With all the recent hype behind next generation consoles, Metro: Last Light seems to be one of those games that is looking awesome on the PS3, Xbox 360 and PC. In my opinion its one of those titles that makes gamers believe that there is still a lot of life left in the current generation of consoles.
In an interesting interview with Ausgamers, THQ’s Huw Beynon believes that the PlayStation 3 and Xbox 360 versions of Metro: Last Light will play to their strengths.
The 4A engine was built to handle cross-platform development. So every time, the consoles are constantly at parity at every given state. With 360 and PS3 we’re really proud of the performance we can get out of both of those machines. We think we’re going to get to the strengths of both of them.
All of the destruction, all of the lighting, those things are in there. Obviously if you have a high-end PC, they’re on a level where the current generations of consoles just can’t reach, so we’re not going to penalise that PC player by setting a hard ceiling. You saw what we did with Metro 2033, it was the poster-child for your PC if you had the very best kit and it’s absolutely our determination to do that again this time around.
It’s an easy thing to say, but the goal is to make a game that looks as best as it possibly can on all three platforms without making any compromises.
We saw the game in action at this years’s E3 and it looked absolutely phenomenal. The game is due on the PlayStation 3, Xbox 360 and PC in 2012.
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