Destiny New Details Revealed: Performance Capture, Technology Behind The Grognok Engine Explained

They have reworked the engine to support Destiny.

There was an information blowout recently on Destiny where a lot of things were revealed like the classes and gameplay mechanics, and we have more details on the game.

Bungie COO Pete Parsons revealed some more details on the game in an interview with Techhive.

He said that the studio has their “own full-featured performance and motion capture studio on site, lovingly dubbed “Spandex Palace.”  He added: “We’re are not not ready to crack the lid on the story, or our talented actors yet, but it’s something we’re looking forward to talking about in the future.”

He also said that the studio had to rebuild the engine to support a massive game like Destiny.

“We had to rebuild our engine and tools to support Destiny’s enormous size, scope and vision. Our graphics engine, world builder, lighting engine, and more were all custom-built to support the team’s vision,” he said.

“But all the tech doesn’t mean anything by itself. What matters is how it creates player stories. It’s been a huge challenge, but we’ve already begun to see huge rewards for all the hard work.”

Destiny comes out next year on the PS3, Xbox 360 and next gen consoles.

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