looks like your friend should go buy a copy if you two like the game so much”.
In terms of internet connections, the site “recommends a broadband connection of 1.5 Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). Of course, for areas in which Ethernet is not available “you can connect using mobile broadband”. We assume this means 3G, 4G and LTE, but unless explicitly mentioned, we’ll have our doubts. We can only hope Microsoft clarifies things even more in the days to come.