It may be the day of the dead again in Dead Rising 3, but this is no simple walk in the zombie park. According to Capcom producer Mike Jones, a lot of work has gone into the game to drastically improve the look and feel of the visuals over previous games in the series.
Speaking to CVG, Jones stated that, “You’re looking at more custom work and less reuse. We’re not using the same textures over and over again, nor are we using the same geometry over and again. Every building and every interior in Dead Rising 3 is hand made and hand crafted. You’ll never see the same building twice.”
And while it’s more expensive, there was a definite demand from consumers for more detail. “Absolutely it costs more money and more time. But ultimately it yields a more unique experience and you’ll run through the world and know where stuff is without looking at the map because everything has its own feel.”
The game will also have procedurally generated zombies, which means each zombie will have their own look, shape and size. “You’ll never see the same zombie twice. It’s all procedurally generated: hair styles, clothing, colours, textures. And the gore is too: missing jaws, missing eyes… it’s all totally dynamic. That’s a whole system that we built. We didn’t just model the zombies, we had to model the pieces and the system puts them together.”
Dead Rising 3 is a launch title for Xbox One, and will be releasing on November 22nd in 13 territories.