Tower of Guns for the PlayStation 4 launched recently and GamingBolt was able to conduct an interview with the game’s developer Jakub Mikyska from Grip Games. In our interview we asked Jakub what kind of advantages did the unified memory architecture brought to the development of Tower of Guns.
“Our games aren’t really pushing the envelope of visuals enough for GDDR5 to make any difference,” he said to GamingBolt. But he did shared his views on how developers are feeling about GDDR5 and the PS4’s GPU. “From what we hear from other developers, working on AAA projects, they really like GDDR5. The GPU is working quite fine. It is not the most advanced piece of GPU out there, but it does not have to be. When creating games for just one GPU, you can be much more effective.”
“And like any other technology, it will all become obsolete eventually. But that does not matter now. Consoles are about making the most with the hardware you currently have.”
Tower of Guns is now available on the PS4. We recently reviewed the game on the PS4 which you can check out over here.