Operation Flashpoint: Dragon Rising Gets DLC and Patch

Operation Flashpoint: Dragon Rising is getting some new downloadable content as well as a patch that will take care of some issues in the game.  The patch and DLC are coming November 5th to the PC and Xbox 360 while the Playstation 3 will see it at a later date.  Here are the details of the DLC content.

The Skirmish DLC features four new multiplayer maps and two new Fire Team Engagement (FTE) missions featuring both solo and four player co-operative play. Hunt down SAM launchers hidden in the sprawling complex of Lumberyard and assault dug in PLA forces and fight room to room in White Fang, two tense new Infiltration multiplayer maps. Annihilation multiplayer maps pitch armour and infantry against each other in rolling battles across a valley in Stomping Grounds and in Force Dispersal military bases separated by a strategic hill become a close-quarters killing ground.

New FTE missions include All Round Defence, which places gamers in control of air support and attack helicopters as they defend a fortified complex against relentless waves of PLA. In Uphill Struggle players must capture a bunker under heavy fire from hillside reinforcements. Gamers can also recon the entire 220 km² island of Skira alone or co-operatively in a range of vehicles at day or night in Island Tour.


 

Here are the fixes in the PC patch:

1. The game now displays the version number on the front end

2. Video can now be captured with the software FRAPS.

3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus.

4. Gameplay online

o Lag issues reduced for 32 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem

5. All sniper rifles will now have a sway effect

6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.

7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.

8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge

9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.

10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns

11. Games via a private server and password are now correctly protected. The players will now require the password to join the game.

12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel.

13. The player can now change weapon with number keys while in a vehicle

14. The player can now scroll the list of names in the lobby using the middle wheel

15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.

16. The chat box will not overlap on 800×600 resolution

17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end

18. When exiting the credits, the heading will not transition twice.

19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.

20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only.

Here are the things that the patch will fix for consoles:

Xbox

1. The game will now return the correct list of servers after searching a game

2. A corrupted save data bug has been fixed.

3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.

4. Gameplay online

o The player is now not blocked after healing another soldier as a medic
o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal.
o The player can now change weapons after firing a machine gun multiple times
o The PF98 QueenBee weapon does now always have an effect on vehicles for the client
o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player.
o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode.

5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.

6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances.

7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.

8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.

9. When exiting the credits, the heading will not transition twice.

PS3

1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.

2.Gameplay online

o Lag issues reduced for 8 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem

3. All sniper rifles will now have a sway effect.

4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.

5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.

6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge

7. If the player signs out whilst creating an online then the LAN game will not fail to create

8. Friend status changed message will not cause an issue to join a new game

9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances

10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams

11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons

12. The LOD in the FTE Ambush is now corrected when loading the mission for first time

13. If the player signs out whilst creating an online then the LAN game will not fail to create

14. When exiting the credits, the heading will not transition twice.

Video:

Operation Flashpoint: Dragon Risingpcps3xbox 360