Cyberpunk 2077 – Patch 1.63 is Live; Fixes Quest Bugs, Path Tracing Issues, and More

Bugs causing sudden death in quests, Gigs that wouldn't begin and remain "Undiscovered", and more are addressed in this patch.

CD Projekt RED’s Cyberpunk 2077 is getting a major expansion in September with Phantom Liberty, which adds a new area, quests and much more. Launching alongside it is an update that revamps the base game. Before that, patch 1.63 is available for Xbox Series X/S, PS5 and PC with bug fixes for quests, the UI and more.

Quest fixes for All Along the Watchtower, where V could randomly flatline (read: die), are available. Progress blockers for Never Fade Away, Play It Safe, and more have also been addressed. When exploring the open world, if you’ve ever encountered Gigs that remained in the “Undiscovered” stage and didn’t begin when entering the area, it should be fixed.

An issue that caused the UI to show “Enemy hack in progress” when transferring data or cash is also gone. If you noticed color artifacts on some surfaces when using Path Tracing, that’s seemingly fixed. Check out the full patch notes below.

Cyberpunk 2077: Phantom Liberty launches on September 26th for current-gen consoles and PC. Check out our feature here for more details.

Patch 1.63 — list of changes

Quests

  • Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
  • All Along the Watchtower – Fixed an issue where V gets flatlined after crossing the border.
  • Chippin’ In – It is now possible to examine all of the clues on Ebunike before becoming detected.
  • Gimme Danger – Fixed an issue where there were no objectives left in the journal.
  • I Walk the Line – Fixed an issue that could cause V to randomly flatline during the quest.
  • Lightning Breaks – Fixed an issue where Panam wasn’t present in front of the garage and spawned inside the motel instead.
  • Machine Gun – Fixed an issue where the dialogue with Skippy wasn’t activated after performing 50 kills, and it wasn’t then possible to unequip Skippy.
  • Never Fade Away – Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
  • Only Pain – Fixed an issue where it wasn’t possible to complete the “Defeat the cops” objective because the cops weren’t present at the intended location.
  • Play It Safe – Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
  • Play It Safe – Fixed an issue where Takemura didn’t call to start the parade mission.
  • Pyramid Song – Fixed an issue where Judy teleported underground after entering the church.
  • Search and Destroy – Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka’s attack.
  • Sex on Wheels – Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
  • Small Man, Big Mouth – Enemies and the van now spawn correctly.
  • The Heist – Fixed an issue where Jackie wasn’t present in front of the Afterlife.
  • With a Little Help from My Friends – Fixed an issue where the Nomads weren’t present at the train station.

Open World

  • Fixed some instances where some gigs were stuck in the “Undiscovered” stage and didn’t start after approaching the area.
  • Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
  • Gig: Bloodsport – V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
  • Gig: Last Login – Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
  • Gig: Going-away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio.
  • Gig: Guinea Pigs – All the security robots in the hotel now properly engage in combat.
  • Gig: On a Tight Leash – Fixed an issue that could cause the gig to be stuck without an objective after completing it.
  • Gig: Serial Suicide – Fixed an issue where the quest could reactivate again after completion and become stuck on the “Steal the CCTV footage” objective.
  • Reported Crime: Blood in the Air – Fixed an issue where the quest was stuck on the “Search the crate” objective even after searching the crate.
  • Reported Crime: Comrade Red – Fixed an issue where it wasn’t possible to search the stash.

UI

  • Fixed an issue where, while transferring money or data, the UI showed the “Enemy hack in progress” text.
  • Fixed an issue where devices could become unusable after opening the map.
  • Fixed an issue where the FSR toggle wasn’t grayed out after restarting the game with Dynamic Resolution Scaling on.

Visual

  • Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
  • Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.

PC-specific

  • Fixed a crash that occurred on launch when using Razer Chroma.
  • Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
  • Improved performance of DLSS Frame Generation on AMD CPUs.

Console-specific

  • Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
  • Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.

Miscellaneous

  • Photo Mode stickers and frames will now properly appear on screenshots.
  • Padre will now recognize Corpo and Nomad V in the intro holocall.

REDmod

  • Allowed deploying mods from a listing file.
  • Updated command help texts.
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