Microsoft has faced plenty of criticism in the year past regarding 1080p resolutions for Xbox One games and while it’s getting better at achieving parity with the PS4, Xbox division head Phil Spencer believes that it’s not all about resolution.
In conversation with CVG, Spencer said that, “Reaching parity with our partners has been important. But in the end I don’t want it to be about a number, because 1080p isn’t some mythical, perfect resolution. Frame rate to me is significantly more important to gameplay than resolution and the mix of those two which brings the right art style and freedom, whether it’s on PlayStation or our platform.”
Spencer also believes that there isn’t a “one size fits all” resolution for every game (with The Order: 1886 cited as a good example). “Clearly some genres like with racing sims like Forza, hitting 1080p/60fps is important. So there are certain genres where there’s an expectation, but there are also other genres where I’d rather use the cycles to put more effects on screen or better lighting. I’ve got to put the tools in the hands of developers.”
Do you agree with Spencer? Let us know in the comments.