Horizon Forbidden West Burning Shores Guide – New Weapons, Their Locations And How To Upgrade Them

Everything you need to know about weapons in Horizon Forbidden West Burning Shores.

The Burning Shores DLC for Horizon Forbidden West has fourteen new powerful weapons plus one easter egg weapon for you to find and employ in your battles around ruined Los Angeles City. Many of them can simply be purchased, while others must be acquired by completing mission objectives. Here is an alphabetized list of all fifteen new weapon additions:

ANCESTOR’S RETURN

A Legendary Shredder Gauntlet. Bestowed upon you after you collect all Ornaments and deliver them to Stemmur.

Ammo Type

  • Acid Shredder
  • Shock Shredder
  • Tear Shredder

Shot Effects

  • Acid
  • Impact
  • Shock
  • Tear

Perks

  • Agility Damage
  • Draw Speed
  • Concentration Damage
  • Component Tear
  • Critical Hit Chance

Coils: Three, with an additional two after upgrades

Upgrades

Level 1 Cost

  • Metal Shards x 600
  • Frostclaw Circulator x 2
  • Tideripper Tail Fin x 3
  • Luminous Brainstem x 1
  • Tideripper Primary Nerve x 2

Bonuses

  • Agility Damage
  • Draw Speed
  • Concentration Damage

Level 2 Cost

  • Metal Shards x 800
  • Apex Stalker Heart x 3
  • Frostclaw Sac Webbing x 2
  • Luminous Brainstem x 2
  • Stormbird Primary Nerve x 3

Bonuses

  • Unlock Coil
  • Concentration Damage

Level 3 Cost

  • Metal Shards x 1000
  • Fireclaw Sac Webbing x 3
  • Apex Stormbird Heart x 1
  • Luminous Brainstem x 3
  • Stormbird Storm Cannon x 3

Bonuses

  • Component Tear

Level 4 Cost

  • Metal Shards x 1200
  • Fireclaw Circulator x 2
  • Apex Fireclaw Heart x 1
  • Slaughterspine Circulator x 2
  • Luminous Brainstem x 4

Bonuses

  • Component Tear
  • Critical Hit Chance

Level 5 Cost

  • Metal Shards x 1500
  • Apex Tremortusk Heart x 2
  • Luminous Brainstem x 5
  • Apex Slaughterspine Heart x 1
  • Slaughterspine Circulator x 2

Bonuses

  • Unlock Coil
  • Critical Hit Chance

BLACKTIDE SHARPSHOT BOW

A Very Rare Sharpshot Bow. Buy it from the Merchant at Fleet’s End for a single Metal Shard, but only if you’ve pre-ordered the Burning Shores DLC.

Ammo Type

  • Advanced Precision Arrow
  • Strikethrough Precision Arrow
  • Tear Precision Arrow

Shot Effects

  • Impact
  • Tear

Perks

  • Concentration Damage
  • Overdraw Damage
  • Reload Speed

Coils: One, with an additional two after upgrades

Upgrades

Level 1 Cost

  • Metal Shards x 127
  • Braided Wire x 4
  • Medium Machine Core x 1
  • Small Machine Core x 4

Bonuses

  • Overdraw Damage

Level 2 Cost

  • Metal Shards x 212
  • Braided Wire x 6
  • Clamberjaw Tail Duster x 2
  • Thunderjaw Tail x 1

Bonuses

  • Unlock Coil

Level 3 Cost

  • Metal Shards x 300
  • Braided Wire x 10
  • Large Machine Core x 1
  • Stormbird Storm Cannon x 1
  • Thunderjaw Circulator x 1

Bonuses

  • Unlock Tear Precision Arrows
  • Concentration Damage

Level 4 Cost

  • Metal Shards x 450
  • Clamberjaw Primary Nerve x 1
  • Large Machine Core x 2
  • Slitherfang Earthgrinder x 4
  • Stormbird Circulator x 1

Bonuses

  • Reload Speed

Level 5 Cost

  • Metal Shards x 600
  • Apex Ravager Heart x 2
  • Apex Tremortusk Heart x 1
  • Luminous Brainstem x 1
  • Slitherfang Primary Nerve x 1

Bonuses

  • Unlock Coil

DISTANT THUNDER

A Legendary Shredder Gauntlet, tradeable with the Hunter in Fleet’s End for 3,000 Metal Shards and 8 Brimshine.

