Bungie Details Patch 1.0.1 For Destiny

But it just launched...

Destiny may have just launched- it’s not even been 24 hours, as of me writing this piece- but Bungie is already detailing what patch 1.0.1 for the game will entail. This will be a day one patch that all players will be required to download as soon as the game boots up, meaning that a lot of you have probably already downloaded the patch and are playing with it installed right now.

But since this is a day one patch, it’s probably hard to know what exactly it changed. So here’s a list of the changes it introduced. Are you ready? It’s a long one. Okay? Here we go:

Classes

General

  • Removed subclass locking from builds.
  • Adjusted the unlock order for all subclass trees.
  • Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
  • Agility now has more impact to move speed and acceleration.

Titan

General

  • Catapult no longer has screen effects
  • STRIKER
  • Shoulder Charge now deals Arc damage instead of Kinetic
  • Lightning Grenade shock damage increased by 66% (base 60 to 100)
  • Amplify Super bonus-on-kill increased from 6% to 10%
  • Flashbang no longer disorients ultra combatants
  • Transfusion now has a 5-second cooldown before it can trigger again
  • Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
  • DEFENDER
  • Ward of Dawn now immediately regenerates your health on activation

Hunter

  • GUNSLINGER
  • Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
  • Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
  • Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
  • Gunslinger’s Trance buff duration increased from 10 to 15 seconds.
  • BLADEDANCER
  • Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
  • Razor’s Edge distance traveled slowed and reduced
  • Quickdraw now no longer requires a melee hit
  • Blink now cancels invisibility when used

Warlock

  • VOIDWALKER
  • Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
  • Nova Bomb Vortex effects now has displays for its victims.
  • Energy Drain impact damage increased by 10% (base 100 to 110)
  • Soul Rip super bonus on kill increased from 6% to 10% bonus
  • Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
  • Surge now grants a bonus to reload and weapon-ready speed
  • Surge now activates when doing damage to an enemy instead of killing blow
  • Surge agility buff increased by 33% (base 10 to 13)
  • SUNSINGER
  • Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
  • Flame Shield now activates when doing damage to an enemy instead of killing blow
  • Flame Shield now provides a small overshield
  • Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
Weapons

General

  • Removed weapon speed penalties from extended sprinting
  • Capped inventory to 999 rounds
  • Fixed several weapons that would display an incorrect magazine size
  • Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks

  • Return to Sender now procs more frequently by 15%
  • Range Finder bonus reduced by 4%
  • High Caliber Rounds damage to combatants increased by 67%

Assault Rifles

  • Reduced the base Damage of all Assault Rifles by 7%
  • Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
  • Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles

  • Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
  • Increased the base Stability range by [8% to 25%], modified by weapon stat
  • Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles

  • Reduced the base Damage of all Scout Rifles by 8%
  • Fixed an issue that broke the fx for explosive rounds

Hand Cannons

  • Increased the base Zoom of all Hand Cannons by 20%
  • Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
  • Increased the base Magazine size range by [8% to 20%], modified by weapon stat
  • Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles

  • Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles

  • Fusion Rifle charging is now more reliable.

Shotguns

  • Improved Shotgun damage falloff networking.
  • Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
  • Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs

  • Improved HMG projectile networking.
Vehicles

General

  • Fixed audio dropouts from vehicles for local player.

Sparrow

  • Dodging while boosting is now easier to execute.

Cabal Interceptor

  • Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
  • Reduced Rocket damage blast radius from 7 to 6 meters.
  • Reduced Rocket damage falloff curves so they are less effective at long rangers
  • Reduced Arming shape from 1 to 0.6 meters.
PVP

General

  • Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
  • Match completion XP and Glimmer awards increased.
  • Match completion can now award Engrams.
  • Playlists now unlock sequentially instead of based on character level.
  • Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
  • Ghost ammo collection disabled in all playlists.
  • ‘Crushing’ voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals

  • Mark of the Unbroken minimum threshold increased from 7 to 15
  • Back in Action death streak threshold increased from 3 to 5
  • Heating Up medal removed to avoid spam and player confusion
  • Domination now only fires only once per domination zone per player
  • Domination medal score increased from 40 to 125
Game Types

Salvage

  • Salvage Zones now do not return to the most recent salvaged relic locations
  • Fixed a bug with Salvage probe offense points being given out incorrectly
  • Fixed spawn policy content that caused bad behavior on (PS3 only)
Maps

First Light

  • Pike spawns reduced from 4 to 3.
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn times reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.

Blind Watch

  • Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.

Rusted Lands

  • Line-of-sight spawn influencers changed to reduce spawning near enemies.
  • Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time

  • Playable space volumes adjusted to remove exploit zones
  • Level-of-detail volumes adjusted for better performance on slower platforms.

The Anomaly

  • Fixed a hole that let players see out of environment in the lower tunnel.

Bastion

  • Pike spawns reduced from 4 to 3.
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn timers reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.

Exodus Blue

  • Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
Activities

Missions

  • Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

Strikes

  • Strikes now award increasingly more Vanguard Marks at higher levels.
  • Strikes now award significantly better Gear at lower levels.
  • Fixed an exploit using Ward of Dawn against Sepiks Prime

Raids

  • Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
  • Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations

World

  • Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
  • Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
  • Treasure chest glimmer drop rate reduced, but added Materials to loot table.
  • Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
  • Fixed various bugs where combatants were spawning in front of players
  • Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants

  • Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
  • Stealth Vandals should award XP now.
  • Acyclic Geometer’s name now display properly.
  • Fixed Hydras to reward the correct loot for Patrol missions on Venus
  • Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors

  • Bounty introduction unlock moved from Level 6 to Level 4.
  • Bounty Leads will be sent to characters upon reaching various milestones.
  • Engram and Package tooltips now indicate what they can contain.
  • Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
  • Cryptarch reputation requirements to reach Rank 2 increased.
  • Cryptarch reputation earned from purchasing Engrams are greatly reduced.
  • Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical

  • Fixed an issue with skill distribution that caused convergence to take much too long.
  • Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.

Okay, wow, that’s a staggeringly long list.

For more on Destiny, stay tuned.

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