Destiny 2 Devs Explain Why It Doesn’t Run At 60fps On PS4 Pro, “Not Enough Horsepower”

The game is too resource intensive.

The original Destiny ran at 1080p resolution on both the PS4 and Xbox One however unlike other first person shooters, the game only ran at a locked 30 frames per second. And it seems that Destiny 2 is going to hold to that standard on the PS4 Pro. In an interview with IGN, Bungie’s Luke Smith and Mark Noseworthy explained why they are not able to achieve 60fps on the PS4 Pro, despite it being a powerful machine.

“I’m going to wade into this, and you (Mark Noseworthy) can flesh it out. The PS4 Pro is super powerful, but it couldn’t run our game at 60 (fps). Our game’s has rich physics simulation where collision of players, networking, etc, and like, it wouldn’t run.”

“Not enough horsepower there,” Bungie’s Luke Smith exaplained.

Mark Noseworthy further explained why they are not able to achieve higher frame rates on the Pro. “But there is tons of GPU power in the PS4 Pro. That’s why we’re doing 4K, right? It’s on the CPU side. Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic. Like 30 seocnds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like 5, 6, 7 hundred other players in a public event. That is incredibly intensive for hardware.”

So it seems Destiny is too resource intensive to run at 60fps on the PS4 Pro. But will the Scorpio version run at 60fps? It seems unlikely given that Scorpio players will most likely be matched with base Xbox One owners during multiplayer. Given that the Xbox One version runs at 30fps, it’s unlikely the Scorpio will run the game at a higher frame rate.

So console players, you are stuck with 30 fps. PC players will however enjoy uncapped frame rates provided they have the hardware.

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