We’ve been learning a great deal about each of the four exosuits, called Javelins, that will be the stars of the show in BioWare’s upcoming shared world shooter, Anthem. After getting to learn about the abilities and ultimates of all four of them, and getting to watch a good chunk of gameplay for the Interceptor and Storm Javelins, BioWare’s Ben Irving, lead producer on Anthem, has confirmed on Twitter that the latter has been nerfed slightly.
Essentially, the Storm exosuit could previously hover for as long as it wanted as long as its shields were up. BioWare have now attached an overheating mechanic to its hovering abilities, but even though it’ll need to cooldown every now and then, Irving assures that it can “still hover significantly longer than other Javelins”. When asked about why Storm was nerfed, Irving said that it was previously too overpowered.
Irving was active over at Reddit as well, where he gave out a few brief details on how gear will work in the game. In one thread, Irving confirmed that pieces of gear equipped by Javelins will have plenty of variation between them, not only in terms of their item level, but “also in the other “things””. Which means that even if your exosuit is equipped with two types of the same item on the same level, there might still be variations between the two of them. Irving said that more info on what these variations will be released soon.
Irving also confirmed in a separate thread that high-tiered loot will have “extra things on it” as compared to lower level loot, while there will also be a level of randomness to them that BioWare hasn’t yet spoken about much. “There will be a lot more combinations,” Irving finished.
Anthem launches on February 22, 2019 for the PS4, Xbox One, and PC.