Dying Light Uses SMAA T2X on PS4/Xbox One, Locked 30 FPS Ensures Fluid Experience

Techland assures that 30 FPS will "ensure a smooth, fluid experience".

There’s been quite a bit of confusion over the frame rate for Techland’s upcoming open world survival horror title Dying Light which will be out January for current gen consoles. While we know it will be in glorious 1080p resolution, the development team has talked about currently running the game at 30 FPS but looking to improve that before release (which is in line with earlier thoughts of targeting 60 FPS).

GamingBolt spoke to lead game designer Maciej Binkowski however, and when asked if Dying Light was a locked 30 FPS on the Xbox One and PS4, he responded, “Yes. They’re both locked at 30 FPS. We did so much testing and optimizing and eventually came to the conclusion that we needed to lock at 30 FPS to ensure a smooth, fluid experience.”

Don’t fret about the visuals on Xbox One and PS4 just yet though as Techland will be implementing SMAA or enhanced subpixel morphological anti-aliasing, a heavy anti-aliasing solution that should allow for crisp edges throughout.

“We’re using SMAA T2X according to our super brainy hardware guys. That’s all I know.”

Dying Light releases on January 27th in North America and January 30th in Europe. What are your thoughts on the game’s frame rate and anti-aliasing solution? Let us know below.

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