D4: Dark Dreams Don’t Die Screenshots and Kinect Functionality Revealed

Dive into the abyss.

Of the many odd titles revealed in the past few months – and there have been many – Swery65’s Xbox One exclusive D4, which stands for “Dark Dreams Don’t Die”, is perhaps the most intriguing. That’s because the man is known for Deadly Premonition, one of the trippier games in recent memory.

Speaking to Xbox Wire, Swery65 stated that the game is “centered around the idea of ’empathy.’ The game mechanics have been built around the idea of ‘replicating senses.’ Both its hard specs and the Kinect control device make the Xbox One the best possible way to express these two pillars that support our game.

“The new Kinect can detect palm shape, it can capture players’ posture when they’re sitting, and it allows for natural voice input. By using these attributes effectively, I believe that we can succeed at ‘replicating senses.’ D4: Dark Dreams Don’t Die is not a game about mimicking poses and gestures that appear on the screen. It’s a game that replicates senses through allowing players to interact the way they want using Kinect, and I think that makes it very unique.

“We think of Kinect as an input device no different than a mouse or a controller. We’ve coded the process of replicating actions on the screen so that players can use Kinect to do it all.”

As of now the game has no launch date, but is expected to release next year for Xbox One.

D4: Dark Dreams Don't DieKinectMicrosoftswery65TGS 2013Xbox One