Ammo Type

  • Standard Shredder
  • Advanced Shredder
  • Piercing Shredder

Shot Effects

  • Impact
  • Tear

Perks

  • Long-Range Damage
  • Knockdown Power
  • Drenched Enemy Damage
  • Critical Hit Damage
  • Instant Drenched Chance

Coils: Three, with an additional two after upgrades

DEATH-SEEKER’S SHADOW

A Legendary Hunter Bow, tradeable with Dukkah for 80 Arena Medals

Ammo Type

  • Advanced Hunter Arrow
  • Advanced Shock Hunter Arrow
  • Targeting Hunter Arrow

Shot Effects

  • Impact
  • Shock
  • Tear

Perks

  • Critical Hit Chance
  • Shocked Enemy Damage
  • Knockdown Damage
  • Critical Hit Damage

Coils: Three, with an additional two after upgrades

Upgrades

Level 1 Cost

  • Metal Shards x 600
  • Luminous Brainstem x 1
  • Slitherfang Earthgrinder x 5
  • Slitherfang Primary Nerve x 2
  • Tideripper Circulator x 2

Bonuses

  • None

Level 2 Cost

  • Metal Shards x 800
  • Luminous Brainstem x 2
  • Thunderjaw Primary Nerve x 2
  • Tideripper Primary Nerve x 2
  • Tideripper Tail Fin x 3

Bonuses

  • Unlock Coil
  • Critical Hit Chance
  • Shocked Enemy Damage

Level 3 Cost

  • Metal Shards x 1000
  • Apex Thunderjaw Heart x 1
  • Fireclaw Circulator x 3
  • Luminous Brainstem x 3
  • Tremortusk Tusk x 10

Bonuses

  • Knockdown Damage

Level 4 Cost

  • Metal Shards x 1200
  • Apex Tremortusk Heart x 1
  • Fireclaw Sac Webbing x 2
  • Luminous Brainstem x 4
  • Tremortusk Circulator x 2

Bonuses

  • Knockdown Damage
  • Critical Hit Damage

Level 5 Cost

  • Metal Shards x 1500
  • Apex Fireclaw Heart x 2
  • Apex Slaughterspine Heart x 1
  • Luminous Brainstem x 5
  • Slaughterspine Circulator x 2

Bonuses

  • Unlock Coil
  • Critical Hit Damage

ETERNAL VENGEANCE

A Legendary Boltblaster, tradeable with the Hunter in Fleet’s End for 3,000 Metal Shards and 8 Brimshine

Ammo Type

  • Shock Bolt
  • Standard Bolt
  • Piercing Bolt

Shot Effects

  • Impact
  • Shock

Perks

  • Melee Follow Up
  • Close Range Damage
  • Overdraw Damage
  • Reload Speed
  • Instant Explosion Chance

Coils: Three, with an additional two after upgrades

EYE OF THE STORM

A Legendary Warrior Bow, tradeable with the Hunter in Fleet’s End for 3,000 Metal Shards and 8 Brimshine

Ammo Type

  • Frost Light Arrow
  • Shock Light Arrow
  • Acid Light Arrow

Shot Effects

  • Frost
  • Shock
  • Acid

Perks

  • Instant Corroding Chance
  • Concentration Damage
  • Overdraw Damage
  • Aerial Enemy Damage

Coils: Three, with an additional two after upgrades

GRAVESINGER’S LAMENT

A Legendary Sharpshot Bow, tradeable with the Hunter in Fleet’s End for 3,000 Metal Shards and 8 Brimshine

Ammo Type

  • Advanced Precision Arrow
  • Advanced Knockdown Precision Arrow
  • Strikethrough Precision Arrow

Shot Effects

  • Impact
  • Tear

Perks

  • Stealth Damage
  • Multiple Enemy Damage
  • Overdraw Damage
  • Instant Brittle Chance
  • Draw Speed

Coils: Three, with an additional two after upgrades

LAST ARGUMENT

A Legendary Spike Thrower. Rewarded to you upon completion of the quest “A Friend In The Dark”.

