Dune: Spice Wars – Line in the Sand Update is Live With End Game Statistics and Balance Changes

New regions, village traits, spying operations, and more have been added, along with Military units being divided into two types.

Shiro Games and Funcom have announced that the newest update for the 4X strategy title Dune: Spice Wars is now available. The Line in the Sand update improves map generation and starting spawns, adds new regions, village traits and spying operations, and much more.

One of the biggest changes is the addition of end game statistics, allowing players to see how they performed. Military units can also hold positions, and alerts will appear on the border of one’s screen, indicating where a crisis is happening. Balancing has also been done for the military, with units costing more Command Points.

They’re divided into two types – Mechanical and Non-Mechanical – which leads to several changes (like Atreides Healing, which now only applies to non-mechanical units). Check out some of the patch notes below and full notes here.

Dune: Spice Wars is currently available on PC via Steam Early Access. More updates like Conquest Mode and Heroes of Dune are still to come, so stay tuned.

“Line In The Sand” Community Update

Main Changes

  • Added End Game Statistics
  • Military alerts now appear on the border of the screen pointing in the direction of the crisis
  • Military units can now Hold their Position (With C)
  • Fremen Harvesting Teams can now harvest Spice in neutral territories
  • Map Generation improvements: Main Bases and Deep Desert spawning has changed to make maps that are both more fair and varied. Changed Spice spawn to ensure less spiceless starts.
  • Military balancing
  • Major performance improvements and optimization

Economy

  • Plascrete factories produce more Plascrete but have a Solari upkeep
  • Harvesters Crew cost less Manpower
  • Balanced starting Ressources
  • Pillage gains nerfed but increased by the number of buildings on the targeted Village
  • UHQ Buildings have no Solari upkeep
  • Nerfed Guild Favor gain from Events and Discoveries

Hegemony

  • No more gain from votes on resolution
  • More gain from paying your spice contract
  • Balanced Hegemony for Small and Large maps
  • Emperor Monument now gives hegemony over time instead of instantly

Military

  • Units now cost more Command Points
  • Auras range increased
  • Rework of Fremen units: They are now specialized in putting debuffs on their opponents
  • Supply:
    – Reworked the Supply system to be easier to read and handle
    – Units regenerate less Supply in occupied villages
  • Units are now divided in two types:
    – Mechanical (Drones, Ships and Frigates)
    – Non-Mechanical (Humanoids)

These types lead to the following changes:

  • Atreides Healing drone now only heals non-mechanical units
  • Harkonnen 5K Hegemony bonus now only works upon killing non-mechanical units
  • Harkonnen Combat Drugs and Toxic Vapors now only affect non-mechanical units
  • Harkonnen Sleeper Agents now only procs with non-mechanical units
  • Bannerjee Health regen now only works for non-mechanical units
  • Supply drop now only affects non-mechanical units
Dune: Spice WarsFuncompcShiro Games