Crossfire is a Single-Player Reimaginging of Smilegate’s Competitive Shooter

"Work together or die" alone in That's No Moon's single-player debut, which promises a revamped approach to cover-based shooting.

Single-player games were out in full force during Summer Game Fest, from Final Fantasy 7 Revelation to Resident Evil Veronica. However, there were some interesting efforts from smaller studios like That’s No Moon, which unveiled a new narrative-driven tactical shooter called Crossfire.

And if you’re thinking that the name sounds familiar, yes, this is based on Smilegate’s competitive shooter of the same name. Of course, this is a single-player-focused adventure that focuses on two characters – Layla Qassem and Delroy Cross. The former is on a “clandestine mission” in the Atlas Mountains where an existential threat (read: Snyder zombies) emerges.

To survive, she teams with Cross, a Tier-One Operator, whom she’s “ideologically” opposed to. Does this have to do with Global Risk and Black List, the factions from the multiplayer shooter? Probably, but they’re forced to work together regardless or, as cringeworthy as it sounds, die alone.

The main appeal is Adaptive Cover, which seeks to offer a “dynamic new cover and traversal system.” As game director Jacob Minkoff explained to Xbox Wire, “The player character, Layla, dynamically responds to the complex terrain around her and enemy positions to adjust her stance to maintain cover. This creates a greater sense of immersion and becomes an active skill to refine and master.”

This probably refers to her leaning and crouching behind cover dynamically depending on the situation rather than rigidly sticking to objects and peeking out. It’s certainly interesting, but judging by how the last campaign experience from Remedy worked out, we’ll withhold judgment for now.

Crossfire is coming to Xbox Series X/S, PS5, and PC with a release date still pending.

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