Ammo Type

  • Drill Spike
  • Advanced Explosive Spike
  • Plasma Spike

Shot Effects

  • Explosive
  • Impact
  • Plasma
  • Tear

Perks

  • Damage Over Time
  • Instant Brittle Chance
  • Overdraw Damage
  • Knockdown Power
  • Stealth Damage

Coils: Three, with an additional two after upgrades

SKYHAMMER

A Legendary Blast Sling. The steps to acquiring it are:

  • Begin the mainline quest “Heaven and Earth”
  • When you come to a building littered with corpses, climb the stairs nearby
  • Proceed past a round table and barrels until you arrive at a room with a conference table
  • Use your Focus to get a glimpse of a secreted treasure chest inside the walls
  • Open the chest to receive the Legendary Blast Sling known as Skyhammer

Ammo Type

  • Fire Bomb
  • Frost Bomb
  • Purgewater Bomb

Shot Effects

  • Fire
  • Frost
  • Purgewater

Perks

  • Draw Speed
  • Stealth Damage
  • Overdraw Damage
  • Aerial Enemy Damage
  • Multiple Enemy Damage

Coils: Three, with an additional two after upgrades

SPECTER GAUNTLET

A Legendary Special Weapon in a unique class, adapted from a Zenith Weapon. Awarded to you when you defeat Zeth in the ‘Stars In Their Eyes’ side quest. Upgrade it by defeating Pirik in the “In His Wake” side quest, and recovering the Railgun Component from his weapon.

Ammo Type

  • Shard Barrage
  • Railgun

Shot Effects

  • Explosive
  • Impact
  • Tear

Perks

  • None

Coils: None

THE BLAST FORGE

A Legendary Boltblaster, tradeable with Dukkah for 80 Arena Medals

Ammo Type

  • Advanced Bolt
  • Piercing Bolt
  • Explosive Bolt

Shot Effects

  • Explosive
  • Impact

Perks

  • Higher Draw Speed
  • Higher Critical Hit Chance

Coils: Three, with an additional two after upgrades

Upgrades

Level 1 Cost

  • Metal Shards x 600
  • Luminous Brainstem x 1
  • Slitherfang Earthgrinder x 5
  • Slitherfang Primary Nerve x 2
  • Tideripper Circulator x 2

Bonuses

  • Overdraw Damage

Level 2 Cost

  • Metal Shards x 800
  • Luminous Brainstem x 2
  • Thunderjaw Primary Nerve x 2
  • Tideripper Primary Nerve x 2
  • Tideripper Tail Fin x 3

Bonuses

  • Unlock Coil
  • Draw Speed

Level 3 Cost

  • Metal Shards x 1000
  • Apex Thunderjaw Heart x 1
  • Luminous Brainstem x 3
  • Thunderjaw Tail x 3
  • Tremortusk Tusk x 10

Bonuses

  • Critical Hit Chance
  • Reload Speed

Level 4 Cost

  • Metal Shards x 1200
  • Apex Tremortusk Heart x 1
  • Fireclaw Sac Webbing x 2
  • Luminous Brainstem x 4
  • Tremortusk Circulator x 2

Bonuses

  • Reload Speed
  • Instant Shocked Chance

Level 5 Cost

  • Metal Shards x 1500
  • Apex Fireclaw Heart x 2
  • Apex Slaughterspine Heart x 1
  • Luminous Brainstem x 5
  • Slaughterspine Circulator x 2

Bonuses

  • Unlock Coil
  • Instant Shocked Chance

THE EMPEROR’S REIGN

A Legendary Hunter Bow, tradeable with the Hunter in Fleet’s End for 3,000 Metal Shards and 8 Brimshine

Ammo Type

  • Advanced Hunter Arrow
  • Berserk Hunter Arrow
  • Targeting Hunter Arrow

Shot Effects

  • Berserk
  • Impact
  • Tear

Perks

  • Stealth Damage
  • Close Range Damage
  • Overdraw Damage
  • Knockdown Damage
  • Melee Follow Up

Coils: Three, with an additional two after upgrades

Upgrades

Level 1 Cost

  • Metal Shards x 600
  • Luminous Brainstem x 1

Bonuses

  • Overdraw Damage

Level 2 Cost

  • Metal Shards x 800
  • Luminous Brainstem x 1
  • Sunwing Circulator x 1

Bonuses

  • Unlock Coil
  • Stealth Damage

Level 3 Cost

  • Metal Shards x 1000
  • Brimshine x 1
  • Luminous Brainstem x 2
  • Elemental Clawstrider Circulator x 2

