Next gen console releases with “only” 720p resolution are currently under fire these days, and though Crytek’s Ryse: Son or Rome goes up to 900p, it’s still not enough to satisfy cries for full HD graphics. That being said, there are a ton of other issues Ryse is working to overcome en-route to its release. Game design director PJ Estevez recently spoke to OXM about the same.
Did Crytek manage a successful balance between the gameplay, resolution and frame rate? “Definitely. I mean honestly, the truth is, it doesn’t matter what generation you’re developing for, you’ll always have constraints. And I think, you know, the thing we were fortunate about is we had a great partner in Microsoft in getting the hardware, and kind of really digging into it, and having a back and forth dialogue.
“I think Cevat released some technical reasons why we did the things that we did, but I mean, when it comes down to it, every project has their own cross to bear, and you’ve got to figure out what you want to do and what’s the best way to use the tech.
“We were really fortunate, we had a great partner, so whatever curve balls we had, we saw them coming well before they actually hit us. We kind of joke that it’s like landing a plane on the runway as you’re going down and your engine is on fire and the fuselage has holes in it and stuff like that.”
Hopefully it doesn’t turn out to be an apt analogy when Ryse: Son of Rome launches for the Xbox One on November 22nd.