The critics have spoken and consumers have voted rather generously with their wallets. Bungie’s Destiny is a hit but it’s facing flak for its content and the overall direction of the game, which mixes first person shooting, MMO mechanics, competitive and cooperative play, etc. into one big sci-fi smorgasbord. One aspect that’s become very obvious is the end-game – you’ll grind to get better gear and often have to go out of your way to become stronger.
According to Bungie executive producer Patrick O’Kelley on Xbox Wire, you’ll certainly be playing a different kind of game by now. “Twenty hours in, I think that players will find that they’ve evolved to playing a whole different kind of game than the shooter that started them off.
“They’ll find that they’re immersed in a different world, and are deep into the history of their characters. They’ll have built a community of other players. And, without realizing it, they’ll have learned some sophisticated mechanics that enable them to gear up and dive into a six-player cooperative raid, in pursuit of high-level exotic weapons and armor.”
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