The PS5 and the Xbox Series X both recently revealed a great deal of info about their respective hardware and the tech that will be powering them, and both are looking like impressive pieces of machinery. Comparisons between the two have been a dime a dozen since then (and will be for a while), but it’s clear that both have their own unique strengths. While the PS5’s super-fast SSD has emerged as its most impressive component, the Xbox Series X seems to be pulling ahead on pure, raw strength.
As far as Microsoft are concerned though, they’re more than happy with what they’ve accomplished with their console- and have been even more so, in fact, since Sony did a tech deep dive for the PS5 with lead system architect Mark Cerny.
Speaking recently to IGN, Xbox boss Phil Spencer was full of praise for the competition, saying that he was very impressed with what Sony showed off.
“I felt really good about how Series X lines up,” said Spencer. “I think Mark and the team did some really good work on the audio processing that they talked about, their SSD technology is impressive, we like that. We saw the work that they did. But we took a holistic view on our platform from CPU to GPU to RAM to throughput, velocity architecture, latency, [backwards compatibility]. It took us years to get to this point … so I definitely have respect for any platform team that’s launching, because it takes a lot of work.”
Spencer went on to say that he felt even better about the Xbox Series X and what Microsoft have managed to do with it after watching the PS5 tech reveal.
“I will say, when we finally saw the public disclosure, I felt even better about the choices that we made on our platform,” he said. “And I kind of expected that I would. The hardware team that did Xbox One S and Xbox One X, I just have a lot of confidence in them. If I give them the time and the targets to go hit, I believe in their ability to create a great end-to-end program.”
You can watch his full interview with IGN below.
The Xbox Series X is due out this Holiday (and won’t be delayed in case launch title Halo Infinite ends up needing more time). Microsoft remain flexible on what it’s pricing will ultimately be, so let’s hope it falls into a good range.