Oxide Games' development team says it comes down to simple math.
Does 343 Industries deliver on its promise for a solid 60 FPS?
Executive producer says dev team is always looking to "push the boundaries"
Executive producer Chris Lee says the resolution will be discussed more in the future.
Producer Craig Mcleod believes it delivers "the best gameplay experience".
Into the wild.
Techland's zombie apocalyptic exodus occasionally stumbles but hits the ground running.
Kojima Productions builds a rocksteady, no-frills port for everyone.
The original epic arrives on the PS4.
Creative director Alessandro Martinello says the team is aiming for more realistic and detailing lighting on PS4.
MixedBag's Mauro does believe it "depends a lot on the kind of game you're making" though.
Xbox division head believes each game has its own fitting resolution.
Naughty Dog's work on The Last of Us: Remastered will set the standard for this generation.
Sick of 60 FPS and 1080p? Naughty Dog has a solution for you.
Nathan Drake's character model features double the number of polygons of Joel from The Last of Us PS3.
Creator Jonathan Blow says the game is inching closer to the "when it's done" stage.
Sean Tracy of Crytek talks in detail about exploiting the power of the PS4 and Xbox One.
Has Sony accidentally revealed the resolution and frame rate for Watch Dogs on PS4?
Big Boss makes his grisly debut on next gen consoles.
Also take a look at how Naughty Dog is revamping the game's overall visual style.