“I Was Skeptical About the Transformation of GTA” – Original Xbox Designer on GTA 3

Father of Xbox Seamus Blackley took to Twitter to admit that the Xbox team's decision to reject GTA 3 for Xbox was ultimately a mistake.

In a recent documentary series, Power On: The Story Of Xbox, an interesting story about Grand Theft Auto 3 has been revealed- about how the development team behind the console rejected Rockstar’s pitch for bringing Grand Theft Auto 3 to the platform.

In the documentary, Seamus Blackley (the designer of the original Xbox) admitted that he was wrong about passing on the opportunity, as he was skeptical about the transformation of the franchise from 2D to 3D. Additionally, he elaborated on the same over on Twitter, explaining that the entire Xbox team shared the same sentiment, so he isn’t exactly the only one at fault here.

Grand Theft Auto 3 was the last game Rockstar pitched to the team, and interestingly enough, Rockstar co-founder Dan Houser was really pushing for an Austin Powers game that, sadly, never came to fruition. Similar stories have also come to light recently, with one of them being about how Microsoft’s executives openly lied to the press about the development of Xbox.

grand theft auto 3pcPS2rockstar gamesTake-Two InteractiveXbox