Agents of Mayhem: Joule Class Guide, Abilities, Core Upgrades And More

Some tips and tricks to play as Joule in Agents of Mayhem.

With 14 agents to keep track of, Agents of Mayhem expects a lot from the player- because without keeping track of all of them, you can’t do well in the game. You need to know each agent’s abilities, powers, utility, and appropriate use case situation, among other things. Your agents are like weapons in a loadout- you need to know how, when, and what to use, to be able to do well in the game’s unique take on open world action.

That’s where we come in. In this guide, we walk you through using Joule, by enumerating her abilities, and giving you an introduction video for her. Let’s get started.

ABILITIES

  • Energy-Beam Gun: A beam gun that focuses on single enemies
  • Safeties Off: Summons a “Prima Touretta”, emitting a large pulse and staggering and damaging all enemies within range.
  • Life of Excess: Your deployable turret gains an increased rate of fire shredding anyone within range.

CORE UPGRADES

  • Megaturret: Enemies you hit will be hit with Vulnerability and Slowness. Also inflicts damage over time
  • Proper Protection: Turret now has its own shield.
  • Remote Deployment: Deploy turret at a longer range
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