Helldivers 2 Patch Fixes FAF-14 Spear, Quasar Cannon, and Peak Physique Passive

The FAF-14 Spear will no longer cause a crash when aimed. Players worldwide can also finally use Japanese voice-overs on PS5 and PC.

A new patch is available for Arrowhead Game Studios’ Helldivers 2, and while not as extensive as the last, it still offers some much-needed fixes. It includes fixing a crash that could occur when aiming the FAF-14 Spear, at long last making it a viable option. Another crash when players with different Hellpod patterns left during the launch cutscenes has also been fixed.

As for the other fixes, the Plasma Punisher can now finally shoot outside the SH-32 Shield Generator Pack and the FX-12 Shield Generator. Furthermore, the Quasar Cannon will now correctly reflect the conditions in hot and cold environments with its heat. The Peak Physique armor passive should also affect weapon ergonomics.

It’s also worth noting that Japanese voice-overs are available globally – a nice quality-of-life feature. Check out the full patch notes below. Helldivers 2 is available for PC and PS5, selling over 12 million units. You can read our review here.

Patch 01.000.403

Overview

For this patch, we have made improvements and changes to the following areas:

  • Crash fix related to the FAF-14 Spear

General fixes

General

  • Japanese Language Voice-Overs are now available globally on PS5 (also on PC).

Fixes

Crashes

  • Fix for crash happening when players with unique hellpod patterns leave during hellpod launch cutscenes.
  • Crash fix while aiming with the Spear.

Misc Fixes

  • Fixed corrupted text showing “?” for some characters when having Traditional Chinese language selected.
  • Fix for Plasma Punisher being unable to shoot out of the SH-32 Shield Generator Pack and the FX-12 Shield Generator.
  • Fixed so the Quasar cannon has the correct change to its heat when on hot and cold planets.
  • Fixed issue where Spore Spewer would appear purple on certain planets.
  • Fixed some cases where pink question marks would appear in missions on various planets.
  • Fixed Peak Physique armor passive not properly affecting weapon ergonomics.
  • Fixed issue where available Operations were reset after player reconnected from getting kicked due to inactivity.

Known issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Sending friend requests via friend code in game currently does not work.
  • Players may be unable to be joined or invited to the game.
  • Players added to the ‘Recent Players’ list will appear in the middle of the list.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Deployed mines may sometimes become invisible (but remain active).
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • “Hand Carts” ship module does not reduce Shield Generator Pack’s cooldown.
  • “Superior Packing Methodology” ship module does not work.
  • Bile Titan sometimes does not take damage to the head.
  • Players may become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • “Raise Flag of Super Earth” objective does not show a progress bar.
  • Mission count in the Career tab is being reset to zero after every game restart.
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design.
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