Days Gone continues to get updated with new content following its release. SIE Bend Studio have been adding challenges to the game for some time now, and they’ve added another one with the latest patch. And this one is all about your best friend in the post-outbreak apocalypse- the Drifter bike.
The challenge – called Drifter’s Run – sees you driving your bike through the volcanic area of Crater Lake. You’re tasked with gathering all the bandages in the area while avoiding Freakers, an entire horde, and fire hazards in the environment, such as burning buildings. You can also use ramps to make jumps and score extra points.
A few other fixes are also brought about with the new patch. A progression issue related to the quest “It’s A Rifle, Not a Gun” has been fixed, while issues related to Survival Vision and outlines of enemies while it is activated have also been fixed. Other fixes include showing the correct number of crafted bolts in the menu, nests repopulating properly if you die after burning them, and more. Take a look at the full patch notes below.
Days Gone is current available exclusively on the PS4.
PATCH NOTES:
WEEKLY DLC CHALLENGES
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“Drifter’s Run” is our first challenge involving our bike! Gather all the bandages in the harsh volcanic area of Crater Lake
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Avoid burned down houses, Freakers, and the Horde to gather bandages as fast as you can and make it to the finish line!
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Use ramps to score extra points and utilize your Nitrous Boost as much as can
PROGRESSION ISSUES
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Players should be able progress properly in “It’s A Rifle, Not a Gun”
GENERAL FIXES
General awareness of the NPCs have been adjusted for all modes
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If you were killed right after burning down a nest, the nest should repopulate properly
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Picking up a group of items near an ammo box will now also grab the ammo box
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Adjustments to scoring on the DLC challenge “Drifter’s Run”
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Correct number of bolts crafted is shown in the player’s menu
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Fixed issues involving Survival Vision and enemy outlines during Survival Mode
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The “Dead Don’t Ride” custom accent should be appear in the Mechanic’s menu in this patch