Patch notes are now available for Elden Ring’s Colosseum Update, which is live on all platforms. The Colosseum is found in three locations – Limgrave, Caelid and Leyndell – and offers two modes: United Combat and Combat Ordeal. The former sees two teams battling it out with respawns enabled. Deaths and respawns contribute points to the enemy team, and the one with the most points when the timer runs out wins.
Combat Ordeal is a free-for-all where it’s everyone for themselves. You can respawn until the timer runs out, but these provide points to the enemy. The one with the most points at the end wins. Each location also has some unique hooks. The Royal Colosseum in Leyndell has Duel Mode, allowing 1v1 combat without respawns. Caelid has all the modes but allows for summoning Spirit Ashes.
Five new hairstyles have been added to the game, available in character creation and the Round Table Hold. The update also contains PvP-exclusive balance adjustments, like reducing the counterattack damage of thrusting weapons, the Poise damage for several weapon types, and much more. General balance changes include increased attack speed and distance for Daggers, Axes, Hammers and Flails when dual-wielding them, increased poise when attacking with two-handed Hammers, and more.
Check out the full patch notes below for more details.
Elden Ring – Patch Notes Version 1.08
Major new features
– The Colosseums of Limgrave, Caelid and Leyndell are now open.
In these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls & team battles up to six players, and special fights with spirit summoning enabled.
– New hairstyles for character creation have been added. These are also available during character edition by using the Round Table Hold Clouded Mirror Stand.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- Reduced thrusting weapons counterattack damage.
- Reduced guard efficiency when attacking with your shield up for some weapon types.
- The poise damage of the following weapons have been reduced (Weapon Arts poise damage remains unchanged): Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
- Reduced the poise damage of the Incantation Bestial Sling.
- Reduced the power of the Spell Carian Slicer.
General balance adjustments
- Increased the speed and distance of some attacks and reduced the recovery time for the following weapons: Daggers / Axes / Hammers / Flails (dual wielded)
- Increased the speed of some attacks and reduced the recovery time for the following weapons: Twinblade (two-handed) / Reaper / Fist / Claw
- Slightly increased the speed of crouching and rolling attacks of Colossal Swords.
- Increased the stagger damage of Axes’ guard counters.
- Increased poise when attacking with two-handed Hammers.
- Increased poise damage of Claws. Weapon Arts remain unchanged.
- Increased poise value during the active part of the Stamp (Upward Cut / Sweep) Weapon Art.
- Increased poise damage of the weapon slash part of the Transient Moonlight Weapon Art, and reduced the poise damage of the magic wave.
- Reduced the speed Thrusting Swords and Heavy Thrusting Swords crouching attacks.
- Reduced the stagger caused by double-handed Heavy Thrusting Swords jumping attacks.
- Reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
- Reduced the poise damage of the Cragblade Weapon Art.
- Reduced hitbox duration of the flame portion of the Flaming Strike Weapon Art.
- Reduced poise damage of the Flame of the Redmanes Weapon Art.
- Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art.
- Reduced the poise damage of the Gravity Bolt Weapon Art.
Bug Fixes
- Fixed a bug that sometimes prevented consumable items from being replenished when teleporting to a grace from the map.
- Fixed a bug where stamina would replenish when switching to a crouching position while running.
- Fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
- Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
- Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
- Fixed a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
- Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were casted while jumping.
- Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.