Bonuses

  • Close Range Damage
  • Knockdown Damage

Level 4 Cost

  • Metal Shards x 1200
  • Apex Clamberjaw Heart x 2
  • Brimshine x 2
  • Luminous Brainstem x 2

Bonuses

  • Knockdown Damage
  • Melee Follow Up

Level 5 Cost

  • Metal Shards x 1500
  • Apex Slaughterspine Heart x 1
  • Brimshine x 3
  • Luminous Brainstem x 3

Bonuses

  • Unlock Coil
  • Melee Follow Up

THE SKYKILLER

A Legendary Spike Thrower. Rewarded to you upon completion of the quest “The Way Home”.

Ammo Type

  • Explosive Spike
  • Advanced Explosive Spike
  • Fire Spike

Shot Effects

  • Explosive
  • Fire
  • Impact

Perks

  • Reload Speed
  • Aerial Enemy Damage
  • Overdraw Damage
  • Draw Speed
  • Burning Enemy Damage

Coils: Three, with an additional two after upgrades

Upgrades

Level 1 Cost

  • Metal Shards x 600
  • Apex Stalker Heart x 3
  • Dreadwing Primary Nerve x 2
  • Luminous Brainstem x 1
  • Tideripper Circulator x 2

Bonuses

  • Overdraw Damage

Level 2 Cost

  • Metal Shards x 800
  • Apex Elemental Clawstrider Heart x 3
  • Luminous Brainstem x 2
  • Thunderjaw Primary Nerve x 2
  • Tideripper Primary Nerve x 2

Bonuses

  • Unlock Coil
  • Reload Speed

Level 3 Cost

  • Metal Shards x 1000
  • Apex Thunderjaw Heart x 1
  • Luminous Brainstem x 3
  • Slitherfang Earthgrinder x 5
  • Thunderjaw Tail x 3

Bonuses

  • Aerial Enemy Damage
  • Draw Speed

Level 4 Cost

  • Metal Shards x 1200
  • Apex Slitherfang Heart x 1
  • Fireclaw Sac Webbing x 2
  • Luminous Brainstem x 4
  • Slitherfang Circulator x 2

Bonuses

  • Draw Speed
  • Burning Enemy Damage

Level 5 Cost

  • Metal Shards x 1500
  • Apex Dreadwing Heart x 2
  • Apex Slaughterspine Heart x 1
  • Luminous Brainstem x 5
  • Slaughterspine Circulator x 2

Bonuses

  • Unlock Coil
  • Burning Enemy Damage

THE TIE THAT BINDS

A Legendary Ropecaster, tradeable with the Hunter in Fleet’s End for 3,000 Metal Shards and 8 Brimshine

Ammo Type

  • Advanced Binding Rope
  • Explosive Canister Harpoon
  • Plasma Rope

Shot Effects

  • Temporary Immobilization
  • Explosive
  • Plasma

Perks

  • Reload Speed
  • Multiple Enemy Damage
  • Overdraw Damage
  • Draw Speed
  • Damage Over Time

Coils: Three, with an additional two after upgrades

TOY BOW

An Uncommon Hunter Bow. East of Fleet’s End there is a Slaughterspine site populated by rundown buildings. Look around for a tall building and then use your Focus to find a climbing point to grapple. Ascend until you can make your way into an apartment with a Datapoint. If astride a Sunwing or Waterwing, you can also dismount from up high, and glide into the gap once you have located it. Continue exploring within until you find an Ancient Trunk inside of a closet. Inside it you’ll find the Toy Bow, Toy Arrows, and other loot.

Ammo Type

  • Toy Arrow

Shot Effects

  • Impact

Perks

  • None

Coils: None

BRIMSHINE FARMING

Upgrading weapons requires access to a Workbench and large quantities of a new resource, dubbed Brimshine, as well as other odds and ends. While you may amass these resources during the course of normal play, if you’re running short of anything in particular, simply press Triangle (“Create Job”) on the Weapon Upgrades screen at the Workbench. This will generate a guided set of mini missions on the map that will help you slowly acquire whatever you’re lacking.

Have fun building out your arsenal!

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