LEGO Horizon Adventures Has Ray Tracing, Performance and Fidelity Modes on PS5

Co-developed by Studio Gobo and Guerrilla Games, the LEGO adaptation of 2017's Horizon Zero Dawn utilizes Unreal Engine 5.

Guerilla Games’ Horizon Zero Dawn is getting LEGO-ified later this year when LEGO Horizon Adventures launches. Co-developed with Studio Gobo, it adapts the 2017 open-world action RPG with more humorous story and smaller scale. Based on the gameplay thus far, it’s visually quite impressive, with narrative director James Windeler affirming the use of ray tracing to Tweakers.

In a preview on the Dutch technology site (translation via DeepL), the action-adventure title is confirmed to be developed on Unreal Engine 5. PS5 players can also choose from two graphical modes. Performance Mode offers 60 frames per second at lower quality, while Fidelity drops the frame rate to 30 FPS while upping the details.

Whether ray tracing is part of the latter on PS5 is unknown, and we’ll need more information on the graphical options for other platforms. LEGO Horizon Adventures launches this Holiday for PS5, PC, and Nintendo Switch. Head here for details on co-op, with local and online confirmed for up to two players.

guerrillaLEGO Horizon Adventuresnintendo switchpcps5sonyStudio Gobo