Forza Motorsport 5’s Drivatar allows you to face AI opponents and uses the Xbox One’s Cloud to implement real players’ traits into the racers. According to Turn 10 Studios’ Dan Greenwalt, Drivatar racers will be separated into seven difficulty and won’t replicate trolls or cheaters when it comes taking on players’ habits.
Speaking to OXM, Greenwalt stated, “The thing that’s interesting is that they don’t just drive faster – they drive completely differently. Because fast drivers tend to be cleaner, they cut corners more, they use the car a lot more, they’re much smoother. So, when you change the difficulty the racing fundamentally changes, and all this was trained by real people – it’s not programmed by us.”
“So people cut corners and the Drivatar learned how to do it and where to do it and how to do it appropriately. We didn’t train it to run into you.
“Usually what’s happening – and I’ve been finding a lot of people do this – they cut off the AI and then they slam on the brakes, and they get hit. And they’re like, ‘oh, that AI hit me!’ And we’re like, ‘it’s got real human reaction times and it’s driving with the real physics, so of course it hit you! You went in front and cut it off!’”
Forza Motorsport 5 releases on November 22nd for Xbox One.