Quantum Break’s woefully broken PC port got some much needed attention from Remedy’s QA team today. Update 2 arrived on PC on Saturday and resolved a wide range of issues with the initial release, though we strongly feel that much of what the patch fixes ought to have been working from the get-go.
Perhaps the most significant change here is that upscaling is now optional: one of the biggest gripes with Quantum Break on PC is that it forced PC users to deal with the temporal reconstruction technique used on Xbox One. Temporal reconstruction is a performance optimization technique that reconstructs a single 1080p frame from multiple 720p frames with 4x MSAA applied.
This was crucial to maintaining a playable framerate on the Xbox One, but left PC users running the game at a muddy, sub-native resolution. Downsampling from a higher resolution was the only way to actually run the game at 1080p and above, but because 4x MSAA was baked in, the performance implications were appalling: personal testing with a 980 Ti saw framerates in the 30s when downsampling from 1440p. The new update also makes the game’s rather heavy-handed film grain an optional toggle. Have a look below for the full changelog.
General Fixes/Updates:
- Fixed issue where ambient sounds disappeared when mashing buttons during a cinematic
- Removed unnecessary loading screens showing up
- Updated credits
- World no longer visibly unloads after Jack lets Beth and NPC into the Swimming Pool front door
- Amy no longer remains still and without pathing towards gate in train yard
- Fixed Jack’s subtitles not showing in somecinematics
- Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
- Fix for blinking lights, where flares would blink excessively bright after resuming from suspend mode
- Fixes for making Xbox Live integration more fault-tolerant
- Remedy logo fix*
- Fix for a rare bug that accidentally wiped progress after completing the game
- Fix for some TV screens sometimes showing a really grainy image
- Fixed circular progress bar alpha in the junction stats screen
- Fixed video playback not always ending if the video was synced to audio
- Fixed two rare instances of stalls when loading
- Fixed a rare crash with the video texture system
- Fixed crash in download menu when switching profiles
- Fixed “Waiting for install to complete” text not being localized when changing the language
- Game/story/collectible progress hero stats no longer display incorrectly when player has less than a percent of progress
- Fixed rare instances of cloud saves failing and causing loss of progress
Act Fixes/Updates:
- Act 1 Part 1: Fixed a rare instance of taxi being missing from the intro cinematic
- Act 1 Part 2: Fixed assets disappearing if players backtrack
- Act 1 Part 2: Fixed an issue where players could not kill the guard in the parking lot
- Act 1 Part 3: Fixed backtracking issues where some parts could unload
- Act 1: Fixed overlapping audio in opening cinematic
- Act 2 Part 1: Fixed Nick pathing issues
- Act 2 Part 1: You can no longer get underneath the puzzle at the security station
- Act 2 Part 2: First Chronon source renders properly
- Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death
- Act 2 Part 3: Fixed backtracking issues where some parts could unload
- Act 2 Part 3: Fixed rare NPC issues where Amy or Nick could be killed or block the door
- Junction 3: Fixed Hatch being hidden if the user skips a future vision too quickly
- Junction 4: Fixed flickering environment outside office building
- Act 5: Fixed last subtitle going by too quickly to read
- Act 5: Fixed missing line in Portuguese audio in a cinematic