New Quantum Break Update Fixes Several Glaring PC Issues

Quantum Break gets patched into a more-or-less playable experience on PC.

Posted By | On 02nd, May. 2016

Quantum Break

Quantum Break’s woefully broken PC port got some much needed attention from Remedy’s QA team today. Update 2 arrived on PC on Saturday and resolved a wide range of issues with the initial release, though we strongly feel that much of what the patch fixes ought to have been working from the get-go.

Perhaps the most significant change here is that upscaling is now optional: one of the biggest gripes with Quantum Break on PC is that it forced PC users to deal with the temporal reconstruction technique used on Xbox One. Temporal reconstruction is a performance optimization technique that reconstructs a single 1080p frame from multiple 720p frames with 4x MSAA applied.

This was crucial to maintaining a playable framerate on the Xbox One, but left PC users running the game at a muddy, sub-native resolution. Downsampling from a higher resolution was the only way to actually run the game at 1080p and above, but because 4x MSAA was baked in, the performance implications were appalling: personal testing with a 980 Ti saw framerates in the 30s when downsampling from 1440p. The new update also makes the game’s rather heavy-handed film grain an optional toggle. Have a look below for the full changelog.

General Fixes/Updates:

  • Fixed issue where ambient sounds disappeared when mashing buttons during a cinematic
  • Removed unnecessary loading screens showing up
  • Updated credits
  • World no longer visibly unloads after Jack lets Beth and NPC into the Swimming Pool front door
  • Amy no longer remains still and without pathing towards gate in train yard
  • Fixed Jack’s subtitles not showing in somecinematics
  • Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
  • Fix for blinking lights, where flares would blink excessively bright after resuming from suspend mode
  • Fixes for making Xbox Live integration more fault-tolerant
  • Remedy logo fix*
  • Fix for a rare bug that accidentally wiped progress after completing the game
  • Fix for some TV screens sometimes showing a really grainy image
  • Fixed circular progress bar alpha in the junction stats screen
  • Fixed video playback not always ending if the video was synced to audio
  • Fixed two rare instances of stalls when loading
  • Fixed a rare crash with the video texture system
  • Fixed crash in download menu when switching profiles
  • Fixed “Waiting for install to complete” text not being localized when changing the language
  • Game/story/collectible progress hero stats no longer display incorrectly when player has less than a percent of progress
  • Fixed rare instances of cloud saves failing and causing loss of progress

Act Fixes/Updates:

  • Act 1 Part 1: Fixed a rare instance of taxi being missing from the intro cinematic
  • Act 1 Part 2: Fixed assets disappearing if players backtrack
  • Act 1 Part 2: Fixed an issue where players could not kill the guard in the parking lot
  • Act 1 Part 3: Fixed backtracking issues where some parts could unload
  • Act 1: Fixed overlapping audio in opening cinematic
  • Act 2 Part 1: Fixed Nick pathing issues
  • Act 2 Part 1: You can no longer get underneath the puzzle at the security station
  • Act 2 Part 2: First Chronon source renders properly
  • Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death
  • Act 2 Part 3: Fixed backtracking issues where some parts could unload
  • Act 2 Part 3: Fixed rare NPC issues where Amy or Nick could be killed or block the door
  • Junction 3: Fixed Hatch being hidden if the user skips a future vision too quickly
  • Junction 4: Fixed flickering environment outside office building
  • Act 5: Fixed last subtitle going by too quickly to read
  • Act 5: Fixed missing line in Portuguese audio in a cinematic

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...