Though it may be in demand, 1080p resolution wasn’t as big a priority for DICE on Battlefield 4 as much as getting 64 players online at once was. Even a 60 frames per second frame rate was a higher priority.
Speaking to Tom’s Hardware, DICE’s Johan Andersson agreed that sacrifices had to be made in order to make this possible on the Xbox One and pS4. “Yeah, this is sort of a decision for each game team going forward that we work with, but before, getting to having 64 players and getting to 60 FPS was the most important thing because we wanted to bring this PC game experience that you have.
“And if you play Battlefield I think you’ll agree that the actual game experience of playing on the 64-player server and everyone is interacting, I mean, and having a great frame rate is actually a significant difference from what we had on the current generation of consoles with only 24 players. This sort of enables more types of gameplay, and that was the most important thing for us.
“That sort of set the bar that we need to get there, and we did get there. Sure, we did still have to do a little bit of a compromise on the solution. We’re not running at the full native 1080p; we’re running a little bit lower resolution than that. But I think it was well worth those trade-offs in order to make sure that we can actually have the full sort of PC game experience overall being on there.
“And you’re playing the games in a little bit different way. You’re playing with the controller on a TV; you’re not playing on a PC with a monitor. And it’s very low-latency in that way where it’s even more twitchy for example on a PC or a monitor that’s even more sharp. I think it worked out quite well for us, but it’s sort of a decision for each game going forward also like what makes more sense.”
Of course, given the problems that multiplayer has had in the past month, it makes you wonder just how easy it was to manage 64 players online at once even with sacrifices to the resolution. What are your thoughts? Let us know below.