Atomic Heart uses a unique approach to weapons and items compared to most RPG games. You can’t simply pick up a weapon and use it – you have to first unlock it via blueprints. The same goes for weapon upgrades. You’ll need to locate the blueprints and unlock the item/upgrade before you can apply it to your weapon. These blueprints are found in chests, and this guide provides the locations of all the blueprints in the game. Let’s get started!
Recipe/Item name | Location |
---|---|
Shotgun Shells (Type: Ammo) | You can find it inside a chest located between Nora and the next save point/terminal in the Breakroom, where you initially meet Nora. |
MP Ammo (Type: Ammo) | After exiting the upper level Breakroom of the Seed Bank, proceed towards the stairs. |
Kalash Rounds (Type: Ammo) | In the Forester Village, look for a cabin building marked with the number 3 sign. You will need to unlock a door to access the blueprint for the ammo. |
Fat Boy Rockets (Type: Ammo) | On the staircase that leads to the first magnetic room at Scientific Testing Ground 1. |
Fire Cartridge (Type: Cartridge) | Next to the forklift robot, you can find the blueprint outside the upper level Seed Bank Breakroom. |
Electric Cartridge (Type: Cartridge) | You can find the blueprint in the Algae Breakroom chest. |
Ice Cartridge (Type: Cartridge) | Upon entering the Hot Workshop, go through the facelift and descend through the floor. Upon entering the room with plants, you can find the blueprint in a red chest located at the center of the room. |
Small Neuromed Capsule (Type: Consumable) | Avoid checking the objective while inside the Vavilov Complex: Office. Instead, continue walking until you pass the elevators and reach the second Breakroom, where you can find the blueprint inside a chest. |
Medium Neuromed Capsule (Type: Consumable) | To find the blueprint, dash jump over the broken catwalk after exiting the upper level Seed Bank Breakroom and search for it once you have reached the other side. |
Dynamo (Type: Consumable) | The blueprint is located in a chest in the hot Workshop Hallways Breakroom. |
Adrenaline Capsule (Type: Consumable) | Upon entering the Hot Workshop, turn right and head towards the Assembly Workshop. Look for a hole in the wall and you’ll find the consumable inside a chest located beside it. |
Large Neuromod Capsule (Type: Consumable) | To find the chest, look for a red house with round windows on your right as you head towards the Lesnaya Station. The chest is located on top of the house. |
Electro (Type: Consumable) | As you make your way to Lesnaya Station, you will pass by several wheat fields and a nearby farmhouse. The chest can be found inside the farmhouse. |
Swede – Handle (Type: Upgrade) | After opening the first magnetic door in the Vavilov Complex, you can find the blueprint inside a chest in the Breakroom. |
KS-23 Electromagnetic Barrel (Type: Upgrade) | The chest can be found in the Terminal Breakroom, which is situated in the tunnels of the Vavilov Complex. |
Electro – EMP Gnerator (Type: Upgrade) | To find the Electro-EMP Generator upgrade blueprint, head to the Seed Bank in the Vavilov Complex and turn right. It can be found inside a large chest within a safe room. |
Pashtet – Blade Flight (Type: Upgrade) | The Blade blueprint is located in a chest in the Hot Workshop Breakroom. |
Snowball – Handle (Type: Upgrade) | While on your way to Volan via the first gate in Forester Village, enter the red house. The blueprint is located on the balcony of the house. |
Fox – Handle (Type: Upgrade) | Upon leaving the Breakroom in Scientific Testing Ground 1, you will come across the blueprint on your way down the hall. |
MP – Expansive Converter (Type: Upgrade) | In Scientific Testing Ground 1, you will come across a boiler room. After passing through the boiler room, you will reach the offices. Look for a magnetic door, and go through it to find the upgrade. |
KS – 23 Extended Magazine (Type: Upgrade) | After completing the second magnetic puzzle room in Scientific Testing Ground 1, lower the platform near the broken door until you see the laser puzzle. Solve the puzzle to open the door, and enter it to find the Golden Comrade Lootyagin and the blueprint. |
Zvezdochka – Saw Dance (Type: Upgrade) | The blueprint for this upgrade lies close to the KS-23. |
MP – Extended Magazine (Type: Upgrade) | Once you have completed the first puzzle in Scientific Testing Ground 6, cross the pumps and head to the back room. There, you will find a Bronze Lootyagin and the blueprint. |
Kalash – Collimator (Type: Upgrade) | In Scientific Testing Ground 6, enter through the turbine pipes. Follow the path to the end, and you’ll find the blueprint close to the exit. |
Zvezdochka – Handle (Type: Upgrade) | In Scientific Testing Ground 6, make your way towards the third puzzle. You’ll find the blueprint in the room located to the left of the puzzle. |
Electro – Resisting Robots (Type: Upgrade) | As you approach the exit elevator in Scientific Testing Ground 6, keep an eye out to your left for the blueprint. |
Snowball – Auger (Type: Upgrade) | It’s located in the same location as the weapon Electro. |