Bioshock Infinite was praised during last month’s E3 for a number of reasons. First being its amazing gameplay and secondly its eye catching artistic design.
In an interesting interview with NowGamer, Ken Levine from Irrational Games believes that Bioshock Infinite is not about creating the hottest tech demo but its about using the technology to do something creative.
I don’t tend to think about Bioshock Infinite on the spectrum of over the top or radical things. It’s more about what’s creative about it, or how the technology allows a creative endeavour.
We’re not looking to create the hottest new tech demo. We’re thinking more along the lines of, “What do we need to sell this story of a floating world?”
It’s important to have tech at hand to support what is visually going on, and I think our lighting model started moving a bit more into the tech side. In terms of power, I don’t think lighting like our deferred model is the kind of thing that is necessarily exciting for gamers. It’s the kind of thing they probably don’t know much about.
Bioshock Infinite is shaping up to be one of major AAA games for 2012 and rightly so. The game will release on the PlayStation 3, Xbox 360 and PC.
Stay tuned to GamingBolt.com for more news and updates.