Destiny’s City Inspired by Camelot, Main Quest Explained

Fight back the Darkness by awakening the mysterious Traveler in Bungie's next.

Bungie Studios co-Founder and creative director Jason Jones recently revealed some new information to Game Informer on the upcoming online shooter Destiny, which is due to release for both current and next gen platforms, and explained how the main City is a lot like Camelot – King Arthur’s castle and court.

“Our very first metaphor was a candle in darkness, or Camelot in the middle of the untamed frontier. There was a place you could go that you could be safe, put your feet back, and look out over a sunset. I’m being totally metaphorical here. Interact with other players. You can trade stuff. I knew on all sides you were surrounded by the wicked frontier, the adventure, the mystery. We built a bunch of different stories like that, but we were trying to create something big that we can build in.”

The main quest was also revealed, which involved players finding the Traveler, an all-mighty begin, before the universe is swallowed up by darkness. “The guardians’ grail quest is to drive back the Darkness and wake the Traveler. And then in fact, it just got worse than that because this ancient enemy of the Traveler – the Darkness – is returning, and so there’s even more urgency. And another battle is going to be fought, and the Traveler is crippled and silent. Without it, we’ll be defenseless.”

Destiny will be releasing on Xbox One, Xbox 360, PS3, and PS4 on September 9th 2014.

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