Crimson Desert Patch Adds New Skills, Intel Arc GPU Support, Weapon Display Feature, and More

Three music tracks for combat, the Bank remaining available if you're on the run from the law, and more are added in this hefty update.

Even with the sheer onslaught of support until now, Pearl Abyss is far from done with Crimson Desert. It outlined plans to include more mounts, boss rematches, and difficulty settings in future updates, but lo and behold, it’s already rolled out some of them.

Patch 1.03.00 is available and includes the ability to toggle the display of weapons. Damiane and Oongka now have access to Axiom Force and Nature’s Snare, previously exclusive to Kilff, but that’s not all. Shield Toss and Scatter Shot will now have the same effect as Force Palm. Furthermore, the Bank will remain available, even if you have the Wanted status – just don’t expect to deposit Gold bars or make investments. They can only let so much slide.

The camp in Pailune now offers expanded farm and ranch areas, and you can access “key NPCs” more easily. Abyss Nexuses are easier to discover; Abyss puzzles have a host of quality of life improvements; and oh, there’s a new loading screen track. In fact, Pearl Abyss even added three new music tracks for combat, though they won’t play in the desert or certain areas. And if that wasn’t enough, support for Intel Arc GPUs and Intel XeSS 3.0 is now live.

Check out some of the patch notes below and full details here. A hotfix is also live, though it only offers a handful of fixes, like projectiles ricocheting or disappearing with Nature’s Snare.

Patch Notes Version 1.03.00

Content

  • Improved the usability of the Greymane camp.
  • Improved the accessibility of key NPCs in Pailune camp.
  • Expanded the farm and ranch areas in Pailune camp.
  • Improved overall convenience of Pailune camp.
  • Fixed issues that occurred when completing certain requests while being in the ‘wanted’ status.
  • Fixed the following issues that could occur when Pailune was liberated while in a wanted state in Chapter 7.
  • Fixed an issue where the bounty was displayed as 0.
  • Fixed an issue where certain comrade dispatches were unavailable.
  • Fixed an issue where bank investment funds were not updated.
  • Improved standard dialogue scenes without letterboxing so that fast-forwarding is now available.
  • Added a Fast Forward Speed option under Other > Language & Gameplay, allowing players to adjust fast-forward speed.
  • Improved Abyss Nexuses so that they are easier to discover.
  • Improved convenience for certain Abyss puzzles.
  • Improved clarity so that it is easier to recognize when certain gimmicks are available to be attached by using ‘Force Palm’.
  • Improved lanterns and ‘Blinding Flash’ so that they provide more hints.
  • Improved the entrance path to the Spire of Soaring.
  • Improved terrain in certain Abyss locations.
  • Changed bank functionality while being in the ‘wanted’ status so that bank services remain available, but depositing gold bars and updating investment funds are no longer possible.
  • Fixed an issue where requests could not be completed at a certain step when destroying the totems after completing Chapter 9, ‘Sanctum of Mortification’.
  • Fixed an issue where certain requests could not be completed if related quest items were obtained before the request was activated.
  • Fixed an issue where Gunter (Equipment vendor), Harry (Blacksmith), Bronton (Stablekeep), and Lola (Seamstress) in Pailune would be replaced by different NPCs after a certain quest.
  • Added 3 new base music tracks across the continent of Pywel during combat (The
  • Crimson Desert and certain other regions excluded) during [Patch 1.01.00].
  • Added 1 new loading screen music track.
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