Dying Light Enhanced Edition On Xbox One Will Not Have Improved Resolution, Dev Looking Into DX12 Support

Techland are looking to beef up performance instead of improving resolution.

Dying Light was one of the most underrated games of 2015. If open world exploration and zombie slaying is your thing then you need to check out Dying Light. It’s a damn fun game and you won’t be disappointed. Moreover, Tecland has been continuously supporting the game with DLC and free updates which means that the game is in a much improved stated compared to when it launched a year ago. Now the developer plans to expand the game’s offerings by releasing The Following, a new expansion pack for the game.

Dying Light: The Following will feature new gameplay mechanics along side a patch that will update the game’s visuals, facial expressions, draw distance, offer better console performance and lighting effects. However it seems that Techland won’t be updating the resolution of the consoles. In an interview with GamingBolt, Tymon Smektala, Lead Producer of Dying Light: The Following, confirmed that the Xbox One version will still run at a resolution of 1536×1080. The PS4 version already ran at 1920X1080 at launch.

“It’s still 1536×1080. We believe a smoother frame-rate is more important than the exact resolution,” Tymon confirmed to GamingBolt. It seems that Techland have focused their resources towards improving gameplay and technical performance along with better post processing effects instead of improving rendering resolution, which by the way is absolutely fine. People won’t even the notice the slightly reduced resolution on the Xbox One as it is.

As I mentioned earlier, Techland has been continuously pushing updates for the game, so we asked Tymon whether there are plans to release a DX12 version of the game in the future.

“We’ve been tinkering around with DX12 tech for a bit,” Tymon tells us. “[However] there is no immediate plan for an official DX12 release before we are done with Dying Light: The Following. After that, we’ll go right back into tinkering and see what we can do.”

Does this mean whether we will receive a DX12 version in the future? Well, we have to wait and watch.

Stay tuned for our full interview with Tymon in the coming days.

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