Bungie’s Destiny has quite a lot to offer players and the developer will be adding new content as the game goes along. Today though, Bungie’s Luke Smith offered some details to IGN on some of the end-game missions, namely the six-man Raids that you’ll be able to take part in.
Raids will be much longer than Strike missions and you’ll have to make your own teams in order to tackle them. There’s no match-making, and there won’t be waypoints or mission prompts either.
“The activity is going to take you and your group of five buddies into a place that you’ve never been. A place that you will return to frequently. And demand of you things you’ve never even really been asked to do in a shooter before. It’s getting people together and getting them into a group and making your way down to the Vault of Glass and seeing what’s at the bottom of it – if you can get that far.
“[Raids aren’t] an activity that we expect you to get through the first time through. In a raid, when the raid begins at level 25, it’s not where it ends. Like part of going the raid is the journey of gearing up; building your arsenal to react to the situations that it’s going to ask you to go through.
“The raid bosses are different: they’re still big monsters, much like what you’re going to see, they’re still scary, but they have a bunch of abilities that are unlike anything you’ve really experienced in a shooter before.
“When we were building this thing there was nothing that any of us could go home to play to try and learn from. I mean we were – as we were going – building and learning and failing along the way to find cool mechanics and occasionally we’d succeed.”
Destiny will be out on September 9th for Xbox One, Xbox 360, PS3 and PS4. Are you looking forward to it? Let us know in the comments.