Xbox One X Doesn’t Need Launch Exclusives, Says Mike Ybarra

He has a point- the Xbox One X does not. But the Xbox One itself does.

Let’s talk about the Xbox One X- the console is currently doing remarkably well in pre-orders, which is great. However, on the games front, the biggest problem with the system, the utter lack of major exclusives, carries on from the Xbox One to the Xbox One X, too- in fact, the system will even be launching without a major showcase title for it.

However, Mike Ybarra of Xbox doesn’t feel as though Xbox One X needs launch exclusives at all- they would, in fact, be quite contradictory to what Microsoft is trying to achieve with the system.

What Phil [Spencer] said is right on this – it’s additive to the family we have,” Ybarra said in an interview with Eurogamer. “Our volume seller will be Xbox One S – it’s $249, it’ll be the thing most people buy. X is designed for the hardcore gamer who wants to play the best versions of those games. When I look at the Xbox family I don’t feel like we have to come out with six new games just for X, it’ll play everything that’s come out, backwards compatability will work on it, elements like that. I don’t know if we’re still in the world of having to have big, exclusive titles just for one box, versus the promise that games you buy will work and look even better on X. It’s up to the user to choose. And for us it’s more that choice element, rather than holding an exclusive and throwing it out with a console there.

Okay, so- I agree with the larger assertion of there being no Xbox One X exclusive games, in that, yes, sure, I understand Microsoft doesn’t want to burn bridges with the millions of Xbox One owners, and it wants to keep both systems inter-compatible. But I do think that Xbox One itself, on the whole, at large, needs exclusives- and this is something that Microsoft needs to address, and not sidestep like it has been.

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