There has been a lot of speculation whether Microsoft’s Hololens will be used for gaming applications, despite the company showing off a couple of gaming demonstrations in the past. Chris Pruett from Robot Invader believes that the tech will likely be developed for enterprise level applications rather than gaming at first.”It’s too early to tell! But I think that it’s likely to be targeted at enterprise rather than games, at least at first,” Chris said to GamingBolt in a recent interview.
Chris also shared his thoughts on the unique challenges they are facing while developing Dead Secret for PlayStation VR. “VR in general is very difficult to get right from a game play perspective. Many of the common game design patterns used for years on console and PC games simply do not apply to VR. We mentioned the HUD and user interface above, but there are many other areas that are similarly affected. Creating a comfortable motion system, for example, is very hard.”
“Our approach to locomotion is designed around the basic properties of the human vestibular system, and we did a whole lot of user testing to make sure we’d gotten it right. There are many areas like this that we take for granted when playing on a TV that must be completely rethought for VR.”